The Underrated Consoles: A Look at Nintendo's GameCube, Sega Saturn, PlayStation Vita, Wii U, and Sega Dreamcast
Hey guys, this is Austin, and today I'm going to talk about some of the most underrated consoles in gaming history. Kicking things off, we have the Nintendo GameCube from 2001.
As the fourth home console from Nintendo, the GameCube had a tough act to follow. However, it had fairly powerful hardware that would later become a key component of the Wii's success. The GameCube also had a solid lineup of games, including some great first-party titles like Luigi's Mansion and some third-party games. This was important because one of the major issues with the Wii and Wii U was the lack of major games like Call of Duty.
The GameCube controller is still remembered today for its quirky design, which has aged surprisingly well. In fact, Nintendo re-released the 13-year-old GameCube controllers when they launched Super Smash Bros. 4 on the Wii U. One notable aspect of the GameCube was that it used mini DVDs, which were a lot smaller than traditional discs but only had a capacity of 1.5 gigabytes compared to up to 8.5 gigs on the Xbox and PS2.
Despite its limitations, the GameCube ultimately holds up as one of the most underrated consoles ever. Coming in at number four is the Sega Saturn from 1994.
Sega was all over the place in the 90s, with the Genesis putting up a serious fight against the Super Nintendo. However, the company released a series of weird add-ons before moving on to the Saturn. Even though the Saturn was the worst-selling Sega console, it actually had some great features, such as dual CPUs that were ahead of its time.
The Saturn's design was ahead of its time, with dual CPUs ten years before they became the norm in consoles. This gave the Saturn a lot of theoretical power compared to the PlayStation 1. Unfortunately, things didn't work out for Sega this time around. The company surprised launched the Saturn four months early without letting some stores know, prompting them to drop the console or even Sega altogether.
The Saturn was a great console, but things just didn't work out for Sega this time. Next at number three is the Sony PlayStation Vita from 2011.
Nintendo recently launched the 3DS, which handled the transition to portable gaming reasonably well. However, Sony came off the PSP, which had challenged Nintendo in the handheld market. The Vita was rocking a big, high-resolution five-inch touchscreen with some of the best physical controls ever put on a portable console. It also had cool features like a rear touchpad.
However, there's one major problem: smartphones. With most people already having a decent gaming device in their pockets, portable consoles have hit serious issues. The 3DS handled the transition relatively well due to its excellent library of first-party titles like Mario, Pokémon, and Zelda.
The Vita, on the other hand, hasn't been so fortunate. It had some big games, but they were not enough to save it from its struggles. The Vita is still remembered today for its innovative design and features.
Coming in at number two is the Wii U, which was released in 2012. Nintendo has always been known for their innovative consoles, and the Wii U was no exception.
The Wii U had a lot of great features, including a built-in tablet-like controller called the GamePad. This allowed for a whole new level of gaming experience on the console. The Wii U also had an excellent library of first-party titles like Super Mario 3D World and Super Smash Bros. for Wii U.
However, despite its innovative design and great games, the Wii U struggled to compete with other consoles in its generation. Nintendo has already started talking about their next console, the NX, which we should learn more about next year.
Finally, coming in at number one is the infamous Sega Dreamcast from 1998.
The Dreamcast was a revolutionary console that had a lot of potential. Sega learned from the mistakes of the Saturn and designed a clean, easy-to-work-with console that had a big head start on other consoles of its generation.
The Dreamcast brought several firsts to gaming, including an early online play experience with a built-in modem. It also introduced the VMU, which doubled as the memory card for the system and was used in some games years before the Wii U's use of the GamePad.
The Dreamcast had big success on its launch, but surprises did come when Sony released the PlayStation 2. The already weak Sega crumbled, and less than two years after launching the Dreamcast in the US, Sega entirely pulled out of the console business, leaving a void that would be hard to fill.
Overall, these consoles may not have been as successful as some of their contemporaries, but they each brought something unique and innovative to the gaming world.