**A Conversation about Video Editing Platforms**
As Dylan mentioned, this conversation is based on our actual workflow and field angles, which can vary greatly depending on individual needs. We're approaching this topic from different perspectives, and I wanted to explore how we can recommend video editing platforms to others.
**Approaching Video Editing Platforms with a Different Angle**
The vast majority of people don't need the advanced features that professionals like us require. Many workflows are based on where you start, and getting stuck in a system can be frustrating. As someone who has been heavily invested in the Adobe ecosystem, I've often recommended trying out open-source video editing platforms to those who want to stick with free or low-cost options. However, I have also acknowledged that sometimes it's necessary to use paid software, like Resolve.
**The Importance of Choosing a Platform that Meets Your Needs**
While it may seem hypocritical for me to recommend both paid and free options, the truth is that not everyone needs or wants the advanced features that come with paid software. In fact, many beginner-friendly open-source video editing alternatives can perform better on lower-end hardware, making them an excellent choice for those who don't have high-end computers.
**The Limitations of High-End Hardware**
One of the key factors to consider when choosing a video editing platform is the type of computer you're working with. Many high-end software options are optimized for dual CPU and GPU rigs, which can be out of reach for many users, especially those just starting out. In contrast, open-source video editing alternatives are often designed to work on lower-end hardware, making them more accessible to a wider range of users.
**Exploring Alternative Options**
While I may have initially recommended Premiere Pro as the go-to option, it's essential to acknowledge that there are many other excellent video editing platforms available. In fact, some popular options like Filmora and DaVinci Resolve offer free versions or alternative workflows that can be incredibly powerful. It's crucial to try out different options and find what works best for your specific needs and workflow.
**A Personal Perspective**
As someone who has been fortunate enough to work with high-end software, I sometimes feel like I'm stuck in a system that isn't always the most efficient or practical. While it would be ideal to switch to a Windows-based platform, it's not feasible at this point in my career. However, I'm committed to exploring alternative options and recommending them to others when possible.
**Sharing Knowledge and Community**
If you're interested in learning more about video editing platforms, I invite you to check out my Twitch channel (link in the description). I often share knowledge and best practices with my audience, and it's a great way to connect with other creators who are passionate about video editing. Additionally, you can follow me on Twitter for announcements and behind-the-scenes insights into my workflow.
**The Power of Open-Source Software**
Open-source software has revolutionized the video editing landscape, offering a wide range of powerful tools at no cost or low cost. From DaVinci Resolve to Shotcut, there are many excellent options available that can help you achieve professional-level results without breaking the bank. Whether you're just starting out or looking to expand your creative horizons, open-source software is definitely worth exploring.
**Conclusion**
In conclusion, video editing platforms are a personal and often complex topic. While it's essential to acknowledge the limitations of high-end hardware and software, it's equally important to recognize the power and flexibility of open-source alternatives. By exploring different options and finding what works best for your specific needs, you can unlock a world of creative possibilities and produce stunning video content that exceeds your expectations.
"WEBVTTKind: captionsLanguage: enthat being said all that being said not from 99% of people you don't need premier right you don't need it you don't need any Adobe programs and most likely you probably can don't even need any of the proprietary stuff at all you can make do actually make do isn't even the quite the right word because mcdu implies that you're having to forego something or you're having to put up with it right no in the open-source space they're perfectly adequate or even ideal for certain workflows Adobe stuff in a lot of cases can be overkill yep is overkill for most even most youtubers not even most just like people who want to just video edit casually like for most youtubers doing it even full-time it's overkill well hey there quick intro here I just wanted to mention that I have done a very lengthy recorded kind of podcast episode discussing choosing a video editing platform and what's involved in that from people with more professional needs and why he and I stick with Adobe software even though we don't necessarily recommend that be what other people get into and it's it's a fairly lengthy discussion and there's a couple little tangents and I've done what I can to edit this up and make it a little bit more quick paced and consumable but I do think it's a valuable discussion this was recorded prior to my Linux video where I said I'm no longer switcher trying to switch to Linux for video editing and that whole debacle that has turned into a saga here and this was recorded before that but after the video where I gave my overall first impressions about DaVinci Resolve on Windows and whether or not I'd be switching to that so I felt like this was a good time slot to have recorded or to have released this to kind of integrate like I said into this kind of saga and if this is too long for you to watch in video form the podcast episode will be uploaded in the description down below if you prefer to listen in audio form that will be there if you desire hope you enjoy you've tried most of the open-source ones right yes although most so that was last year but yes kdenlive open shot I'll see if on cinelerra I have even not tried that one at least in a few years I think I tried that back and look like early 2000 I just looked up each other to get like a first impression right and cinelerra was the one was like oh this is old yeah I got like pretty short as old as I am yeah that was one of the first that was recommended like when I first started getting into boom 2 or things like that and oh yeah that looks oh yeah and XP Movie Maker days ok see the only reason I know about it is because I was watching a video on digital audio by the ZIF guys and at the end this is made entirely with free and open source software I was like oh ok so what are they oh they use cinelerra if you look at this oh crap this is yield it's time to talk about a topic that I sometimes avoid on the channel believe it or not despite the fact that people think that that's just all my channel is about open source software alternatives and video editing programs and we're gonna talk about a lot here I have Dillon who is joining me who has probably quite a bit more experience with open source software in general than I do but a lot of discussion that I kind of get in a tenuous relationship with the Linux and open source community with is with regards to the tools that I use myself for my work which are mostly proprietary and we'll touch on that in a minute and but I have used all the other alternatives and I get a little frustrated with how recommendations are made but I want to have a real solid discussion about choosing tools for your work choosing a platform specifically to video edit on and why it's not so simple as just switch to X especially coming from a recommendation of someone who hasn't necessarily done what you're doing with X yeah is that your insurance my intro okay welcome hi i'm desease um yeah I I have a decent experience with open sores particularly in the video space like if you've like I've done a lot of things built around if if MPEG has to perform certain actions to speed up editing processes I've also been YouTube 360-degree video stuffers I managed to make a pipeline for doing full ECG stuff using all open-source tools so open source video stuff is stuff I'm not I'm familiar with to an extent not necessarily things like the nonlinear editors but I've briefly dabbled in some of them or had looked at them to see one of the benefits are and unfortunately I am still with Adobe mm-hmm he's the one who helped me with a lot of my ffmpeg scripts and he wrote the high wind context context menu editor things like that so as far as I'm concerned magic but that's that's neither here nor there the patreon ticket that I wrote when I was a before my sister's oh yes my endcard Oh God yeah he wrote the script to actually make my endcard look as nice as it does because I was ready to tear my hair out and he said give me a little bit and then pop this out and it was perfect and I've been using it ever since yeah I was I was in a motel the day before my sister's wedding a little nice vanity laptop Intel integrated graphics laptop yeah doo-doo-doo-doo anyway um this video not sponsored by Intel I and you use Adobe suite for tools but we we use other stuff and I have used other stuff in fact I started video editing not with Adobe suite at all I actually started with well Windows Movie Maker to start but I originally tried out those people did yeah yeah yeah and then as with most youtubers of my generation of youtubers I then tried out the the time sony vegas platform and i actually spent a little gap time using open source tools now unfortunately because i didn't think they would do well for tutorials there's not a whole lot of video tutorial iing of me doing that and i regret that a lot but i actually tried out I'm trying to remember which ones they were back then but I was using early version earlier versions of kdenlive and this was 2012 ish 2013 and I may be open shot back then I was using a couple different ones depending on what I was doing cuz back then I was making gameplay videos if it was an audio recording thrown on to gameplay clips it wasn't anything too intense and if you're looking in the free space things like resolve hit film and blended well blender existed well I'd argue blender still doesn't exist for doing video stuff giving the heavy amount of direct scripting I've seen you had to do just to import video clips I'm just like nope gonna press the stop button on that one avi sent but just I wanna get the right takes files yeah people who do that kind of thing are masochists and to an extent like there's needing ultimate control and then there's just literally building every tool to do every action you do you might as well just write your operating system in assembly or binary well people okay that's and they're probably the people who come at certain things on my videos and that would explain a lot but but for regular Joe's right there weren't a whole lot of tools back then we have a lot of options now there I mean resolve is a big one if you're doing high level like if you want to do higher-end production work resolve has come a long way still a long way to go there are plenty of free options there's open there's like a whole list now and the OBS discord they have like a ton there's light shots or no light works which has a 720p 60 limit open shot shot cut kdenlive I mean it also sort of the compositors can work as it is if you're a little bit masochistic like it has a free version which is a perfectly adequate Buster in order I don't know if anyone would want to use it as one at the MCN I worked at that was actually one of the most recommended editors was hit film and actually really appreciated the policy they had about it because every time they released the new version the old version would be wrapped up in a free package which is a really cool way to go and like there'd be so many people praising Adobe if they release say cs6 for free now they're not going to did do see us - they did see us - a Photoshop and then they actually took that down it's no longer available it was only yeah that's right it was up for like four years or something and then for whatever reason they stopped I don't know why I think you can still get the install of you need to have the actual URL right FTP yeah I think because a lot of Adobe stuff is just that when they get get rid of it it just means getting rid of the links tearing everything's still there I kind of prefer that to Microsoft's approach where whenever they make a change every link to every program or feature or whatever you go to just redirects back to the normal windows thin page it's like hey go here to download direct x JK it'll tell you what Windows 10 or it will redirect to a version you're not wanting oh yeah this happened to me with Windows 10 installer I had a Windows 7 laptop this is a tangent Windows 7 laptop which had a broken installation of Internet Explorer uh-huh and it meant that the browser itself ran fine but anything which depended on it Oh God for an internet connection right didn't work which included a lot of games so I couldn't play some online games and included github for Windows and age ago before or electron was a thing right and it included every single Microsoft sign on a sign-in thing either right and so it meant that in order to die was like okay Windows 10 is here I've got the free upgrade I'm gonna get that the every time I go to the link it would always give me the online installer and I'd be like no I want an ISO dad and I would click on all these URLs it says here's where you get the ISO and they're just redirect and then it would just and in it would redirect to say here's the online installer and the only way to get it to let me download the ISO was to go into chrome and say hey I'm a phone now I'm gonna download this ISO to my phone so despite what many people might believe I'm actually as I mentioned I've tried a lot of the open source and free video editing alternatives which is a very important word for me as I as my previous video I think it was late 2000 early 2017 was a very reactionary video so it wasn't very planned out very very well how many times am I gonna say Barry but I have tried out most of them and I actually spent late last year trying out most of them I said okay I have random side video for side channel here let me just edit it in video editor why and I filmed my benda you mentioning that yes films my experiences and pretty much all but one of them I failed to make it like halfway through editing the video before I just rage quit and that series has some delight you manage was Caden life I think so I think so I think there was some even live looks the bit looks like a pretty solid yeah and I mean they've they've had the most support and development but I mean I run into issues like open shot and shot cut are basically kind of like the more user-friendly versions of cyber powered not cyber CyberLink PowerDirector or Windows Movie Maker where it's like a symbol your clips real quick and you've got a video but you don't have track control or actual customization and then one of them wasn't what was it it was one of them I tried again recently that just refused to import WAV files or read audio for a read video it wouldn't read video from ProRes tracks or DNX tracks I don't remember which one I was using and then it wouldn't read I do from WAV files I'm trying to figure you look this up because I'm pretty sure those yeah I even in the are they in the GPL version I I don't know if pro res would because it's got Sears licensing but PCM wave should be supported by everything yeah white wave should be everything and I don't remember which one it is I have to go through and like make a list on screen for this video but like she even if it wasn't surely it should be GPO compatible because the other ones would have right understood it and then the h.264 from my camera worked fine but I had a few like half of the files I wanted to import wouldn't work and I just like it was like no screw this now I need to hang on I should have looked yeah it was light works hangout light works was the best I need to pull this up so I can reference it I should have had this ready but I will show this clip on screen I me skip around MPC yes it was light works that would not it would not import any of my footage whatsoever other than a single like camera file so no wave channel no ProRes or DNxHD from your atomizer yeah from my head a most ninja inferno at the time but it would read a h.264 file from my camera now it could be some codec installation weirdness that happens with all video editors but the fact that I worked in most other options and not this one I got to and I was like alright light works is more proprietary it's a paid platform primarily it has the most development surely it would be the most compatible here and it turned out to be the most frustrating because I just could not open formats whatsoever and then I went to I actually decided ok I'll edit a separate video using just camera footage just to try it out and it split up the audio channels from the from the camera file weird it wouldn't seem like it had a sink audio feature like Premiere does except it didn't work it just like line them up next to each other and was like hey you're good it had all these just weird issues on top of the fact that they have the weird 720p limitation for freeness which while I appreciate software that give free trials or license you know free demo versions I don't like handling it that way necessarily and the rest were just too basic kdenlive I think I was trying these on Windows first and then I was going to move to an actual Linux installation and I think kdenlive just kept crashing like no matter what I did and the last I heard even despite their most recent updates like half of their transitions are still 4 by 3 unless you have things set up exactly right it's still mostly like single thread like certain things there's multi-threaded but not all of it and it is okay mm-hmm it's not be like to be fair to kdenlive cuz again I did briefly look at at least all the major ones kate of kdenlive does look decently mature like I do like the first thing that stood out to me is like oh this has a proper effects rack with right all the different types of things that you would expected and just in your basic area it's not necessarily a full compositing tool but you don't need it as a rightful compositing tool and so it's like and then as a is having the timeline and be proper tracks like it looks like an editor it looks like saying you know how an editor works