LGR - Ikari Warriors - PC Booter Game Review

The Art of Arcade Ports: A Look Back at Ikari Warriors

In the 1980s, one of the most common types of games to see for personal computers was the arcade port. These ports often promised arcade realism at home and would feature screenshots that showcased the game's authentic look and feel. For Ikari Warriors, released in 1987 by Data East USA and ported by Elite Systems, Ltd., the box art did just that - it promised a gaming experience like no other.

The box itself was typical of its time, with bold claims about the game being "the most amazing thing to happen in the history of humanity." This statement is quite fitting, considering Ikari Warriors' innovative features and unique gameplay mechanics. The screenshots provided on the box also hinted at what players could expect from the game. As someone who's familiar with the arcade version, I can attest that these images did indeed get me psyched up to play the game.

Speaking of the arcade version, it was first released by SNK in 1986 and featured two Rambo-ripoff characters, hailing from the fictional world of Northwest Mandia. The game itself was essentially a tweaked clone of Capcom's Commando, but with one major difference - its use of rotary joysticks. These sticks allowed players to move in eight directions and fire in another, providing a unique gameplay experience that set it apart from other games of its time.

One interesting aspect of Ikari Warriors is that it was not initially released as a DOS game, but rather as a PC booter. This meant that the game could bypass any existing operating system and run directly from a floppy disk inserted into an IBM-compatible PC. The box came with a special PC booter disk itself, which was included on a 5¼-inch floppy even though the packaging claimed it was for a 3½-inch disk. Additionally, players received a manual that provided instructions for the Commodore 64 and 128, as well as the IBM PC.

In addition to these physical copies, Ikari Warriors also came with a few extra goodies - such as a map from The Legend of Zelda, which appears to have been included by mistake. It's unclear whether this was intentional or not, but it does add a bit of whimsy to the overall package. Another interesting aspect of the game is its original release date and the environment in which it was released. As I mentioned earlier, Ikari Warriors was first released in 1986, which was quite some time before the more modern era of gaming.

When opening up the game, players are greeted with a simple selection screen that allows them to choose their player, control method, and settings. However, upon launching the game, something unexpected happens - the snowy landscape and muted colors take us by surprise. It's as if nuclear winter has descended upon the world, causing the once-vibrant gameplay to fade into a dull gray.

Despite this change in environment, Ikari Warriors remains an exciting and challenging game that requires skill and strategy to navigate its levels. With its innovative use of rotary joysticks and unique gameplay mechanics, it's no wonder that this game became a major hit for SNK in the USA. In conclusion, Ikari Warriors is a testament to the power of innovative game design and the enduring appeal of classic arcade ports.

The Rotary Joystick: A Revolutionary Feature

One of the most distinctive features of Ikari Warriors is its use of rotary joysticks. These sticks allowed players to move their character in eight directions and fire their gun simultaneously, providing a level of control and precision that was unmatched at the time. The rotary joystick was a game-changer for many developers, who were forced to adapt their designs to accommodate this new type of input device.

The rotary joystick's ability to rotate and push was both an asset and a limitation. On one hand, it allowed players to execute complex movements and actions with ease. On the other hand, it also introduced new challenges - such as maintaining control during intense firefights or navigating treacherous terrain.

In many ways, the rotary joystick added a layer of realism to Ikari Warriors that was unmatched by its contemporaries. By allowing players to move in multiple directions simultaneously, the game encouraged a more fluid and dynamic style of play. This is evident in the way players can rapidly switch between movement and firing actions, creating a sense of urgency and tension that propels them forward.

The rotary joystick also served as a visual cue for players, providing a tactile experience that was both intuitive and engaging. By rotating the stick to adjust the angle of attack, players could feel the game's momentum shifting in response - it was almost like an extension of their own physical presence within the game world.

Overall, the rotary joystick played a pivotal role in Ikari Warriors' unique gameplay and overall success. Its innovative design helped set the game apart from its competitors and cemented its place as a classic of the era.

The Game's Reception

Ikari Warriors received widespread critical acclaim upon its release, with many reviewers praising its innovative use of technology and engaging gameplay mechanics. The game's success can be attributed in part to its ability to adapt to different control schemes - whether it was the rotary joystick or more traditional keyboard-based input, Ikari Warriors remained a challenging and rewarding experience.

However, not everyone shared the same enthusiasm for the game. Some reviewers noted that the gameplay could feel repetitive at times, with certain levels feeling overly familiar or formulaic. Additionally, the game's difficulty level was often cited as a major drawback - some players found it too tough to handle, especially during its later stages.

Despite these criticisms, Ikari Warriors remained a beloved classic among many gamers, who cherished its unique blend of action and strategy. The game's impact can still be felt today, with its influence visible in numerous modern titles that have borrowed from its innovative design.

Ikari Warriors: A Legacy of Innovation

In the years since its release, Ikari Warriors has continued to inspire new generations of gamers and developers alike. Its innovative use of technology and engaging gameplay mechanics have made it a timeless classic, one that continues to captivate audiences with its unique blend of action and strategy.

One notable example is the game's influence on the development of future SNK titles. Ikari Warriors' success helped pave the way for other iconic franchises like Metal Slug and The King of Fighters, which built upon the foundation laid by this pioneering title.

