Here is the rewritten content in a well-structured format:
**Hello and Good Morning!**
Hello, good morning! And today we've just gotten our first look at Xbox Series X Gameplay with huge titles such as Halo, Forza, and many, many more.
**Xbox Series X vs. PS5: A Comparison**
Let's actually compare how the Xbox Series X is now shaping up with some of the excellent-looking PS5 gameplay we already have. One of the interesting things is that all of the games shown off at this morning's Xbox presentation are all actually being available on Xbox Game Pass.
**The Power of Xbox Game Pass**
Now that is something which is cool, 'cause obviously Game Pass means that you get all this stuff for free, and you also get it all immediately on day one. But let's actually take a closer look before we dive into the big stuff like Halo.
**Launch Titles on the Series X**
It's some of the launch titles that are being brought over to Series X, 'cause as far as I'm concerned this almost tells us more about the performance and the power of the console when you look at something like Ori. Now Ori was a great-looking game. It's a little on the simpler side on something like the Xbox One.
**4K HDR 120 Frames Per Second Support**
What we're getting on the Series X is full 4K HDR 120 frames per second support. That is something which, if you would have asked me six months ago, I would have not expected to see the console generation. But it makes a lot of sense. These consoles are capable of 4K and 120 frames per second at the same time.
**Comparing with Spider-man Miles Morales**
It's interesting to compare this with something like Spider-man Miles Morales on the PS5, which is sort of an interesting blend of a game. Now obviously we don't have a ton of gameplay on that, it's a little more of a cinematic trailer at the moment.
**The Approach of Sony and Microsoft**
But the thing with Spider-man is, this in a lot of ways feels like it's more of a kind of... I don't want to say expansion pack, 'cause that's obviously not quite this case, but it seems like very much a little bit of a smaller scope game when you look at this compared to the PS4 version of Spider-man. Now there's nothing wrong with that, obviously there is going to be a lot of new content.
**The Approach of Sony and Microsoft (continued)**
Whereas a lot of these games for the Series X are just straight getting a patched come-up for the Series X. But the thing is, I think it's really interesting to look at the approach that Sony is taking versus Microsoft here. Sony are going into this with like...
WEBVTTKind: captionsLanguage: en- Hello, good morning!And today we've just gottenour first look at Xbox SeriesX Gameplay with huge titlessuch as Halo, Forza, and many, many more.Let's actually comparehow the Xbox Series Xis now shaping up with some of theexcellent-looking PS5gameplay we already have.So one of the interestingthing is that all of the gamesshown off at thismorning's Xbox presentationare all actually beingavailable on Xbox Game Pass.Now that is something which is cool,'cause obviously Game Pass means thatyou get all this stuff for free,and you also get it allimmediately on day one.But let's actually take acloser look before we diveinto the big stuff like Halo.It's some of the launch titlesthat are being brought over to Series X,'cause as far as I'm concernedthis almost tells us moreabout the performanceand the power of the consolewhen you look at something like Ori.Now Ori was a great looking game.It's a little on the simpler sideon something like the Xbox One.What we're getting on the Series Xis full 4K HDR 120 framesper second support.That is something which,if you would have asked me six months ago,I would have not expected tosee the console generation.But it makes a lot of sense.These consoles are capableof 4K and 120 frames persecond at the same time.And it's really encouragingto see on pretty muchday one of the console launch.We're going to see at least some games,and admittedly stuff thatmay be on the older side.We're going to see gamesthat are going to befully supporting that.Now it's interesting to compare thiswith something like Spider-manMiles Morales on the PS5,which is sort of aninteresting blend of a game.Now obviously we don't havea ton of gameplay on that,it's a little it more of acinematic trailer at the moment.But the thing with Spider-manis, this in a lot of waysfeels like it's more of a kind of,I don't want to say expansion pack,'cause that's obviouslynot quite this case,but it seems