you can jump in and make use of it it looks like Vegas or resolve just slightly you know more open source characterized UI but it looks really good and those effects for gpu-accelerated to I believe and because like it's open source has the benefit that if someone knows how to make something work good someone will is bound to make it work good and like it's not unprecedented for in the video space cause if it's a big massive thing my OBS is for you accellerated right preview area and it even works with both direct Dickson OpenGL and so and and it's designed in such a way to be conforming to both of those across platforms and be identical right so in the open source space it's like being able to make things work fast and make use of hardware is not something that's unprecedented we've seen it before and kdenlive has that to some extent but my understanding is a big part of the issues of is like is isn't is the encoding part at least multi fretted right because a lot of it seems to be bound single fretted and I've noticed that just as a sight Anat with a lot of things that rely on ffmpeg for their encoding and I don't know why because if I directly use ffmpeg command line it pushes my processor like Full Tilt more than literally any program ever does like that is my benchmark from now on I never used like I 264 or whatever stress says I will encode a 4k 60 Pro res file with ffmpeg and watch it just melt my CPU and if it survives that for like a 10 minute encode then we're good I mean to be fair a lot of the applications are gonna be using lib x264 that's directly and so if in pig rap satin does some neat stuff under the hood - that's true hand to handle decoding and sending frames and buffering it all it's not perfect but it does it's a does a pretty dang good job of all that right and well I was you know one's like open shot or shot cut that they have so similar names I get them so I'm excited those kinds of editors are great for a lot of beginners and I fear I've always feared that YouTube tutorials probably my own included kind of shy people away from this because especially as I mentioned with my generation starting out on YouTube which was kind of the second wave of youtubers there were all these initial tutorials where the prosumers the enthusiasts first discovered like professional software they're like yo man just download Sony Vegas it's the best that's what you should use to edit your videos and then people don't think the more basic editors or what they should be using anymore when honestly you know when it was still available movie makers what they should have been using not Vegas and ones like shine critically you could still well not not not officially they don't let you download the Live essentials packages anymore but but but the ones like open shot and shot cut that are more meant to assemble Clips like that would probably make so many beginner youtubers lives easier to start out with that instead of jumping in with like a multitrack interface with effects everywhere and like that's too much and so for a lot of people it would be fine but my issue is always when people jump in clearly don't understand my workflow or my needs and say oh you should use this and then I open this up and I'm like I couldn't use this five years ago I can't use it now the more better I get at my job the less I'll ever be able to use this yeah to be fair there's a lot of workflow differences which is just gonna necessarily happen with any program that's not the open source thing it's not a pay at it's not something which is a free thing it's a software thing everything has different workflows and there are switching costs there's also the opportunity cost of you whatever editor you've switched from or whatever was the next best whatever benefits that were to give you you're having to forego by switching and not you're not gonna be able to find something which is gonna have everything you want unless you made it yourself absolutely it's always gonna be some some feature that you particular that the creators of the software do not consider to be important or unable to provide the resources into implementing because like they have their idea of here's what the core audience or the software needs and this does not fit inside it and if you reach a certain point with you those are necessary for your job you start running into problems for instance I is do any of the open source ones have any sort of multicam editing functionality I think in my thinking cinelerra might hmm I don't know but I didn't I couldn't find anything to do if it when I was looking it up for kdenlive what it's multicam workflow was right but I've there's been times where I've needed to use multicam even if it wasn't necessarily a true multicam production like it was editing someone's let's play like even that you can benefit from multicam just because he having multiple recordings and you're wanting to yep record yourself switching between them and so you have a pre done timeline Adobe Premiere Pro that's easy you set up your layers you go into multicam editing and you just click as long as you have enough memory in vram cuz yeah I can't use multicam in Adobe anymore cuz it just stops playing and or either it'll keep playing and lock me out of the UI and just keep playing and I can't make cuts anymore and thus it's totally useless but that's that's the point you can always just use like very low res proxy yeah yeah I just refused to but yeah but even things which aren't core things like that I consider multicam editing to be a core functionality that nonlinear editors should have or at least have a workflow to easily edit multi multiple cameras or multiple pieces of footage together that's a nonlinear another thing but a big issue that I have is integration with other software right I don't I don't want to make it seem like Adobe's perfect adobe isn't perfect there's a lot of problems with it but one of the big things which is important for the way for what I do particularly in Adobe stuff is with dynamic link because here's a work real workflow which I've had to do I've had to take animations Swift files from animate Victor files from illustrator and Photoshop files from Photoshop take them into After Effects bring them back into Premiere and do audio in audition yep and you can do that and that is the biggest reason and it seems like a dead horse that I always beat but that no one seems to listen to when they're basically demanding I switch platforms or that I can is that is the reason that I stopped looking for alternatives is there is literally nothing that exists that replaces all of that I don't pay for just Premiere I pay for premiere After Effects Photoshop Illustrator audition Prelude a bunch of stuff I don't actually use but that back and forth I use that daily I don't do as much as you probably did in that situation or most people could do with the high res I was doing I was doing compositing and a final edit for persons animation and so that's why I was having to deal with animate files from people but I'll bring those in doing some editing and animate just to make my life a little easier some of some background artists had done some stuff in Photoshop some there were some assets that were done as victors so I need to bring those all together and make a final composition and be able to edit it to give it a final mix right everything is staying entirely within the Adobe space because that's what everyone else is also using and all works nicely together and you mentioned Prelude Prelude Prelude whatever yeah that that is specifically an application which is designed to act as in gist for everything else in the chain right you go from Prelude you can do a metadata and you can do bare bare basic editing and then send that over to premiere from premiere you can send to audition and after fix when you need it and then you can import all that other stuff right everything just is designed to go from start to end cleanly and without having to do a lot of waiting yeah it is a it is literally a like it is the most literal example of a workflow versus a video editing program and even my my own daily videos there are video files imported and premiere set up in sequences then I will bring in multiple different types of graphics usually created on the fly from After Effects dragged in with alpha channels which a lot of the free editors don't necessarily support then I will have Photoshop graphics I will right click edit audio and audition edit it save it there it all links back and then I render it out all in one place with varying degrees of stability but it happens and even if I were to have alternative tools for every single one of those steps which after-effects it's mostly not going to happen it would not it would take exponentially longer because either I'm saving out files compressing flattening like edits I guess or Krita edits into PNG or with whatever after-effects alternative I would have to render all of that out import it if there's something I have to change like II in the newer versions of Premiere you can now edit After Effects text in Premiere you don't have to go back to After Effects you can a brief change the text in the FX panel and then it's there and you don't have to re render it an audition you have to if you were just using audacity or whatever you have to save the audio out export it import it back in like there's so many extra steps that would take 10 times longer and it's not just relearning it it is literally every single edit would take so much longer the thing is this is a case where a Adobe's workflow is clearly designed for that start in thing in mind right and the open source space it is unfortunate because everyone's working on their own thing it's all isolate like well not necessarily even just isolated because you have crossover between people who are interested in both projects and they're contributing to multiple projects but more so you can't necessarily make it so that this software can be designed specifically to work with this other one without essentially just merging teams or or putting in a lot of work where Thommo you're like okay while you're working with this software but I use this software why don't you make it work with this and then so you start running into issues where people are asking for things that you can't physically put in the time to complete on the flip side there is the idea in open source or particularly Linux development where is like the UNIX philosophy of do one thing and do it well right and that's mean that's why you get all these different programs which specialize in there one specific task Brian can do and can do those tasks all sometimes a lot better than the proprietary solutions and in and the what the part of that force view is also the idea that if you want to perform a lot of functionality you're supposed to chain together programs to perform those actions in sequence or to pass information between each other and in theory that could be that idea of passing information between each other specializing in I'm gonna work on this program to do this specific thing you could build an entire ecosystem out of that and fully in the open source space you could essentially recreate dynamic link by just saying okay this say kdenlive for example just have a track object which is just pulling a live render output from whatever program it's connected to right and whatever program is connected to it just sends back some igb data and so that would effectively recreate dynamic link and that's entirely within the possibility for open source but it doesn't exist right there has to be like need for it but there also has to be kind of the catch-22 if there has to be the user base to demand it because I mean there's there's the development time but then there has to be the people using it and I think I've even encountered certain instances where that kind of feature was developed between two programs it was like a plugin that someone else contributed but then it gets depreciated or outdated because it's not maintained if it's not what yeah I always say the wrong word everyone does deprecated or I don't even know if that's the right way to say it is appreciated as its own word right so surely that's fair that's fair it doesn't work anymore and the only solution is then to use like an out super older version of program X and then you're missing other features and it's not always a great experience if it's not regularly maintained there is another thing which is the benefit of like in Linux shells use the idea of piping we take the output of one program and you send it to another program and a benefit of that is it it's doing its it's very efficient on memory because each because when it's passing from program a to program B that shared memory it's sending it from one to the other and so there's no doubling up of memory right but that but you had in order to do that you either need to have the programs know how to talk to each other so that they share memory all you have to do that piping sit-up and piping is one way you can do some ways of doing named pipes to go back and forth but then again you need to make it so the programs know how to talk to each other right whereas Adobe every program has a shared memory space right like you could probably pull it up the in the premium menu you can see that it has all the icons of all the programs which can share the same bit of memory and you say I want all the Adobe programs to use this amount of memory and live and tell you here's all the applications which are active they'll also use all the same cat am caches so if you point provide an Adobe to the same cache then it will not be redundant lis stored and individual programs that's like individual programs can't do how did they share caches the only alternative is to read files directly off of disk and not make cache files but you get benefits from cache files right for speeding up decoding that's that's a big issue I run into even with all other paid editors is they're not designed for like ok I was trying not to sound super sell outi for Adobe right now but a big thing about Adobe's platform on the whole and we can expand on this later is it as designed to be as flexible as can be for literally any workflow which includes my network flow and workflow of most professional editing situations I would imagine it including Linus media group and things like that where I'm editing over the network my footage is stored elsewhere not on my and I'm piping it in over the network that's I'm not gonna use piping since that was a separate definition here pulling it in over the network and editing it locally which requires local stored cache so that whatever data it is recording to disk locally it can pull much quicker than over the network off of an nvme SSD for example which is what I use same thing for scratch disks are very useful for like Photoshop and and things like that many of the other even paid editors don't support like manually mapping where your cache and scratch disks go so then it's trying to pull that back over the network and even though I'm on a 10 gigabit network it's that kind of random quick grabs really slows down and so there are plenty of paid professional editors that I just can't use because I would have to copy terabytes of video files locally to then edit and then copy back and it's just some sort of proxy work fluently you store a low resolution copy and then do what I always forget the distinction between offline and online editing these specific terms are TV for offline speaking the proxies not having access to everything and then online has access to everything which I would do but that takes more time to generate those that I don't have to do in my current workflow there's also a case that that that that whole idea of offline online engine does from TV where you have write the offline annotated but does the bulk of like the story or editing for what they want to show for the show as part of a show right and then you have the online editor whose job is purely just get all the footage the real footage collect all the visual effects from everyone and make it and edit it down for time or make it into a format which is good for a lot of a time though we're doing stuff on our own so we are both the offline and the online editor right and so we need a workflow which can work for being able to do the bulk editing cutting for time cutting for a flow of the video pacing and then also be able to deliver something to YouTube or to a client or whatever we're doing right and then we need to have a program which is flexible for both sorts of work and now they have a new program which is actually even more flexible in that regard which we'll talk about in just one moment but I keep wanting to bring up a big issue that actually the open source community would be able to solve theoretically with a specific video editing program if I were to with the you know request it or fund it is a big thing keeping me from switching to anything final cut not that I have max to edit on but Final Cut resolve anything is I'm at a point where I'm using mostly written by Tarun from Linus media group not my own code but autohotkey scripting to manually map a metric buttload of macros and shortcuts into premiere these are manually mapped using basically manipulating the mouse to do because literally no video editor supports setting up keyboard shortcuts to do these things I've looked into it resolve Final Cut avid well without learning how to do coding right my wrecking scrape without having to you could feasibly do something with scripting in Adobe or you could feasibly write plugins or scripts to natively okay jas or one of those languages right within the native control editing space at any preferences of the software you can't do it which is like the I'm barely editing this Auto hockey code on my own in the first place and so while theoretically I could transfer this to another program if I could remap all the cursor mapping and learn exactly what's needed for those programs it's enough over my head that this is already like peek what I can do and so that's something the open-source community could soph because theoretically it would not be that hard for the developer of kdenlive to be like yeah you can set keyboard shortcuts for presets why not because there should be no reason like that should be easy for them to create but there would be I would need other things in order to switch in the first place but that would be the advantage of switching to open-source was I could theoretically request that get enough backing or just pay for it I guess and have