In addition to its impact on gaming as a whole, Ikari Warriors has also become a cult classic among retro gamers. Its nostalgic value is undeniable, with many fans who grew up playing the game in the 1980s still cherishing memories of its unique gameplay and rotary joystick mechanics.

Overall, Ikari Warriors remains an essential part of gaming history - a testament to the power of innovation and the enduring appeal of classic arcade ports.

"WEBVTTKind: captionsLanguage: enBack in the 1980s,one of the most common types ofgame to see for personal computerswas the arcade port.Sometimes they were awesome.Sometimes they were aw-FUL.And sometimes they were Ikari Warriors,the arcade game by SNKreleased in 1987 by Data East USAand ported by Elite Systems, Ltd.The box is pretty typical stuff for back then,promising arcade realism at home,and shoving in your face the idea that the gameis the most amazing thing tohappen in the history of humanity.It also provides some prettydarn good-looking screenshots,which sure do get me psychedto play the game because, frick,this looks exactly like the arcade version.Speaking of the arcade version,it exists.Ikari Warriors, or I-kari Warriors–iRobot Warriors, iPad Warriors,however you pronounce it–was first released to arcades by SNK in 1986.The game featured two Rambo-ripoff manly men,hailing from the man-filledmanscape of Northwest Mandiafrom the year 1980-Man,and was in fact SNK's first major hit in the USA.While it was essentially a tweakedclone of Capcom's Commando,Ikari Warriors had a pretty little innovative gimmick.Its cabinet featured rotary joysticks,which could not only be pushed ineight directions like most other joysticks,but also rotated, so the playercould move in one directionand fire in another.This version of the game is actuallynot a DOS game but a PC booter.What this means is that the gamebypasses any existent operating systemand runs the game by simply inserting thefloppy and booting your IBM-compatible PC.No messy command-line stuff required.Inside the box, you get a PC booter disk itself,in this case on a 5¼-inch floppy,even though the box says it contains a 3½-inch.It lied.You also get a manual,which is pretty typical black-and-white crap.It actually states that it's for theCommodore 64 and 128 on the front,though inside you get some basic instructionsfor the IBM PC, Apple II and,of course, the Commodore ports.Mine also came with this little sheet of paper,which appears to be part of amap from The Legend of Zelda.I don't think this was supposedto be included, but who knows?Maybe you get to grenade Link in this game.That would be awesome.The game starts with apretty simple selection of playersand your control method and, uh...Okay, uh, what...is this?Ikari Warriors in the snow?Did nuclear winter happen while I wasn't looking?What happened to all those awesome colors?The \"arcade realism at home?\"Ah.\"Screens shown are from arcade version.Computer version may vary.\"No, you don't say?Arcade realism at home...Well, I guess that's technically true.There's arcade realism on the back of the box,which is in your home.All kidding aside, it seems thisPC version of Ikari Warriorsonly utilizes CGA and EGA graphics.Though I don't know why they didn'tchoose the other color palette for CGA,as the warmer tones would'vemade a lot more friggin' sensethan the winter wonderlandyou're forced to walk through.You can switch over to EGAwhich provides a much better selectionof colors, all things considered.And I'd highly recommend itunless you just like the gamelooking like a bowl of Dippin'Dots melted on your screen.As far as the gameplay itself goes,it's not too shabby for a PC port of the time.Actually, I'd say it's pretty frickin'awesome once you get over the factthat you don't have those sweetrotary arcade joysticks to use.You use the numpad on the keyboardto move your Rambo wannabe around,so that gives you your cardinaldirections plus diagonals.It takes some serious getting used tosince the only way to aimis to move in that direction,And due to the lower resolutionand differing screen ratio from the arcade game,you have a much smaller play field.But before long, you do get used to this,and thankfully the game is made a bit easierto compensate for all of these changes.In addition to the movement keys,you have the Z, X, and C keys,for your action buttons like shooting,getting in and out of vehiclesand tossing grenades.It's an acceptable enough layout,but I do wish you couldchange the key configurationas I prefer my hands to be a littlebit closer together on the keyboard.But whatever. It doesn't get inthe way of the main attractionand that is killing dudes, using guns,explosives, tanks,and sheer testosterone ejaculation.It may not be as intense as the arcade game,but it totally gets the \"solid gameplay feel\" down pat.This is just one of those games that I alwaysintend to play for maybe a few minutesor a couple of rounds.But before I know it,it's a half-hour to 45 minutes laterand I haven't even realized it.Once you get past that initial clunkiness,you get into a certain grooveof pattern learning,danger dodging and mayhemthat's just satisfying toexperience time and time again.It's just a freakin' cool game,and it's one of my favorite classic arcade games,even though I honestly suck at it.And it's got support for two players.So if you want to bring a friend alongto get frustrated and volatile, then feel free!So, yep.Ikari Warriors on the PChas some flaws, but takenas an overall experience,I'd say it succeeds as an arcade port for the PC.It's just plain funand as far as I'm concerned,that's really what counts in the end.Even if the \"arcade realism at home\" promiseis a bit far-fetched.\n"