like very much a little bitof a smaller scope gamewhen you look at thiscompared to the PS4 version of Spider-man.Now there's nothing wrong with that,obviously there is gonnabe a lot of new content,whereas a lot of thesegames for the Series Xare just straightgetting a patched come-upfor the Series X.But the thing is, I thinkit's really interestingto look at the approachthat Sony is takingversus Microsoft here.Sony are going into this with like,"Hey, you know what?"We're not really focusing a lot"on the PS4 backwards compatibility."They're not reallytalking a lot about gamesthat are getting patches to work on PS5,whereas Xbox has been all about that.Now obviously I like the ideaof buying my Xbox Series X,plugging it in and on dayone having all of these gamesthat are already optimized for Series X.But it's interestingto look at the way thateach of these companiesare tackling this problem.Now part of that will certainlywill come down to the factthat while, yes, they are bothhuge technical leaps forward,there are certainly advantageson the Xbox side, right?While the PS5 does have a faster SSD,the Xbox has a slightly faster CPUand a significantly morepowerful graphics chip.And as we'll talk about a little bit laterwhen we get into more ofthe head-to-head stuff,I'm going to be really curious to seehow some of these things line up.Because especially whenyou look at how heavilythe ray-tracing implementationsare really goingto play into this nextgeneration of consoles,I think it's going to be reallyinteresting to see exactlyhow much muscle these consoles haveto truly push the visuals that you expectout of a new generation.Now there are a lot of other new updates,say for example, Forza Horizon 4is going to be runningat a full 4K 60 Hertz.Now some titles, suchas these Next Gen gameslike Watch Dogs: Legion,we don't have a lot of information on,but we can see that there'sthings like ray-tracingwhich are being implemented.Surprise, surprise.Obviously we've already seensome PC previews of Watch Dogs,and they look great.Some of the other games thatare being updated include,not only Dirt 5,which I will say is actuallyone of the very few games,especially consideringit's a third party title,which will be supportingnot only 4K resolution,but frame rates up to120 frames per second.Now obviously when we talk aboutthe high frame rate gaming,it's kinda difficult to sortof really get a good ideathat on stream, where you'reobviously not going to be ableto see 120 frames per second,but for me that's one of thethings I'm most excited aboutfor this console generation.It's obviously a featurewe've had on the PCfor a very long time,and the ability to have120 frames per second gamesright out the gate isreally exciting, right?And obviously this issomething we're going to seeon the PS5 side as well,but it's nice to see that developersare feeling confidentenough to really make thisa huge priority day one,versus like four years from nowwe start seeing some gamesthat are starting to push it.I mean it's easy to forget,that a lot of the previous generationespecially on the base Xbox One,we're running games at like 30 FPS.Now sure, I'm assuming that there will besome 30 FPS games here and there,but generally speakingwe're seeing a lot of 60 FPSand a lot of games that arereaching for that 120 FPSwhich is gonna make a big difference.Again, what we actually havea lot of experience withis Gears 5 running on the Series X.'Cause we're actually ableto play a little bit of thatback in our early previewin February or Marchor in the before time.So we know for a factthey're pushing the envelope on this one.So we know that they'rerunning ultra textures,some actual details thatare running above PC spec.And we also have a littlebit of a better ideaof some other games,such as Sea of Thieves,which are getting a full Series X pass.In fact, that's one ofthe nice things about thisis that a lot of these gamesthat Xbox have announced today,are sort of easy free patchesthat you don't even needto worry about, right?You install the game thatyou already play on Xbox One,and it will be not onlyrunning on Series X,but importantly, it will begetting a sometimes minor,but sometimes prettymajor graphical update.And this also applies to alot of third party titles.So we already know a bunch oftitles such as like Cyberpunkare going to be supported on the Series X,but we also have stuff likeAssassin's Creed of Halo,which while they're a little bit vagueon like exactly how farthey're pushing the hardware,we do