them develop that for me a big benefit of the open sole space is that basically everything is scriptable mm-hmm which is like that is something which adobe has only to an extent like an after fix we have Christiane's we also have a plugin SDK we also have scripts those are the I mean scripts can also work in Premiere and a lot of the other program smoke but it's a weird form of JavaScript it's like a typed version of JavaScript and its documentation is awful like I in order to write a script for after fix I have to pull up documentation for it from cs6 oh nice and the editor which adobe ship am ships for those scripts is still labeled cs6 that's great oh yeah you have to get extend script toolkit see she is it yes no okay it's CC but it doesn't have a year Oh what was the first CC in script toolkit 2014 yeah actually no 2014 was the years that would be like 2013 Oh Lord anyway no 2050 FL 2015 what's the fit oh yeah CC let's see see it's been a while that that's the benefit that all almost every open source wing has is that almost every user program has a scripting interface and the scripting interface because it's written by the people who write the the programs and it's documented by the same people it's like off the people writing it know what everything does right so it's you accurate always so you know what's accurate and then they that documentation usually exists right in a tangible form and and if you do put in the time to learn the programming you can make really interesting workflows that the developers never intended and that's something which is much harder to do in the proprietary space you'll learn yeah much harder to do in the proprietary space unless you've implemented something like that as software which right usually isn't good and that's that's one of the appeals that makes a lot of people who are programmers or coders or know what they're doing to kind of wave that around in other people's faces oh you can just mod it however you want but a lot of the people doing real day-to-day professional work and not even myself included like I'm a youtuber there's kind of like a middle ground there but like actual like artsy professionals they're creative types they're people some of them barely know how to use computers outside of their editing program some of them are like me and know their way around computers and operating systems but can't code like that the song tape alone for the old days where they had actual VHS really do like genuinely III for all of my love of analog and retro tech real real or tape to tape editing just doesn't sound like an experience I want to add to my repertoire I don't think I could do it I actually had a a s VHS deck that was kind of set up like that and then a couple DV decks that I was struggling to get working but was just trying to use for capture purposes and I'm just like looking at it for editing I'm just like no please never it might be fun if I had the patience but I just don't have patience but that's another thing as my job is to edit the videos or you know if someone's job would be to create the graphics their job is not to program all of this extra stuff and if we don't have that experience that benefit other than hiring someone or begging Dylan for example to develop little things for us to help us along the way it's not accessible it's not a nabi it's it's it's there but it's not you you can't actually do it it's not something you should rely on to be able to do everything it's something much is I'd argue it's still a good skill that everyone in that space should try to have because it's like expressions and after effects have been like a godsend oh yeah and that's to understand them because it saved so much time if you can write a script to automate something or a tradition to be able to do something complicated that your novel eyes have to do manually over a few hours that's time it you're saving but you shouldn't have to rely on that for everything right because the idea is it's augmenting or supplementing the tools that are already there right you should be able to do something without the need for those scripts but they help I mean if it's a time to value benefit using tools that mostly do what you need to do already for you and then you just have to slightly modest having to heavily mod something to do what you need to do you kind of got to pick the tool that's already doing half the job for you in a lot of cases an important part of that is also the plug-in ecosystem like every red giant plug-in ever which also aren't available on Linux and part of why I'm that's there I'm stuck not being able to switch to Linux cuz that's the thing it's like okay if they somehow rigged up proton and some weird codec licensing to get premiere up and running right now on Linux it still be kind of stuck with like half of what I need not there and there's also like the whole marketplaces around stuff which is designed to work with Adobe software and so and then you run into like the catch-22 situation of like well everyone's supplying things for premiere or after fakes and so people use premium or meshed in it use of that and so there's more incentive to make stuff for premiere and after fake it's just there's more people self-fulfilling prophecy and this brings up a big thing that was a big topic of the last interview I was in regarding video editing on Linux that didn't go so hot was that kind of thing you just keep in meshing yourself into the proprietary ecosystem but at the same time you don't necessarily have a choice and that what comes up whenever people try to when I try to go toe-to-toe with people about this topic is it is initial recommendation open source software X or open source in general can do everything you want why don't you switch ok I need to do XY and Z I can't do that here is there an alternative no you can't do that why would you think you could do that that's not possible just stop doing that thing like that's that's what I was told was I just don't need to edit the way that I edit or to the degree that I edit or in the resolution that I edit and I need to just scale it scale down my needs in order to use this ecosystem or to stop learning these new things which will benefit me in my career even if I stopped doing YouTube I need to stop using these things or learning these things and just learn the open-source things and it's just to some extent also like even if something can feasibly do the exact same thing um obviously there's a switching cost in terms of you have to learn the new software having to write learners but if if the result is better then you should bend that sets which is a good thing to make and it can mean short-term loss in productivity but you can mean long term which I wish to do just to beat you though is something which already exists within individual programs route even not even considering comparing programs is different things that in one program can result in completely different looks even though they should be the same mm-hm case in point I can actually I'll get these screenshots to you actually come after fix the classic 3d renderer oh yeah forgot a trace renderer the cinema4d renderer that they added in the CC 2017 I think yeah or 2016 one of those - I have one after fix scene which I use as my streams be right back string I made it myself fully and after fix I it doesn't use any of the ray trace specific features but I was using the ray trace Ranger because hey GPU acceleration and complicated 3d stuff right if you render it in the classic 3d renderer it looks completely different to the ray trace render because it's doing different sorts of alpha blending the dip for field is different the way it interprets the camera settings is completely different and that's not even accounting the cinema 4d renderer which replaces the ray trace render the raytrace render has been deprecated hmm it doesn't have dip for field it doesn't have proper shadows it has a lot of features which you can look on there if you make a comp and you select as a render and says this will not work and there's a long list of things that will not work uh-huh the ray trace renderer does not work on NVIDIA ten series cards of course not any Nvidia ten series got some works on nine series cards it works on my old GPU which was a 660 I've got a 1050 Ti now it's not the best card but it wasn't up great right although I can't race anymore this is actually present in premiere itself with scaling if you have CUDA acceleration on or any gpu-accelerated / up plugin which automatically triggers CUDA acceleration which everyone should use because that's exponentially faster if you use software only you're a madman or just using Final Cut 7 on a dual Xeon server from 2007 it changes scaling it's more inaccurate there's actually if you set something to like 200% scaling to go from 1080p to 4k there's a like 2 pixel border around the video that you can see the underlying layer text scaling gets a little bit more artifacts eat there's these little things where just a basic feature is different even in Premiere it also the case that the text in order for the titles versus the new system doesn't it one which was always been like a slight gray like a very slight grin in a new title had actually defaulted to proper white yes well they both great no something like that I do remember that it just yeah they had varied that they acted differently and yeah the point I'm making there though is like that's with an individual software it's all the same settings offend the one software yet you get completely different results based on just one change and that is what is doing the rendering right take all those problems and they become exponentially worse when you're dealing with other software which has a completely different set of sitting right and a completely different renderer and now that's a very much mostly off perfect specific thing because most of the time you're just doing basic editing or you doing color correction it's pretty hard to make that different between programs a curves should be a curves levels should be levels should be and masking should be masking so in theory like the basics should be all the same but then when you get into the complicated stuff or the 3d stuff that I'm more involved in then you start this it becomes a lot harder to justify the same thing is switching cost gets exponentially worse right and the same things present even in like the photo editing space editing like camera RAW files are up our complete interpretation in software of just raw RGB bayard data and so adobe has multiple different program profiles within photoshop and lightroom you can interpret the raw file and then result in a different look on one and what is it is a dark dark dark room no dark table I think is the open source one I've been testing a basically Lightroom alternative they all interpret camera RAW files differently and so if you have spring after fix uses Photoshop raw interpret right well like between programs should yeah but because because they share the same interpreter if you bring some from Photoshop into after fix import directly into affix you would expect similar results there right because you can bring after fix into premiere you could expect the results there right it's pretty much I think that's pretty much just Lightroom in the Adobe eco space brightest eco space ecosystems but if you are eco space but if you're a photographer looking do switch to alternatives even going proprietary to proprietary from Lightroom to on one Camera Raw or to the open source dark table the looks you're getting even the typical Canon look from cameras is going to be interpreted somewhat differently and you might have to make changes to make that happen which is just a fundamental like characteristic of what you're working with and I'll play a little bit of devil's advocate yeah because one can make the argument that there are yes there is that initial switching cost but and and once you've set it up once you can do presets if the program supports it right you can do presets and you can make up for the loss improve you because after that point everything is just pick the preset or make these changes you know how everything works you've learnt the differences between them there is still gonna be the case if you're going into unfamiliar territory or you require the use of different tools for certain clients like I'm you I remember you didn't you have to do cyber PowerDirector in Vegas for an Intel sponsored video because you couldn't show Premiere Nia it's like that's a client which is requiring me requiring you to use specific software for a specific you could there is going to be cases where you can't pick and so it's gonna be a case like what is the software I'm most likely going to be asked to use and how can I then put my time into learning everything about that right and that's expose people are gonna ask you to use a dhobi and that's extremely important for the professional space is in in video editing if you actually want to do that professionally there's the Holy Trinity of Final Cut avid and Premiere for actual timeline cutting and while it will you know the argument is totally valid that learning alternative tools learning the open source alternatives is being able to offer that or use it when requested can only benefit your career and just benefit like I suggest learning Linux because it helps you understand operating systems and computers better using alternative video editing tools can help you understand video editing tools better on the whole when you only have limited time to learn and master specific programs your priority needs to be on the options that you're gonna get paid to use not on the options that you might want to support on principal that being said all that being said uh-huh from 99% of people you don't need premiere right you don't need it you don't need any Adobe programs and most likely you probably can don't even need any of the proprietary stuff at all you can make do actually make do isn't even the quite the right word because mcdu implies that you're having to forego something or you're having to put up with it right no in the open source space they're perfectly adequate or even ideal for certain workflows Adobe stuff in a lot of cases can be overkill yep is overkill for most even most youtubers not even most just like people who want to just video edit casually like for most youtubers doing it even full-time it's overkill but like I need the overkill because I abusing right because I write I write a crap ton of expressions to automate certain tasks I deal with all these different software talking to each other so for me I need overkill but that is that is because I'm dealing with sometimes with animations sometimes I'm dealing with Let's Plays and sometimes I'm dealing with just talking to a camera or review content where I need to pull in a whole lot of klipsch and a whole lot of stock images and be able to edit them together um that I need to be able to be completely flexible and need to have all those features there if you're just talking if you're just doing like a vlog for instance or you're doing a particular set up that you can reproduce consistently like a basic review is talk to the camera you have your a roll um camera stuff and you have your b-roll shots of the product and you just need to put them into the timeline if you don't need to do anything above that like you need to do you particularly need to do my color grading you're dealing with propriety formats and like the raw you're dealing with the air so now right how's the asset rating oh it's amazing it is amazing yeah so you're dealing with all of that so you need to have like a flexibility to be like okay I need it to work with this I need to be able to do the color stuff in the program I'm doing I occasionally need after fix and so for you you need that you need the adobe space right most people aren't necessarily even gonna touch after fix if they get from you right and even then sometimes if they're getting from you they're only paying for premiere so they don't have after fix right a lot of times people are not doing color work because coloring being a colorist isn't not yep you need to have a good sense for how color acts you needed a good sense of how camera is working in a good sense of how realistic lighting works and so it's most people don't want to touch that with a ten-foot pole and yet people get keep getting told if you want to be treated seriously you need to use premiere yep I hate that it's it's akin to which is very common the discussion about choosing a blue Yeti microphone for example yeah people are burned by a lot of people using them poorly and waving around hey I have a $200 microphone and it sounds like ass but there are plenty of people who you'd never know that used a blue Yeti microphone that sounded amazing because they knew what they were doing and same people I I remember I started editing in Windows Movie Maker and before I actually went back after I switched to a higher end stuff went back and used it again and was able to reproduce convincing results that you wouldn't really know I was using it if I hadn't told you there's all the tutorials of the generations of youtubers that grew up being told they needed to use this or that or you know if you want to get started on YouTube download your copy of Sony Vegas Pro 15 in the description below with this adfly link and you'll become a pro youtuber in no time for legal reasons I can't claim that I remember I have encountered them on the world the wild west of YouTube of old yeah yeah ok so that's like the arguments like you don't need premier and and and so like a lot of people will say that ok then why do we still use Permian like we've given all those reasons but then another big one is cost right and that's just gonna be a lot of the barrier to entry for people using the professional stuff as either cost or figuring out how to pirate it and a lot of cases paying for it is not something you should be doing because you don't need it and piracy we is your pirating software people like to have you know food on their tables give them money for the software it's morally wrong and you no longer own any copyright of anything you've ever made so you're like if you ever make a business out of this your entire life could be shut down in a moment and that insert what cost is a big issue and seems like well why do we pay for Creative Cloud and I'll argue that it's the wrong kind of question because Creative Cloud and long term is a fixed cost right you pay a certain amount each month for a subscription to Creative Cloud