The X Reality Engine: A New Chapter in Mobile Displays
Hey everybody, this is Erica, the technology nerd who likes to film stuff, and I'm here today to talk about Sony's latest mobile display technology, X reality for mobile. In my last video, I discussed Triluminous, specifically Triluminous for Mobile, where I explained what Triluminous was, how it worked, and its intended purpose of expanding the range of colors that the display can show. The Bravia TVs, in particular, have been able to take this technology a step further, but unfortunately, my recent measurements revealed that X reality for mobile doesn't quite live up to its expectations.
When I first tested the display, I was excited to see if it would expand on the color gamut of current flagship phones, which are mostly limited to sRGB. Unfortunately, my measurements showed that X reality for mobile is only slightly wider than sRGB. What really makes this technology stand out, however, is the processing power behind it, specifically Bravia 2 processing. This added a lot of saturation and manipulated colors, making the display look much more vibrant and engaging.
But here's the thing: I went back to measure the display again after applying the X reality engine, and I was surprised to find that nothing had changed. The processing is still exactly the same as Bravia 2, which means that this technology is essentially just an updated version of what we already know and love. And while this might not be a bad thing in itself, it does mean that Sony has added some new features to enhance the display experience. For example, they've introduced sharpening and grain, which are meant to improve the display's ability to handle low-quality content.
The purpose of these new features is twofold: on the one hand, they're designed to make low-quality content look like it was rendered in HD, which can be quite impressive. On the other hand, they also introduce a potential risk of over-processing, which can result in some rather...interesting effects. I noticed that when looking at faces, especially if the quality wasn't decent to begin with, the sharpening and grain effect could make certain features look rather blocky.
Fortunately, Sony has made it easy to disable these features if you don't want them, but what would have been nice is if they'd included a simple toggle or setting to do so. As it stands, I'm left with the feeling that X reality for mobile is essentially just Bravia 2 with some added bells and whistles.
In fact, I've encountered another issue with this new technology: Sony's DRM (Digital Rights Management) system seems to be having some issues. For me, at least, this means that unless I have the X reality engine enabled or Bravia 2 processing running in the background, Netflix won't load videos on my device. And while I've asked around and tried to confirm this with other users, it's not clear if this is just a problem specific to my device or if it's something more widespread.
When I try to access Netflix while X reality engine is disabled, it sits on the loading screen indefinitely, refusing to play the video. But as soon as I enable the X reality engine again, the video starts playing without issue. This has happened three times now across three different firmwares, which suggests that there might be a deeper problem at play.
I also noticed that Google's content delivery system can't seem to fetch the license for this device, resulting in an "couldn't fetch license" error message. This is frustrating, especially given that video content on high-definition devices like mine can become quite large and demanding on resources.
Overall, while X reality for mobile does show promise as a display technology, I'm left with mixed feelings about its performance. The sharpening and grain effects are interesting but potentially overdone, and the DRM issues seem to be causing problems with content delivery. As always, I hope that Sony will take these concerns seriously and address them in future updates.
The Future of X Reality Engine
So what does the future hold for this new display technology? Will Sony continue to iterate and refine it, or will they leave it as is? One thing's for sure: with great power comes great responsibility. As a user, I want to be able to trust my device's performance, and right now, that's not exactly the case.
While X reality engine does offer some impressive benefits, including improved color gamut and enhanced low-quality content handling, it also introduces some potential drawbacks, such as over-processing and DRM issues. To truly take advantage of this technology, Sony will need to address these concerns and ensure that future updates are comprehensive and well-tested.
In the meantime, I'll continue to monitor X reality for mobile and provide feedback on its performance. As a user, it's my job to hold companies accountable for their products, and I'm not afraid to speak up when something isn't quite right. So, Sony, take note: we're watching, and we expect more.
Conclusion
X reality for mobile is an exciting new display technology that offers some impressive benefits, but also introduces some potential drawbacks. As a user, it's my job to weigh these pros and cons and provide feedback on its performance. While the sharpening and grain effects are interesting, they're not without risk, and I hope that Sony will take steps to mitigate these issues in future updates.
Ultimately, X reality for mobile is just one part of the larger story of display technology advancement. As companies like Sony continue to push the boundaries of what's possible, we can expect even more impressive innovations in the future. But for now, let's take a closer look at this technology and see where it takes us.