know the targetingthings like 4k, 60all that kind of stuff.And a lot of the gameplayand (clears throat)gameplay we've seen aboutit looks solid so far.Now the game I was reallyexcited to see todayis the brand new editionof Forza Motorsport.So this is the main line entryand they've sort of dropped the numbers.But essentially while we onlygot a very small trailer,so you look at something like Gran Turismowhere we actually got real gameplayand even the menu and stuff,it's kind of hard to judge.But when you put thesetwo titles side by side,I think this might be the bestlike apples apples comparisonwith the PS5 and the Xbox Series X.So let's take a closerlook at Forza first.So we see a lot of things on display.So first of all, and somethingkind of interesting to me,even though Microsofthad talked a lot abouta lot of these games are goingto be across generations.So for example, Halo runs onXbox One and PC and Series X,this new Forza game, whichis early in development,so we don't even knowwhen it's coming out,is an exclusive to the PCand specifically to the Xbox Series X.So that means that some of thesethings such as Ray tracing,I think should be pretty muchstandard across the board.Now Gran Turismo alsodoes feature Ray tracing,and honestly, you look atsome of the stuff like this.I mean, you look at the Garage games,it looks incredibly good.If you do some pixel peeping,you'll see the Ray tracing implementationis a little bit lower resolution.Now based on this Forza footage,it's a little bit hard to see,but my assumption is thatwhile both of these consoles dohave what seems to be prettysolid Ray tracing capability,it might not quite be on thesame level of something likethe RTX cards that you get on the PC.That being said though, thelevel of detail that you can seein this clip, I think isreally interesting because,for Forza, it's a game that obviouslyhas always prided itself on sort of beinga little bit more realistic, right?And same thing with Gran Turismo, right?I would feel like these arevery sort of similar games.I'm really curious to seeexactly how they stack up,because right now they'repretty much matching each other.Ray tracing, HDR, 4k,60 frames per second,all of that stuff.What happens when we getmaybe a 120 FPS option?What happens when you start pushingthe envelope a little bit more?I wanna see more footage,but from what I've seen,I'm very excited for Forza.But man, that could give us likea little bit of gameplay.I mean, it's all an engine, but like,it just wasn't very long.The game we think everyonewas really excited to seetoday is Halo Infinite.Now we've seen this teasefor quite a while, all right?So we saw it at E3 2018,a brief little teaser.We saw a lot more of it last year at E3,we saw a little bit ofit at the Game Awards.This is a game that I thinka lot of people are hyped forand there's a lot going for it.But also while it's probablyour best representationof some real gameplay, right?So they showed us the menu,they showed us what I assumewas a very fast loading screenand a few minutes of the campaign.My main takeaway here is thatwhile yes, it looks good.This is an Xbox One game, right?Don't forget, this is an Xbox One gamethat is optimized for XBox Series X.And while that might not soundlike a strong distinction,this is a game that has beenin development for years right?And with that sort of base Xbox Oneand One X sort of in mind,I think it limits a littlebit the scope and the scale.So let me talk a bit about that.So the Halo Infinite that we've seenwas running on Series X.Now we do know that it's running at 4k,we know that it isrunning at a locked 60 FPSand the performance looked good.It's always hard tojudge the image qualitywhen you're watching aYouTube or a Twitch stream,especially when youlook at like live stuff,it's a little bit sort of low bit rate.You lose a lot of the detail,gets a little crunchy,but from what I couldtell, it looked good.Especially when you lookat the cut scene, right?So the cut scene did agood job of showing offthe lighting especially.You look at like thefaces, it looks great.And like that depth of fieldwas very, very natural.It looked cinematic, right?And especially how theytransitioned very seamlesslyfrom the cut scene to theactual gameplay, great.The gameplay itself looked fun, right?I mean, it looks like Halo,as you expect Halo to play.There are a couple of new additions,but I think my big takeaway here,is if you look at Halo Infinite,combined with something likeRatchet & Clank on the PS5,which is