regardless of how many videos you end up actually making or how many projects you're involved right yes it might be 50 well section what is the you wait the u.s. price for that's the Creative Cloud except if to something a month I think yeah if you do 10 videos in a month that means you've paid $5 per video right if you're doing one video then it's like video that's a bit much yeah that's a little steep and it's like the more the more you make use of it the more that fixed cost gets spread and the more you see actually get out of it and it makes more sense when you think about it in terms of dollars per video rather within dollars per month right it's and what really adds up what what the real cost of video production is usually the variable costs cuz you like your your content for instance is review content and while you get samples a lot of the time you're gonna have to buy things right a lot of the time and so that's a cost which is based on individual videos you're paying this much for this or you get this review samples you have to pay the taxes on that because you're receiving it from them is all these variable costs which other which add up whereas Creative Cloud is the fixed cost which gets spread out right and so in the long term a Creative Cloud subscription is basically nothing if you're regularly using it especially if you're getting paid for your work yes and so and in so if you're getting if it's not much of a cost in the long term and there's also other costs though in terms of like lost time if you're running into things like crashes I don't know about you but crashes and premiere and after fix aren't as common as I see on discussed on Twitter or YouTube because I do as much as I do a lot of stuff I'm not dealing with rapid turnaround right I'm not having to do you do of one video every couple of days and and so the few times have run into crashes have been in very infrequent very far apart because I'm just not using it in nearly as rapidly or quickly fashion right a big part of premiere pros reputation for crashing is most of the people who are using it are people who are big youtubers who are releasing daily or near daily content and just based on doing a lot if there is going to be any issues they're more likely to run into it right and this is a big problem that applies to many aspects of life far outside of video editing but that's a whole separate conversation is not only is there the kind of the flow of the vocal minority of people who encounter things more often you're gonna see it more and the whole affirmation but confirmation bias rather and all of that but the fact that people like me who use it for multiple videos every day and pushing it to its limits are going to encounter it more than most people and in fact the big selling point of Adobe Premiere Pro in the first place compared to the Hollywood industry standards back when it first came out was how amazing it was that it was so stable and worked on so many configurations in the first place unlike and also a big thing is also just niche support for certain features or certain formats right things which as a professional that you definitely absolutely you need to have your software support but is a big barrier in the open-source base because of the costs involved in being able to have something which produces that in the first place Adobe with their size is able to cater towards the professionals by supporting all these right the old Avid's and resolves and final cuts of the original you know kind of leading up to premiere pros kind of prevalence those days you had like one or two video formats you could edit in you set a resolution and frame rate that's the format of the video that you're actually editing at the start of your project that never changes you need all of your source files to match well to we fit Premiere Pro with sequences it took a while before they let you change the resolution alone that's true but it's flexibility today is based on getting away from that older style where it was super rigid you were locked into codecs you were locked in a preview formats you were locked into resolutions Premiere these days runs on any computer pretty much that's 64-bit and running Windows 10 now or Mac it supports virtually any codec any video file you can drag in every six hip oddly FLV yeah that's true which I don't understand right yes that was you that's still weird weird quirks with none but with a couple formats mkv support is still very young and not super stable yet but generally speaking you can drag in just about any codec and format Ellucian framerate throw it on a timeline and make it work and the fact that it works on so many hardware configurations OpenCL or CUDA be it that CUDA is better for it but it still supports it integrated graphics support is now finally here the fact that you can throw it on everything and it runs fine for the vast majority of people is honestly the reason it has a reputation of being well you like well known and used in the first place even if the surface level reputation is oh it crashes a lot but that's what people should kind of celebrate or acknowledge not that we should be celebrating a corporation but like that's that's the that's the benefit that's why so many people want to use it because that is astounding in some degrees like that's really cool like that's that's deal and even a big thing is just simply support right cuz adobe has support have you ever used Adobe support yes and people like me who are way too nice and advanced into the creation of software may complain about Adobe support but for the vast majority of users using normal stuff they have forums they have active social media teams and they have one-on-one you can call in or chat in or email in and someone will help you and that I've been through the chat and once and that was years ago and right person was was kind enough and they've it took me a while before I was willing to let them remote disability' fix a problem but that was only because we'd went for all the steps to confirm that yes this needs a person looking at right I was just gonna say I can get frustrated with support because I've got this weird random RAM issue that no one could ever diagnose that was preventing it from opening in the first place but that's that's my weird configuration and I knew that from day one I may be able to say they didn't help my problem but the support is there and thousands upon thousands of users are getting actual help every day from them and most issues I've run into I've been able to event it might take a while but I've eventually found a forum post or from question about it of which there is someone with an Adobe tag it was given an answer and it is work right and I have tweeted enough about certain issues that I've gotten the Adobe evangelist to follow me on Twitter and follow up and they they look into it with the actual engineers and that's not because of my Sosh you have a mock-up but yeah yeah well III there was actually there was even there was a rush bug that I have a whole separate channel which is why I contribute to this problem that we're talking about if people only seen bugs but I have my own personal channel where I kind of document bugs because it's easier to show in video form than text but I actually had I encountered a bug with the encoding presets for rush that also carries over to Premiere Pro because of the some sort of h.264 change and actually had one of the design team like people on the rush project comment and be like hey we've noticed this thanks for documenting this we'll get this fixed up and also here's a workaround for something else and I was just like whoa this channel specifically was nobody it has like 40 subscribers that that was the point was denied you leveraged my social media handle just to document it and they still show up and check it out and document and fix it unlike Microsoft yeah I keep making jabs at Microsoft all day today cuz there's been more news about file deletion bugs so I'm just having fun speaking of rush yes yes I wanted to circle my brush is awesome yes rush is awesome I won't use it I say it's awesome but I'm not gonna use it but here's what rush is the perfect compromise when it comes to people being told that they need to use premiere but not having people pay for stuff they don't need or resort to piracy right and honestly rush even if in the professional space has good uses particularly for its namesake if you're in a rush yeah a big a big thing I've noticed like you did your videos law in the comments people like oh it's essentially Adobe's Windows Movie Maker and all I could think is surely this is more akin to iMovie right because it has Auto ducking which is a thing which iMovie has always had on default by default and it's the whole idea of you drag and drop things in and the things that you want people to hear get heard and the things in the background don't and it's all good without you have to actually care about that it's that's exactly what premiere rush is doing except for you know not just on Mack right it has all of the high-level like feet well not all the features but like all of the advanced technology already like developed for Premiere Pro but set on a kind of auto scale so that if you just need to put something together it will make a good video for you and then but then we run into something which I I sift the screen shot in geo disco with someone in them the OBS discord actually mentioned how they fought not what they they didn't like the idea that rush was had the free export limit so you can only do three exports and then it would cut you off I think there's a good thing adobe is in this situation which unfortunately because they're having to support all these niche formats or having to provide support in a proprietary manner they have to pay licenses right they have to pay royalties like I think h.264 incurred I think is main feel like they use a different one but that that's at least the one that Vegas uses I'm pretty sure I know if I know I died B did have a deal with main concept for it's just exploring flash media live encoder back into that which also encoded to FLV yeah it was h.264 it used the main concept and God I don't know if it's still the one used in median kirtan now but it might be right but there's someone's getting paid yeah someone's getting paid and my understanding is you and if you look at any sort of h.264 licensing if you're making software and you're selling it software then you're getting you're paying per user right pretty much not not necessarily but pretty much you're paying a license fees on a per user basis most people who pick up editing software thinking that they're going to be youtuber the unfortunate truth is they're not gonna kiss stick with it right most people don't stick around doing video work for long because they realize oh I actually have to suck I have to do work which is made easier with something like rush compared to Premiere Pro in the first place yeah it doesn't suck in rush the thing is premiere rush though is essentially essentially a fully featured trial right there isn't based on time but based on output and so if you if you're working on slang which is gonna take more than two weeks or thirty days in a time based trial is awful because before you're even sure you're committing or you're done with something you're having to start paying for it or rushes or if you're busy like me you can download a trial and install it and then not get to it for like fifteen days and then your trial time is cut in half because it's based on install time not active use time and that I hate that so much yes so having it as an export limit makes it a bitter trial than a trial because it is in effect a trial but it's a fully poor thing as most trials adobe trials if you have a pre trial version Premiere Pro and will export but it won't let you explore h.264 right cuz they're babysit didn't used to and because the reason is while you're on a trial you're not paying for it and we have to pay licenses per user right and so we're not gonna ship this to you because otherwise we'd have to pay for it and you're not right if you've ever bought a rare Chinese product on Amazon and it had software and you had to go through a bunch of weird steps to download the software it's because they can't just distribute it to everyone cuz that's an added cost to the product and so it's kind of a filter it's the same kind of thing rush is an Adobe product with fully featured exporting that you can trial for free which is important because it means it means that you can try it out and not be held back by all the things that everyone else is telling you to use because people will tell you if you upload a new youtube export it - yeah h.264 because it's a small file size and it's what they're gonna be using anyway I know you don't actually use it a form which is such horrible of logic in the first place but side side point most and most of the time is because they're just banned right well it's just the most compatible and lightweight to go with yes and and if you're not having an h.264 option you're gonna just be like this sucks I can't use it for the youtubes yep premiers trial has always been no this is a this is a trial which is worth a bit and I think it's smart because if you are gonna be a continued user of the product and therefore be paying into Adobe's licensing costs you're gonna be exporting more than three times then you're gonna start paying for it and for people who realize actually this is not for me I do not want to stick with this or I would rather try something else because this program is not for me they haven't spent anything on it and they haven't resorted to person right cuz and because they're not then once they leave the software they're no longer a user they're no longer an ongoing users having to regularly pay a subscription to it well unlike us because we pay Creative Cloud subscriptions and so with that Creative Cloud subscription costs will include all the licenses for the encoders in a ship with it they're not taking up that cost but they're also not using the software anymore right but if you are gonna use the software you're contributing and even from an educational standpoint you don't need to render out every project you use and so if you're just learning to edit you have especially with the background rendering so it plays back quicker like you can play it back without having to render it like you can edit unlimited time forever so you can spend a long time learning to edit and master it over time it is an awesome thing if your us school for instance like educational like student licenses of Adobe software is actually pretty cheap right but if you're the actual institution itself you're paying a lot yep but if you want to teach people video editing I'll do a teach a Media Studies course and people and rather than providing a lot of editing stations you can just tell people oh yeah get rush right you just don't just don't use up your exports only export when you're done and then each person has their own copy of it and then they all get to work on and they all get to learn the software and then when they go out into doing video projects or they become freelancers or whatever then then they have to make decision is this worth paying for right and they'll be going into that decision with education behind them and with experience with the software right and for my 19 year old self that would be commenting on the video well actually why would they use that in the field I went to college for journalism despite the fact that the school had cs5 through cs6 provided for free everyone was using it like this the classes told you to download photoshop elements or Premiere Elements and learn Premiere Elements and that's actually what people went on to use in news stations and things like that like Premiere Pro is very much Pro not prosumer and rush is pretty much a replacement for element absolutely and so while it may not be immediately available rush will still teach you how to video edit in general and people will move to rush as the platform so not learning Premiere Pro immediately isn't a big deal but rush still has tracks you can still show the tracks and learn most of what premiere has to offer and that kind of editing style and you can send it to regular Premiere Pro project which if you use up all your Brender is on accident it's just another example of Adobe's insane into program compatibility right one of the last up their CC 2019 in the update notes there one of the sections has just increased compatibility and one of the things I'm excited about is i cannot import animate projects directly into after fix oh right I remember seeing that an animate animate has sort of been slowly dying right because people have been not using because even animate being originally flash the flash platforms dying it says if you're doing web animation you're not exporting as flash you're putting it on YouTube so it doesn't matter the tool you're using and then there's been less tension focus but they still made a compatibility thing where I can take an anime project and drop it straight into After right and that's actually something that is going to get me into it because I used to growing up in the flash era I always wanted to learn how to do that kind of stuff and then the turn off of not being able to fully give it the video editing treatment has always been a thing and I'll always find a reason to procrastinate but in games I don't think you could employ Swift files directly into premier but you can and after face and so I've had this weird situation where Swift the after-effects to premier yeah all you had to export it with a video using a third-party tool like swivel is the one that most people use right made by the Newgrounds folks and sorry I'm just getting very mental docent nostalgia for today uh but that kind of thing is gonna get me into learning it but rush is one of those tools that if I were someone who wasn't a hermit if I was a video professional that went out into the field and did video shooting like in a field at a literal field but the field metaphorically and had an iPad or whatever because the iPad app is actually really cool like I would be assembling my projects on the spot there and then maybe taking it home to or providing a rough cut to someone right then and there and then taking it home to edit fully ready to go that saves so much time would have even saved me time just going and editing at like my parents house when I shoot videos there I need to remember which enter to the program they used but you know them film baby driver yes I feel like I heard something about them using something is that the one you did on a MacBook like on the on the go yeah yeah because if the whole thing was about actions synced to muse rows music is a big part of it and so they had to in order to make sure everything fit to the music they had to edit it on while they were that while shooting up and so they had this station with MacBook on it I'm the reason why I look up is if they're using Premiere off they're using Final Cut I think they were doing Final Cut but I don't well yeah like those kinds of situations are perfect for rush and there are even people who do quick basic edits on their phones now and send that over and can do that kind of thing but then give you the full finalizing framework with Premiere Pro if that's what you need oh they were using avid oh yeah see see that were editing in avid on location yeah and I don't know about you but I don't not like the idea of editing in avid on location no I don't like the idea of editing avid anywhere but that's you know if it's alright I want to learn it for my professional like achievements but I downloaded Media Composer first and they hadn't added dpi scaling in so the first few times I tried it at 4k it was unusable because everything was so tiny and just the whole old-school floating windows thing which is actually a funny like open source quark is that usually open source apps have less user-friendly UI things just by nature because they don't have proper UI like you know proprietary software usually have entire teams developer dedicated to UX development a big part of the issue of open source which has been improving a lot lately for some projects me a bit but a big problem is they're made by programmers and programmers a used to being the case where it's like um Eva if this doesn't work the way I want it to I'm gonna make it so that I'm gonna program it in such a way that it will work the way I want it to move or belong the lines of well this is the proper way to make to work to get this to work those are the two schools oftentimes I've experienced an open source and so you've run into situations where it's just like well why you why would you expect to just be able to click on something and have it work the proper way is to go to this menu go create new yadda yadda you're using it wrong and you cut and you you can't learn it from random clicking because it's like well why would anyone just randomly click on it right and then there's always the idea theme read the manual and in a lot of those cases it's not actually documented well did you ever find crystals oh I did okay so this applies not only to open source programs sometimes it applies to proprietary programs in the case of DaVinci Resolve which is a powerful powerful color grading tool and now becoming a video elder great a it edits on Linux unless you want h.264 support or a couple weird things and until the most recent update it couldn't support system audio you had to have a deck link for that but it's getting there it had a lot of quirks it still has quirks but it's really powerful and if you want like the most powerful tool to start with go for it I got I was setting it up since I need it for my Blackmagic camera for the Blackmagic raw codecs and stuff I need to use resolve to color halo and put that directly into that yet they're working on support for it but they I can't even support the like like Universal Cinema DNG RAW for some reason I don't know why but anyway I have to use a result for this and then I noticed that it has a render queue like you can remote render on different machines and I got that working I was like whoa that's really cool I always wanted a dhobi media encoder to do this and then I noticed that in the screenshot of the manual but it was an older version it said you could just tell it before you opened a project or anything to just open the queue and like Adobe Media encoder just be ready to go and you can send render jobs to it only none of those options were there so I go on the forums I'm like hey I'm supposed to be able to do this I can't do this first reply get as usual it wasn't telling me to search the forums but it was telling me the manual has everything you need to read the manual go to this page of the manual and I couldn't find it at first cuz googling it only gave me like really old versions the manual of course if you go to like about help manual it's there but I never think to do that cuz you can google everything I found the manual go to the exact page they want it saw the exact same quote I quoted them so I just copy pasted it and was like hey look it still says I can do this it took me like two weeks of going back and forth trying to explain what I'm trying to do to people only for them to tell me that the manual is not actually accurate and that's got to be removed from the manual and that feature is no longer there you can do Adobe still has networked rendering for After Effects and it's not going grass platform as a problem and it's it's it's not great this is you can literally well I think I think if you just use the AE render I was reading that there's like a shift issues like the frames rendered on Mac ville like have slightly different gamma than on Windows whatever it was really weird but I think that the command-line one can that's interesting I'm not sure right I I've I've not been able to check for myself right but I remember briefly that rings a bell that it can work in wine right but I thought it was this really cool feature cuz resolve is insanely resource I don't I I don't want to call it resource efficient because it literally maxes out all of your resource usage to me that's probably not efficient but it can use like all of the graphics like you can throw in a bunch of GPUs in a computer or a bunch of processor cores it will use it all up and I'm like what if you set up a render server and I was like okay but you have to have a project open in order for it to render and so I was there's no command line there is but it's headless it's completely headless you run the command and then you close the command prompt and you get no progress you'll get no pausing and resuming it is running in the background and you have no clue what's going on and that's literally all the options they gave me they were like you can either open a project and just look at it there or you run the headless command prompt that tells you nothing whatsoever and I was just like what just give me the UI that was there in like 2014 give me that back and a big thing about resolve cuz we I think resolve is cool it has linked with fusion which is very dynamic link ask it also has pair light which dynamic audition has like it's very powerful audio tools yeah and so they they work to the black magic stuff works together nicely but yes it's an alternative to Adobe Suffolk we still haven't found anything which is open source cuz resolvers proprietary as well even if it's free although there is the provision right it is prepared we're still talking in the proprietary space and so like where there are alternatives that fill some of the knee out needs from the Adobe side but we still haven't we still haven't gone into the open source space to be able to find that right theoretically it might get me to be able to switch operating systems the Linux but that's still not the full switch yeah yes you're still in the propriety space rather than the free and open source space right and everyone tells me that if I try to use Linux like Windows I'm just a so why would I do that like I realized I'm not I'm not a full-time primary computer or Linux user I'm not a programmer which i think is important perspective for linux usage anyway but I have been using Linux since I was a child I learned Red Hat 5 in place of Windows 98 for a very long time and I have then then I picked up boom too and everything in like 2007 and I have been using it up and on I know how to use Linux but I also know how to use Windows and I know how general people looking for new content on Linux want to use a computer using it like Windows is not a phrase that should exist other than like very specific functionality like I I wouldn't expect open Linux and run a registry cleaner but you don't do that in Windows anymore anyway but those kinds of things like yeah but oh those kinds of things work me let's be fair because the open source space could theoretically offer exactly what we want it could it could offer more like it could offer what I want and don't even have right now yeah and so a big part of a big problem with us advocating for why we use Adobe is people will then you to get the impression that we don't want to use open source or that we think it's gone it's always inherently bitter right I would love to switch to a full open source workflow for all this stuff whoever it's dealing with people's animation files Weaver it's dealing with using instead of Photoshop or was it what's the illustrator like what is it Critias now the macwrite or whatever is everyone keeps recommending to me but Inkscape is another one yeah and so then that would I mean obviously any replacements for after fix and the you know placement for premiere it's already good option I guess audition is easy to repair I actually don't use audition that often except for audio cleaner right and so if anything can offer audio cleanup I can easily swap out audition but I just wouldn't have dynamic right but the urban school space could theoretically of exactly what we want or need the issue is there's typically typically blender does but it's blender yeah and I can't I've tried five times tool in blender it should be like I'm following tutorial that should be a fancy slogan just but it's blender to him but the things that open source editor would need first off of GPU acceleration which kdenlive already done it too annexed can be done and multi someone good can be done yeah someone could theoretically use Lib OBS the back-end for OBS year someone could theoretically change all the asynchronous stuff to synchronous and build an internal for that and you would have all the compositional tools there although no one's working on that and no one has the time there's gonna be demanding that you said that poor Jim know what no one involved in the project has the time for right but theoretically like there is in the open source space a compositional tool which could offer that which could be reworked that's might that was more my point where there exist GPU compositional tools which could be reworked and then Kevin live shows like you have all the different effects although you mentioned transitions are still full by free but if you're for that then what the things which are missing niche support for certain formats and fixed types good video coloring tools so being able to do masking and being able to do all these different effects or have expressions or what's and all those sort of things that's like photo coloring that that's fine and open source of a video coloring is a different story because you're offering to do things like key framing masks cuz if you want like an example which of which um if you're dealing more like of the film side do you want to film for since people own cars he want the windows to be as clear as possible but you need to shade that and the final edit to make it look like there's actual glass there right what you're shooting is gonna be different from what you actually want to finally live in the way you do that is you do masking and you do color effects for Jeff's just specific areas easy enough and photo high resolve does that very well right but it's not open source so those I mean the other thing you need multicam yes multicam is vital because since its introduction and premiere I've used it quite a bit for certain projects and it saved me a lot of time because you can do the bulk of your editing just by some mouse clicks as you watch something go by so it takes about as long as the footage to edit a multicam thing and then you can cut for time later right and then the big one is just into program support though that's the big one if someone makes dynamic link for open source I can switch like simple as that make dynamic link work I could I could switch I'm not necessarily I'm not saying I would write but it would actually become viable what what of all the stuff that you would need from an open source editor or open source software to be able to make it a viable switch because a big thing is the difference between alternatives and substrates there's plenty of alternatives you're not surprised I would need sequence nesting and they don't have to be called sequences but even if they're a little bit round about all the big options except for Vegas support it Vegas supports it but you have to import an entire other project file and it's messy but most of the alternatives I have tried are not sequence based so they are singular timeline you throw everything on one giant timeline that's not healthy editing generally not a way to go even for especially being able to keep consolidate your offense like if you're working on multiple layers individual sequences or bits of edit you don't necessarily want them all on the same timeline because that begins Missy and you want to be able to write keeping separate but still have a project file so you're not having to make multiple project files for things you reuse your clips between things right everything is consolidated but still separate and with After Effects or premiere style editing if you want to apply effects to multiple layers or tracks you need to nest them or else it gets really messy and out of sync very quickly oh you use adjustment layers but those can cause problems with alpha yeah yep there's yep that gets messy too don't you remember don't you at one point have like an issue where adjustment layers would remove yep I still fight that I have just started masking out where alpha spots are supposed to go like my endcard like i using an adjustment layer if i render it out with alpha there's no alpha if i import it into Premiere there's no alpha the Alpha is still there in after-effects but it's not there anywhere else that's alpha support in general that's not super common in some of the alternatives oddly enough I absolutely would need and that is because I'm doing composite right and that's interpreted in a different in a few different ways based on the format that you're supporting be it gif images or MOV just like QuickTime files uncompressed avi actual codecs like it's interpreted different ways but all of that needs accounted for I would need well well personally I would need mic USB gadget support like desktop things like I have here which I don't necessarily need but would all speed me up like I have this loop deck thing here that I'm trying to learn and then there's the palette gear and all those things that don't benefit me that I would need I would kill I would immediately start trying to switch for a platform that lets me set up every single preset and label color and everything to a keyboard shortcut because I would no longer need out of hotkey it also things like I'm just missing a additionally onto that yeah I would I like I I've written a jank stream setup using browser source and WebSockets and everything to be able to use my MIDI controller to control every aspect of yeah um some of its not working right now but that's because of updates to OBS and I've not gone around to fixing the conflict right but I've done that right and it and it's because MIDI control is fairly ubiquitous to be able to get a control for a specific in you one but making it work with a lot of software or making it work with specific software can be a pain right MIDI support would be saying I'd absolutely need mostly because it's not something I've been able to utilize fully in other software or in the software it currently used right a big thing that I personally feel like I need at this point I don't necessarily need it but I feel like I do is a completely customizable UI with different workspaces this is applicable to beyond just Adobe but Adobe specifically uses a chromium based engine for their panels and so they're all HTML that didn't use too well yeah but they do now it's nice now well I'm not sure okay they some bits can be rendered using chromium beneficial some of it's still not because I've done right the windows and inspector stuff to be able to figure out how it manages multiple OpenGL previews without cracking our frame and so there is it's not fully chromium I think it's just more that bits of it can be right like the libraries stuff and the integration with cloud and stock I'm pretty sure those are definitely I think new features they develop they try to use that engine and then plugins can use it like you can have a plug-in to integrate Google Docs so you can have your script pulled up right as you're editing which is really neat just wow yeah I think there's a lot of really cool plugins they get to use that engine and integrate literally anything since it's just the browser wrapper into your editor and I can spread it out as must' my zit to my needs with any window or panel I want across my monitors which resolve can I do and they hide stupid functions like the scaling and motion tracking of a clip which I do in every video I scale up or down move it left and right you have to click through menus to actually access the tool and it doesn't stay up you have to click the inspector each time it's very minor minor user experience detail but one I rely on though is the ability to put math expressions into number entries mm-hmm for instance if I want a half the resolution of a comp I can just select one right divide and / - and it will have different which Photoshop just added which is kind of nice know it it's a minor detail but it speeds up so many things if you can just put in a math expression like adobe has a lot of those very minor user experience details it's just speed up soon right hawky be new in adobe is like someone I haven't seen in your else and I love it they've made it really good they still don't let you access a lot of the nerdy things that I would want to but they literally have an entire keyboard layout now that's visual and based on what you can drag and drop things on to it and you can visually see what's taken up already keyboard short answers changes based on your modifier yes it's so great so important well the local cache and scratch like anything you need to render or preview locally needs like I need to be able to use network storage and have cash generated locally not pushed back over the network that way I can