probably the best exampleof PS5 gameplay we have right now.I mean, I love Horizon, it'sa very cool looking game,but that was a trailer, right?That's not real gameplay,it's a little hard to compare.So if you look at Ratchet & Clank,obviously this is a very, verydifferent art style, right?So it's much more colorful,it's much more poppy.So you really can't doan apples to apples,comparison of graphics.But my real takeawayis that Ratchet & Clankwas really taking advantage of the PS5,in a way that it kind of feelslike Halo Infinite isn't.So as a game that has to work on Xbox One,all the way up to Series X,to me, it looks like the Series X versionis just running at a higherresolution with better texturesand all the kind of stuff that you expectout of other Xbox One gamesthat are being ported to the Series X.There's nothing wrong with that.And I do know that theactual scope of Halo Infiniteis much larger than before, right?So they've said something likeit's several times larger.One of the Halo ringsis several times largerthan the previous Halo games combined.Look man, I've up very early this morning.So the scaler is cool there, but likeI'm not out here to play gamesthat are a huge open world, right?I mean, obviously somethinglike Red Dead or GTA five,I mean, these are huge open world gamesthat we're able to run last generation.That's cool, but that doesn'tsort of give you that huge scale.Now sure I'd bet Elevatorat the beginning was a coolsort of shot to show like,hey look, this world is big,there's a lot of verticality there.But I'm excited to playHalo, I think it's very cool.But I don't think it'sshowing the Xbox Series X offat its true potential.And I think that when youlook at some other gamesthat are coming out,I think there's a little bit morethat can be pulled out of this.But actually before the event started,I sat down with Jeff Keeleyfor the Xbox pre-showand talked a lot about my expectationsfor what I really think theXbox Series X is capable of.- Also I wanted to ask you about the specsand the frame rates andall that type of stuff,you live in the world of techand our DNA, ourarchitectures and whatnot.Like what does thatall mean to the gamers?Like how do you think the gamesare going to be different?Or what are the thingswe should look for hereand Ray tracing and things like that,like what do you think aregonna be some of the big leapsthat we're gonna see,in some of these games, hopefully today?- So I think the interestingway of looking atsort of the previous generationsort of Xbox One PS4,going into this new generation,is that it's a much morewell rounded package, right?So you look at somethinglike the Xbox Series X,spec wise, it is equivalentto a very high end gaming PC.That's not something we've seenin the console spacefor a long time, right?You look at the Xbox One,it had good graphics, right?It was able to provide somereally impressive games.You'll get something like Red Dead 2running on an original Xbox One,it's really impressive thatthat was able to be sort of accomplished.But the thing is thisgeneration with the Series X,we have now the SSD,which I think people are goingto very quickly get used tonot minute load times, buta few second load times.But also you have thatreally powerful CPU,which is going to enablethese bigger open worldssort of more interesting looking physics.And then you have on the graphic side,now only sort of more detailed things.And I think the higher framerates are something that,especially as more andmore TVs are developingthat sort of tech thatpeople are gonna reallystart to appreciate.But also these new featureslike Ray tracing, right?Which are just going tohelp ground these worldsin a much more sort ofrealistic sort of location.Like I guess for me, it'smore about making the consolea much more complete package, right?You're not sort ofsacrificing because you'replaying games on your PCversus your Xbox or anything.Like you're gonna be gettinga very similar level of performance.And a lot of cases,something like the Series Xis going to be significantly more powerfulthan any other gaming device in your home.So the summer of consolesis fully upon us.So hopefully you guys enjoy,make sure to subscribe to the channelfor lots more content on thePS5 and the Xbox Series X,including maybe some newhardware announcementsin the next few months hopefully.So thank you very much for watching.And now if you'll, excuseme, I'm gonna go take a nap.- An Infinite nap?- No, I don't know what...- That's called dead.- That's dead, Ken.