speed that up because even if editors don't natively support it it would speed them up in general network drive support in general network paths are not always commonly supported when it comes to file path browsing to be fair that can also be a linux issue because yep Linux and mic and Windows stuff don't like to play nice and all the times you want to set up a network share so the windows as well yeah that can get yeah so so a lot of that isn't necessarily the fault of the in it is but just being able to be smart about right being like okay well I know this is a network share so I should behave different right I mean I guess not for me but in general having a proxy workflow would be useful for people professionally to switch especially if they're editing like gh 5 files of the 400 mega but h.264 that's not fun to edit even on my high nine like that kind of file is brutal I think kdenlive does have proxy right clips as part of it and then one thing but that's just purely in terms of things we'd absolutely right rather than being things that doesn't exist right these things can exist right yeah this is just my wish list in general and then the last thing is just an issue with I mean generally speaking open source software on the whole is the adaptation to new formats and this is something premier struggles with too but like when new video formats come out that are used in the professional field or my camera produces I need support for that I shouldn't have to transcode it and it takes slow to be fit Dobby is on the Alliance open media so a v1 support will probably be very old right that's that's fair but things like pro res raw and the new Blackmagic raw you know obviously niche things but when new formats come out that software needs to quickly have decode and encode support for those formats and even in the proprietary side that can be an issue but obviously that's going to be sometimes far slower and it could be licenses the codec being proprietary in the first place but well sometimes it's just a simple matter of cost like it's true you can't expect every open source developer to buy an Ursa mini Pro just so they could support your cameras correct that's true or you wouldn't although that that's also in just an issue of companies supporting development and all because it Blackmagic could in theory supply cameras like all these people are doing open source video editing and their audience is gonna want support for us as well seeing that to them or just funding in general to make working on those things worth right I mean and these are things which could easily be implemented with time right and in theory like they should just provide like some sort of SDK for the codec and sample footage because you can just download sample footage off their site and that being able to like you don't need the camera itself although with a lot of open source tools like even with OBS development like there's specific hardware configurations that someone just needs the tools to test and configure that would be supported better if there's also the issue of Licensing right because you can have you can have something be a publicly accessible SDK but if it isn't GPL compliant or you just like that a big issue with I mean that's that's I don't think that's the number one reason premier like Adobe has put such a hard foot down about Linux and said do not ask about it anymore is licensing stuff because you can't even encode the pro res on Windows from Adobe so but a big issue is obvious discussion about this happens a bit like MDI oh right is GPL v3 mm-hmm OBS falls under was called GPL v2 plus or later so you can have the code in either GPL v2 or GPL v3 and there are a lot of people in the open-source space who don't like GPL v3 but a lot of these libraries are GPL v3 and if you incorporate them everything becomes GPL v3 I see so any copy of OBS with indi I support is necessarily GPL v3 interesting if you ship a copy of if you want to have OBS be GPL v2 or B shippable as GPL v2 you cannot include with it in the I support because it be linking with library and so a lot of these open-source applications are GPL v2 and not necessarily GPL v2 plus and so they can't even have that option of oh well we'll just ship this version as GPL v3 right they'll they have to be v2 and that means well we can't include NDI now because the licensing doesn't let us and that's a whole big issue with open-source in general is just license compatibility or the restrictions put in places right put in put in place by the licenses that software choose to fall under and that's a big issue for the developers and for those into it but as an end user none of that matters yes I'm sorry that that's probably perspective of someone here in the development space like we want to we there are things we'd like to do that we couldn't easily do because of licensing or being able to be compatible but for an end user is like well they don't know all about it well they don't care about that there's one support for a threatened like I could know about that but I'm still gonna want it like that that doesn't matter to me I'm so gonna choose what supports it and I'm assuming like a lot of people would love if Obi is shipped with India's right port in the native like not native like in the program itself oh oh yeah yeah a lot of people would like Indiana bees in OBS itself bears like what licensing prevents her from being an easy freight and I assume that's a lot could theoretically be an optional thing in the install of like the realsense male senses I would assume that's the same reason that a lot of open source stuff doesn't support sinha form right now cuz i heard that's been open sourced and a lot of proprietary programs quickly picked it up but most open source stuff doesn't have a clue what that is and even VLC doesn't fully interpret it properly so I'm guessing there's a weird license with that too those things are important to keep in mind but also if I'm choosing a video editing platform those limitations aren't going to affect my decision and that takes a lot of people off in the open source space but that can't matter to me when I'm choosing a tool like in that regard when it's my work when you're a hobbyist in the open source field who are just picking up tools to play with that's different then there's a lot of perspective stuff so I come from the perspective of developer licensing stuff and knows why this stuff can't be implemented easily right but that doesn't matter to you right and full we mentioned GPU acceleration but that goes beyond like there there's so many different forms there's utilizing the eye GPU for or dedicated GPU for codec decoding and encoding there's accelerated encoding there's actual CUDA acceleration of 3d rendering stuff and breaking the ray tracing on your after-effects and there's the new tensor core you know there's a lot of different technologies on GPUs there's the open CL stuff the first shoot of course tenser core is coming up that are apparently a big deal that if an open source tool utilized that it might get a lot of traction because it would speed things up much a frustrating part from the perspective on the developer is every most things in open-source pacer licenses GPL right and they have a very vague definition of what a system library is because something is a lot FOH ppl is allowed to use a proprietary system library because it's part of the system right which is why you can have something on Windows it talks to the Windows API and all that but not with an on system library but the definition is very vague and so like direct Dixon OpenGL like no one's gonna argue that that is in system because it's provided by the GPU right within like what about CUDA right cuz CUDA is an SDK that's on the that you have to download and specifically go for it's a library that just knows how to talk to a specific part of the GPU right if it if it isn't then technically you can't use CUDA and open source smooth and that's frustrating oh yeah I'm sure and I mean that's yeah but that's back in niche time so despite what this video might have sounded like our interest here is not to praise Adobe is the greatest thing in the world or defend them or anything like that this is definitely not the greatest yes-no has problems and we have our own plethora of issues with it at times and the company itself has its own issues although again Adobe rush my sauce is still that ray tracer in series God's never gonna let that go still the sauce pot and although Adobe rush is certainly a great starting point or a great mobile editing point for a lot of people to use if that's an option but there is a lot to consider with regards to what you're choosing as a video editing platform as a working professional and we have kind of two different field angles here with how we're approaching this which is really what I wanted to get at when I wanted to kind of sit down and have this conversation I as Dylan actually said this is based on what we're actually you now and the vast majority of people don't need the things that we need and a lot of the workflows you get involved with are based on kind of where you start like if you get really in meshed into a system you get kind of stuck there and so I'm kind of stuck in the Adobe right system purely because that's what I mostly and so I've always been kind of de8 I've been seen at least as kind of a hypocrite in terms of my recommendations because I will recommend all day and night that you try out every open-source video editing platform and try to stick with that as your primary tool or at least one of the free options and I think you'll be happier for it if you don't need certain things even if you do maybe go with resolve like you could still video edit on Linux and probably be happy if you start there and you have this hitfilm work on Linux cuz also another good right I don't know that it does but if it does even if it doesn't it's still film is another option has a free version which is a good start and you also get compositing tools which if you're doing visual effects that kind of thing right also a good option there too cuz I'm sorry but pirating a Video Editor is not a reasonable solution for anyone to do in the 99.99999% of situations especially if you're just starting out you don't need it to be one of the cool kids you can make videos on a lot of things and you might find that a lot of the more beginner oriented or even some of the some of the more simpler open-source video editing alternatives actually perform better on lower end hardware because that's what they're designed for that's what they're optimized for they're not designed for the dual CPU for GPU rigs that a lot of the high-end stuff can utilize and so you might actually find that they work better on if you're if you don't have a high-end computer in the first place which is kind of important if you're just starting out yeah basically don't follow our example yeah do what we say unless you have very good reason unless you yeah unless you have a deal breaking reason to do what we say not what we do or like yeah and and we are certainly open to as I say not as I do yeah we're certainly open to other options we just have a quite extensive I've historically told anyone if anyone's asked me what initially you premiere show use that I don't know yeah no no that in that and that's valid and while we both have a fairly extensive and complicated wish list for what we would want from a video editor I don't I don't think either of us are at all walled off against trying new ones or having options up here and personally I would love to switch off a windows and get away from some of this madness but it's just not feasible for what I specifically do at this point in time where can they find your stuff if they want to check out more of that sexy RGB lighting in the background and your fancy lighting I'm pretty much better than mine it's a perk good luck yeah the broken MIDI control it's all it is I mostly nowadays just do stuff on Twitch I don't do any sort of public video stuff so I can't really but if anyone does want to just hear more from me you can check me out on twitch at twitch.tv slash Dillon EAD IL l will be linked in the video description you mean you could follow me on Twitter but that's usually just announcements well then I'm streaming on Twitch why would you follow anyone on Twitter let me just come follow up and then he has made I burped I caught right I lost one follower today and he has made everyone highlighted in videos like the pie win contacts menu which has been a lifesaver to me and I use every day so you can check that out do it some people would haven't crashed I've probably custom or head exams yeah I've probably pointed to many people towards you with that but that's okay thanks so much for watching and thank you to Dylan for joining me and we may expand on this in the future please tell me how wonderful the open-source platform is with your hate-filled comments in the description too damn it the comments below whatever I look forward to the comments they're gonna be a good time good good time good times yeah something like that words are hard oh I'll bring popcorn up in clinical plating a plop plop plop plot con snacksthat being said all that being said not from 99% of people you don't need premier right you don't need it you don't need any Adobe programs and most likely you probably can don't even need any of the proprietary stuff at all you can make do actually make do isn't even the quite the right word because mcdu implies that you're having to forego something or you're having to put up with it right no in the open-source space they're perfectly adequate or even ideal for certain workflows Adobe stuff in a lot of cases can be overkill yep is overkill for most even most youtubers not even most just like people who want to just video edit casually like for most youtubers doing it even full-time it's overkill well hey there quick intro here I just wanted to mention that I have done a very lengthy recorded kind of podcast episode discussing choosing a video editing platform and what's involved in that from people with more professional needs and why he and I stick with Adobe software even though we don't necessarily recommend that be what other people get into and it's it's a fairly lengthy discussion and there's a couple little tangents and I've done what I can to edit this up and make it a little bit more quick paced and consumable but I do think it's a valuable discussion this was recorded prior to my Linux video where I said I'm no longer switcher trying to switch to Linux for video editing and that whole debacle that has turned into a saga here and this was recorded before that but after the video where I gave my overall first impressions about DaVinci Resolve on Windows and whether or not I'd be switching to that so I felt like this was a good time slot to have recorded or to have released this to kind of integrate like I said into this kind of saga and if this is too long for you to watch in video form the podcast episode will be uploaded in the description down below if you prefer to listen in audio form that will be there if you desire hope you enjoy you've tried most of the open-source ones right yes although most so that was last year but yes kdenlive open shot I'll see if on cinelerra I have even not tried that one at least in a few years I think I tried that back and look like early 2000 I just looked up each other to get like a first impression right and cinelerra was the one was like oh this is old yeah I got like pretty short as old as I am yeah that was one of the first that was recommended like when I first started getting into boom 2 or things like that and oh yeah that looks oh yeah and XP Movie Maker days ok see the only reason I know about it is because I was watching a video on digital audio by the ZIF guys and at the end this is made entirely with free and open source software I was like oh ok so what are they oh they use cinelerra if you look at this oh crap this is yield it's time to talk about a topic that I sometimes avoid on the channel believe it or not despite the fact that people think that that's just all my channel is about open source software alternatives and video editing programs and we're gonna talk about a lot here I have Dillon who is joining me who has probably quite a bit more experience with open source software in general than I do but a lot of discussion that I kind of get in a tenuous relationship with the Linux and open source community with is with regards to the tools that I use myself for my work which are mostly proprietary and we'll touch on that in a minute and but I have used all the other alternatives and I get a little frustrated with how recommendations are made but I want to have a real solid discussion about choosing tools for your work choosing a platform specifically to video edit on and why it's not so simple as just switch to X especially coming from a recommendation of someone who hasn't necessarily done what you're doing with X yeah is that your insurance my intro okay welcome hi i'm desease um yeah I I have a decent experience with open sores particularly in the video space like if you've like I've done a lot of things built around if if MPEG has to perform certain actions to speed up editing processes I've also been YouTube 360-degree video stuffers I managed to make a pipeline for doing full ECG stuff using all open-source tools so open source video stuff is stuff I'm not I'm familiar with to an extent not necessarily things like the nonlinear editors but I've briefly dabbled in some of them or had looked at them to see one of the benefits are and unfortunately I am still with Adobe mm-hmm he's the one who helped me with a lot of my ffmpeg scripts and he wrote the high wind context context menu editor things like that so as far as I'm concerned magic but that's that's neither here nor there the patreon ticket that I wrote when I was a before my sister's oh yes my endcard Oh God yeah he wrote the script to actually make my endcard look as nice as it does because I was ready to tear my hair out and he said give me a little bit and then pop this out and it was perfect and I've been using it ever since yeah I was I was in a motel the day before my sister's wedding a little nice vanity laptop Intel integrated graphics laptop yeah doo-doo-doo-doo anyway um this video not sponsored by Intel I and you use Adobe suite for tools but we we use other stuff and I have used other stuff in fact I started video editing not with Adobe suite at all I actually started with well Windows Movie Maker to start but I originally tried out those people did yeah yeah yeah and then as with most youtubers of my generation of youtubers I then tried out the the time sony vegas platform and i actually spent a little gap time using open source tools now unfortunately because i didn't think they would do well for tutorials there's not a whole lot of video tutorial iing of me doing that and i regret that a lot but i actually tried out I'm trying to remember which ones they were back then but I was using early version earlier versions of kdenlive and this was 2012 ish 2013 and I may be open shot back then I was using a couple different ones depending on what I was doing cuz back then I was making gameplay videos if it was an audio recording thrown on to gameplay clips it wasn't anything too intense and if you're looking in the free space things like resolve hit film and blended well blender existed well I'd argue blender still doesn't exist for doing video stuff giving the heavy amount of direct scripting I've seen you had to do just to import video clips I'm just like nope gonna press the stop button on that one avi sent but just I wanna get the right takes files yeah people who do that kind of thing are masochists and to an extent like there's needing ultimate control and then there's just literally building every tool to do every action you do you might as well just write your operating system in assembly or binary well people okay that's and they're probably the people who come at certain things on my videos and that would explain a lot but but for regular Joe's right there weren't a whole lot of tools back then we have a lot of options now there I mean resolve is a big one if you're doing high level like if you want to do higher-end production work resolve has come a long way still a long way to go there are plenty of free options there's open there's like a whole list now and the OBS discord they have like a ton there's light shots or no light works which has a 720p 60 limit open shot shot cut kdenlive I mean it also sort of the compositors can work as it is if you're a little bit masochistic like it has a free version which is a perfectly adequate Buster in order I don't know if anyone would want to use it as one at the MCN I worked at that was actually one of the most recommended editors was hit film and actually really appreciated the policy they had about it because every time they released the new version the old version would be wrapped up in a free package which is a really cool way to go and like there'd be so many people praising Adobe if they release say cs6 for free now they're not going to did do see us - they did see us - a Photoshop and then they actually took that down it's no longer available it was only yeah that's right it was up for like four years or something and then for whatever reason they stopped I don't know why I think you can still get the install of you need to have the actual URL right FTP yeah I think because a lot of Adobe stuff is just that when they get get rid of it it just means getting rid of the links tearing everything's still there I kind of prefer that to Microsoft's approach where whenever they make a change every link to every program or feature or whatever you go to just redirects back to the normal windows thin page it's like hey go here to download direct x JK it'll tell you what Windows 10 or it will redirect to a version you're not wanting oh yeah this happened to me with Windows 10 installer I had a Windows 7 laptop this is a tangent Windows 7 laptop which had a broken installation of Internet Explorer uh-huh and it meant that the browser itself ran fine but anything which depended on it Oh God for an internet connection right didn't work which included a lot of games so I couldn't play some online games and included github for Windows and age ago before or electron was a thing right and it included every single Microsoft sign on a sign-in thing either right and so it meant that in order to die was like okay Windows 10 is here I've got the free upgrade I'm gonna get that the every time I go to the link it would always give me the online installer and I'd be like no I want an ISO dad and I would click on all these URLs it says here's where you get the ISO and they're just redirect and then it would just and in it would redirect to say here's the online installer and the only way to get it to let me download the ISO was to go into chrome and say hey I'm a phone now I'm gonna download this ISO to my phone so despite what many people might believe I'm actually as I mentioned I've tried a lot of the open source and free video editing alternatives which is a very important word for me as I as my previous video I think it was late 2000 early 2017 was a very reactionary video so it wasn't very planned out very very well how many times am I gonna say Barry but I have tried out most of them and I actually spent late last year trying out most of them I said okay I have random side video for side channel here let me just edit it in video editor why and I filmed my benda you mentioning that yes films my experiences and pretty much all but one of them I failed to make it like halfway through editing the video before I just rage quit and that series has some delight you manage was Caden life I think so I think so I think there was some even live looks the bit looks like a pretty solid yeah and I mean they've they've had the most support and development but I mean I run into issues like open shot and shot cut are basically kind of like the more user-friendly versions of cyber powered not cyber CyberLink PowerDirector or Windows Movie Maker where it's like a symbol your clips real quick and you've got a video but you don't have track control or actual customization and then one of them wasn't what was it it was one of them I tried again recently that just refused to import WAV files or read audio for a read video it wouldn't read video from ProRes tracks or DNX tracks I don't remember which one I was using and then it wouldn't read I do from WAV files I'm trying to figure you look this up because I'm pretty sure those yeah I even in the are they in the GPL version I I don't know if pro res would because it's got Sears licensing but PCM wave should be supported by everything yeah white wave should be everything and I don't remember which one it is I have to go through and like make a list on screen for this video but like she even if it wasn't surely it should be GPO compatible because the other ones would have right understood it and then the h.264 from my camera worked fine but I had a few like half of the files I wanted to import wouldn't work and I just like it was like no screw this now I need to hang on I should have looked yeah it was light works hangout light works was the best I need to pull this up so I can reference it I should have had this ready but I will show this clip on screen I me skip around MPC yes it was light works that would not it would not import any of my footage whatsoever other than a single like camera file so no wave channel no ProRes or DNxHD from your atomizer yeah from my head a most ninja inferno at the time but it would read a h.264 file from my camera now it could be some codec installation weirdness that happens with all video editors but the fact that I worked in most other options and not this one I got to and I was like alright light works is more proprietary it's a paid platform primarily it has the most development surely it would be the most compatible here and it turned out to be the most frustrating because I just could not open formats whatsoever and then I went to I actually decided ok I'll edit a separate video using just camera footage just to try it out and it split up the audio channels from the from the camera file weird it wouldn't seem like it had a sink audio feature like Premiere does except it didn't work it just like line them up next to each other and was like hey you're good it had all these just weird issues on top of the fact that they have the weird 720p limitation for freeness which while I appreciate software that give free trials or license you know free demo versions I don't like handling it that way necessarily and the rest were just too basic kdenlive I think I was trying these on Windows first and then I was going to move to an actual Linux installation and I think kdenlive just kept crashing like no matter what I did and the last I heard even despite their most recent updates like half of their transitions are still 4 by 3 unless you have things set up exactly right it's still mostly like single thread like certain things there's multi-threaded but not all of it and it is okay mm-hmm it's not be like to be fair to kdenlive cuz again I did briefly look at at least all the major ones kate of kdenlive does look decently mature like I do like the first thing that stood out to me is like oh this has a proper effects rack with right all the different types of things that you would expected and just in your basic area it's not necessarily a full compositing tool but you don't need it as a rightful compositing tool and so it's like and then as a is having the timeline and be proper tracks like it looks like an editor it looks like saying you know how an editor works you can jump in and make use of it it looks like Vegas or resolve just slightly you know more open source characterized UI but it looks really good and those effects for gpu-accelerated to I believe and because like it's open source has the benefit that if someone knows how to make something work good someone will is bound to make it work good and like it's not unprecedented for in the video space cause if it's a big massive thing my OBS is for you accellerated right preview area and it even works with both direct Dickson OpenGL and so and and it's designed in such a way to be conforming to both of those across platforms and be identical right so in the open source space it's like being able to make things work fast and make use of hardware is not something that's unprecedented we've seen it before and kdenlive has that to some extent but my understanding is a big part of the issues of is like is isn't is the encoding part at least multi fretted right because a lot of it seems to be bound single fretted and I've noticed that just as a sight Anat with a lot of things that rely on ffmpeg for their encoding and I don't know why because if I directly use ffmpeg command line it pushes my processor like Full Tilt more than literally any program ever does like that is my benchmark from now on I never used like I 264 or whatever stress says I will encode a 4k 60 Pro res file with ffmpeg and watch it just melt my CPU and if it survives that for like a 10 minute encode then we're good I mean to be fair a lot of the applications are gonna be using lib x264 that's directly and so if in pig rap satin does some neat stuff under the hood - that's true hand to handle decoding and sending frames and buffering it all it's not perfect but it does it's a does a pretty dang good job of all that right and well I was you know one's like open shot or shot cut that they have so similar names I get them so I'm excited those kinds of editors are great for a lot of beginners and I fear I've always feared that YouTube tutorials probably my own included kind of shy people away from this because especially as I mentioned with my generation starting out on YouTube which was kind of the second wave of youtubers there were all these initial tutorials where the prosumers the enthusiasts first discovered like professional software they're like yo man just download Sony Vegas it's the best that's what you should use to edit your videos and then people don't think the more basic editors or what they should be using anymore when honestly you know when it was still available movie makers what they should have been using not Vegas and ones like shine critically you could still well not not not officially they don't let you download the Live essentials packages anymore but but but the ones like open shot and shot cut that are more meant to assemble Clips like that would probably make so many beginner youtubers lives easier to start out with that instead of jumping in with like a multitrack interface with effects everywhere and like that's too much and so for a lot of people it would be fine but my issue is always when people jump in clearly don't understand my workflow or my needs and say oh you should use this and then I open this up and I'm like I couldn't use this five years ago I can't use it now the more better I get at my job the less I'll ever be able to use this yeah to be fair there's a lot of workflow differences which is just gonna necessarily happen with any program that's not the open source thing it's not a pay at it's not something which is a free thing it's a software thing everything has different workflows and there are switching costs there's also the opportunity cost of you whatever editor you've switched from or whatever was the next best whatever benefits that were to give you you're having to forego by switching and not you're not gonna be able to find something which is gonna have everything you want unless you made it yourself absolutely it's always gonna be some some feature that you particular that the creators of the software do not consider to be important or unable to provide the resources into implementing because like they have their idea of here's what the core audience or the software needs and this does not fit inside it and if you reach a certain point with you those are necessary for your job you start running into problems for instance I is do any of the open source ones have any sort of multicam editing functionality I think in my thinking cinelerra might hmm I don't know but I didn't I couldn't find anything to do if it when I was looking it up for kdenlive what it's multicam workflow was right but I've there's been times where I've needed to use multicam even if it wasn't necessarily a true multicam production like it was editing someone's let's play like even that you can benefit from multicam just because he having multiple recordings and you're wanting to yep record yourself switching between them and so you have a pre done timeline Adobe Premiere Pro that's easy you set up your layers you go into multicam editing and you just click as long as you have enough memory in vram cuz yeah I can't use multicam in Adobe anymore cuz it just stops playing and or either it'll keep playing and lock me out of the UI and just keep playing and I can't make cuts anymore and thus it's totally useless but that's that's the point you can always just use like very low res proxy yeah yeah I just refused to but yeah but even things which aren't core things like that I consider multicam editing to be a core functionality that nonlinear editors should have or at least have a workflow to easily edit multi multiple cameras or multiple pieces of footage together that's a nonlinear another thing but a big issue that I have is integration with other software right I don't I don't want to make it seem like Adobe's perfect adobe isn't perfect there's a lot of problems with it but one of the big things which is important for the way for what I do particularly in Adobe stuff is with dynamic link because here's a work real workflow which I've had to do I've had to take animations Swift files from animate Victor files from illustrator and Photoshop files from Photoshop take them into After Effects bring them back into Premiere and do audio in audition yep and you can do that and that is the biggest reason and it seems like a dead horse that I always beat but that no one seems to listen to when they're basically demanding I switch platforms or that I can is that is the reason that I stopped looking for alternatives is there is literally nothing that exists that replaces all of that I don't pay for just Premiere I pay for premiere After Effects Photoshop Illustrator audition Prelude a bunch of stuff I don't actually use but that back and forth I use that daily I don't do as much as you probably did in that situation or most people could do with the high res I was doing I was doing compositing and a final edit for persons animation and so that's why I was having to deal with animate files from people but I'll bring those in doing some editing and animate just to make my life a little easier some of some background artists had done some stuff in Photoshop some there were some assets that were done as victors so I need to bring those all together and make a final composition and be able to edit it to give it a final mix right everything is staying entirely within the Adobe space because that's what everyone else is also using and all works nicely together and you mentioned Prelude Prelude Prelude whatever yeah that that is specifically an application which is designed to act as in gist for everything else in the chain right you go from Prelude you can do a metadata and you can do bare bare basic editing and then send that over to premiere from premiere you can send to audition and after fix when you need it and then you can import all that other stuff right everything just is designed to go from start to end cleanly and without having to do a lot of waiting yeah it is a it is literally a like it is the most literal example of a workflow versus a video editing program and even my my own daily videos there are video files imported and premiere set up in sequences then I will bring in multiple different types of graphics usually created on the fly from After Effects dragged in with alpha channels which a lot of the free editors don't necessarily support then I will have Photoshop graphics I will right click edit audio and audition edit it save it there it all links back and then I render it out all in one place with varying degrees of stability but it happens and even if I were to have alternative tools for every single one of those steps which after-effects it's mostly not going to happen it would not it would take exponentially longer because either I'm saving out files compressing flattening like edits I guess or Krita edits into PNG or with whatever after-effects alternative I would have to render all of that out import it if there's something I have to change like II in the newer versions of Premiere you can now edit After Effects text in Premiere you don't have to go back to After Effects you can a brief change the text in the FX panel and then it's there and you don't have to re render it an audition you have to if you were just using audacity or whatever you have to save the audio out export it import it back in like there's so many extra steps that would take 10 times longer and it's not just relearning it it is literally every single edit would take so much longer the thing is this is a case where a Adobe's workflow is clearly designed for that start in thing in mind right and the open source space it is unfortunate because everyone's working on their own thing it's all isolate like well not necessarily even just isolated because you have crossover between people who are interested in both projects and they're contributing to multiple projects but more so you can't necessarily make it so that this software can be designed specifically to work with this other one without essentially just merging teams or or putting in a lot of work where Thommo you're like okay while you're working with this software but I use this software why don't you make it work with this and then so you start running into issues where people are asking for things that you can't physically put in the time to complete on the flip side there is the idea in open source or particularly Linux development where is like the UNIX philosophy of do one thing and do it well right and that's mean that's why you get all these different programs which specialize in there one specific task Brian can do and can do those tasks all sometimes a lot better than the proprietary solutions and in and the what the part of that force view is also the idea that if you want to perform a lot of functionality you're supposed to chain together programs to perform those actions in sequence or to pass information between each other and in theory that could be that idea of passing information between each other specializing in I'm gonna work on this program to do this specific thing you could build an entire ecosystem out of that and fully in the open source space you could essentially recreate dynamic link by just saying okay this say kdenlive for example just have a track object which is just pulling a live render output from whatever program it's connected to right and whatever program is connected to it just sends back some igb data and so that would effectively recreate dynamic link and that's entirely within the possibility for open source but it doesn't exist right there has to be like need for it but there also has to be kind of the catch-22 if there has to be the user base to demand it because I mean there's there's the development time but then there has to be the people using it and I think I've even encountered certain instances where that kind of feature was developed between two programs it was like a plugin that someone else contributed but then it gets depreciated or outdated because it's not maintained if it's not what yeah I always say the wrong word everyone does deprecated or I don't even know if that's the right way to say it is appreciated as its own word right so surely that's fair that's fair it doesn't work anymore and the only solution is then to use like an out super older version of program X and then you're missing other features and it's not always a great experience if it's not regularly maintained there is another thing which is the benefit of like in Linux shells use the idea of piping we take the output of one program and you send it to another program and a benefit of that is it it's doing its it's very efficient on memory because each because when it's passing from program a to program B that shared memory it's sending it from one to the other and so there's no doubling up of memory right but that but you had in order to do that you either need to have the programs know how to talk to each other so that they share memory all you have to do that piping sit-up and piping is one way you can do some ways of doing named pipes to go back and forth but then again you need to make it so the programs know how to talk to each other right whereas Adobe every program has a shared memory space right like you could probably pull it up the in the premium menu you can see that it has all the icons of all the programs which can share the same bit of memory and you say I want all the Adobe programs to use this amount of memory and live and tell you here's all the applications which are active they'll also use all the same cat am caches so if you point provide an Adobe to the same cache then it will not be redundant lis stored and individual programs that's like individual programs can't do how did they share caches the only alternative is to read files directly off of disk and not make cache files but you get benefits from cache files right for speeding up decoding that's that's a big issue I run into even with all other paid editors is they're not designed for like ok I was trying not to sound super sell outi for Adobe right now but a big thing about Adobe's platform on the whole and we can expand on this later is it as designed to be as flexible as can be for literally any workflow which includes my network flow and workflow of most professional editing situations I would imagine it including Linus media group and things like that where I'm editing over the network my footage is stored elsewhere not on my and I'm piping it in over the network that's I'm not gonna use piping since that was a separate definition here pulling it in over the network and editing it locally which requires local stored cache so that whatever data it is recording to disk locally it can pull much quicker than over the network off of an nvme SSD for example which is what I use same thing for scratch disks are very useful for like Photoshop and and things like that many of the other even paid editors don't support like manually mapping where your cache and scratch disks go so then it's trying to pull that back over the network and even though I'm on a 10 gigabit network it's that kind of random quick grabs really slows down and so there are plenty of paid professional editors that I just can't use because I would have to copy terabytes of video files locally to then edit and then copy back and it's just some sort of proxy work fluently you store a low resolution copy and then do what I always forget the distinction between offline and online editing these specific terms are TV for offline speaking the proxies not having access to everything and then online has access to everything which I would do but that takes more time to generate those that I don't have to do in my current workflow there's also a case that that that that whole idea of offline online engine does from TV where you have write the offline annotated but does the bulk of like the story or editing for what they want to show for the show as part of a show right and then you have the online editor whose job is purely just get all the footage the real footage collect all the visual effects from everyone and make it and edit it down for time or make it into a format which is good for a lot of a time though we're doing stuff on our own so we are both the offline and the online editor right and so we need a workflow which can work for being able to do the bulk editing cutting for time cutting for a flow of the video pacing and then also be able to deliver something to YouTube or to a client or whatever we're doing right and then we need to have a program which is flexible for both sorts of work and now they have a new program which is actually even more flexible in that regard which we'll talk about in just one moment but I keep wanting to bring up a big issue that actually the open source community would be able to solve theoretically with a specific video editing program if I were to with the you know request it or fund it is a big thing keeping me from switching to anything final cut not that I have max to edit on but Final Cut resolve anything is I'm at a point where I'm using mostly written by Tarun from Linus media group not my own code but autohotkey scripting to manually map a metric buttload of macros and shortcuts into premiere these are manually mapped using basically manipulating the mouse to do because literally no video editor supports setting up keyboard shortcuts to do these things I've looked into it resolve Final Cut avid well without learning how to do coding right my wrecking scrape without having to you could feasibly do something with scripting in Adobe or you could feasibly write plugins or scripts to natively okay jas or one of those languages right within the native control editing space at any preferences of the software you can't do it which is like the I'm barely editing this Auto hockey code on my own in the first place and so while theoretically I could transfer this to another program if I could remap all the cursor mapping and learn exactly what's needed for those programs it's enough over my head that this is already like peek what I can do and so that's something the open-source community could soph because theoretically it would not be that hard for the developer of kdenlive to be like yeah you can set keyboard shortcuts for presets why not because there should be no reason like that should be easy for them to create but there would be I would need other things in order to switch in the first place but that would be the advantage of switching to open-source was I could theoretically request that get enough backing or just pay for it I guess and have them develop that for me a big benefit of the open sole space is that basically everything is scriptable mm-hmm which is like that is something which adobe has only to an extent like an after fix we have Christiane's we also have a plugin SDK we also have scripts those are the I mean scripts can also work in Premiere and a lot of the other program smoke but it's a weird form of JavaScript it's like a typed version of JavaScript and its documentation is awful like I in order to write a script for after fix I have to pull up documentation for it from cs6 oh nice and the editor which adobe ship am ships for those scripts is still labeled cs6 that's great oh yeah you have to get extend script toolkit see she is it yes no okay it's CC but it doesn't have a year Oh what was the first CC in script toolkit 2014 yeah actually no 2014 was the years that would be like 2013 Oh Lord anyway no 2050 FL 2015 what's the fit oh yeah CC let's see see it's been a while that that's the benefit that all almost every open source wing has is that almost every user program has a scripting interface and the scripting interface because it's written by the people who write the the programs and it's documented by the same people it's like off the people writing it know what everything does right so it's you accurate always so you know what's accurate and then they that documentation usually exists right in a tangible form and and if you do put in the time to learn the programming you can make really interesting workflows that the developers never intended and that's something which is much harder to do in the proprietary space you'll learn yeah much harder to do in the proprietary space unless you've implemented something like that as software which right usually isn't good and that's that's one of the appeals that makes a lot of people who are programmers or coders or know what they're doing to kind of wave that around in other people's faces oh you can just mod it however you want but a lot of the people doing real day-to-day professional work and not even myself included like I'm a youtuber there's kind of like a middle ground there but like actual like artsy professionals they're creative types they're people some of them barely know how to use computers outside of their editing program some of them are like me and know their way around computers and operating systems but can't code like that the song tape alone for the old days where they had actual VHS really do like genuinely III for all of my love of analog and retro tech real real or tape to tape editing just doesn't sound like an experience I want to add to my repertoire I don't think I could do it I actually had a a s VHS deck that was kind of set up like that and then a couple DV decks that I was struggling to get working but was just trying to use for capture purposes and I'm just like looking at it for editing I'm just like no please never it might be fun if I had the patience but I just don't have patience but that's another thing as my job is to edit the videos or you know if someone's job would be to create the graphics their job is not to program all of this extra stuff and if we don't have that experience that benefit other than hiring someone or begging Dylan for example to develop little things for us to help us along the way it's not accessible it's not a nabi it's it's it's there but it's not you you can't actually do it it's not something you should rely on to be able to do everything it's something much is I'd argue it's still a good skill that everyone in that space should try to have because it's like expressions and after effects have been like a godsend oh yeah and that's to understand them because it saved so much time if you can write a script to automate something or a tradition to be able to do something complicated that your novel eyes have to do manually over a few hours that's time it you're saving but you shouldn't have to rely on that for everything right because the idea is it's augmenting or supplementing the tools that are already there right you should be able to do something without the need for those scripts but they help I mean if it's a time to value benefit using tools that mostly do what you need to do already for you and then you just have to slightly modest having to heavily mod something to do what you need to do you kind of got to pick the tool that's already doing half the job for you in a lot of cases an important part of that is also the plug-in ecosystem like every red giant plug-in ever which also aren't available on Linux and part of why I'm that's there I'm stuck not being able to switch to Linux cuz that's the thing it's like okay if they somehow rigged up proton and some weird codec licensing to get premiere up and running right now on Linux it still be kind of stuck with like half of what I need not there and there's also like the whole marketplaces around stuff which is designed to work with Adobe software and so and then you run into like the catch-22 situation of like well everyone's supplying things for premiere or after fakes and so people use premium or meshed in it use of that and so there's more incentive to make stuff for premiere and after fake it's just there's more people self-fulfilling prophecy and this brings up a big thing that was a big topic of the last interview I was in regarding video editing on Linux that didn't go so hot was that kind of thing you just keep in meshing yourself into the proprietary ecosystem but at the same time you don't necessarily have a choice and that what comes up whenever people try to when I try to go toe-to-toe with people about this topic is it is initial recommendation open source software X or open source in general can do everything you want why don't you switch ok I need to do XY and Z I can't do that here is there an alternative no you can't do that why would you think you could do that that's not possible just stop doing that thing like that's that's what I was told was I just don't need to edit the way that I edit or to the degree that I edit or in the resolution that I edit and I need to just scale it scale down my needs in order to use this ecosystem or to stop learning these new things which will benefit me in my career even if I stopped doing YouTube I need to stop using these things or learning these things and just learn the open-source things and it's just to some extent also like even if something can feasibly do the exact same thing um obviously there's a switching cost in terms of you have to learn the new software having to write learners but if if the result is better then you should bend that sets which is a good thing to make and it can mean short-term loss in productivity but you can mean long term which I wish to do just to beat you though is something which already exists within individual programs route even not even considering comparing programs is different things that in one program can result in completely different looks even though they should be the same mm-hm case in point I can actually I'll get these screenshots to you actually come after fix the classic 3d renderer oh yeah forgot a trace renderer the cinema4d renderer that they added in the CC 2017 I think yeah or 2016 one of those - I have one after fix scene which I use as my streams be right back string I made it myself fully and after fix I it doesn't use any of the ray trace specific features but I was using the ray trace Ranger because hey GPU acceleration and complicated 3d stuff right if you render it in the classic 3d renderer it looks completely different to the ray trace render because it's doing different sorts of alpha blending the dip for field is different the way it interprets the camera settings is completely different and that's not even accounting the cinema 4d renderer which replaces the ray trace render the raytrace render has been deprecated hmm it doesn't have dip for field it doesn't have proper shadows it has a lot of features which you can look on there if you make a comp and you select as a render and says this will not work and there's a long list of things that will not work uh-huh the ray trace renderer does not work on NVIDIA ten series cards of course not any Nvidia ten series got some works on nine series cards it works on my old GPU which was a 660 I've got a 1050 Ti now it's not the best card but it wasn't up great right although I can't race anymore this is actually present in premiere itself with scaling if you have CUDA acceleration on or any gpu-accelerated / up plugin which automatically triggers CUDA acceleration which everyone should use because that's exponentially faster if you use software only you're a madman or just using Final Cut 7 on a dual Xeon server from 2007 it changes scaling it's more inaccurate there's actually if you set something to like 200% scaling to go from 1080p to 4k there's a like 2 pixel border around the video that you can see the underlying layer text scaling gets a little bit more artifacts eat there's these little things where just a basic feature is different even in Premiere it also the case that the text in order for the titles versus the new system doesn't it one which was always been like a slight gray like a very slight grin in a new title had actually defaulted to proper white yes well they both great no something like that I do remember that it just yeah they had varied that they acted differently and yeah the point I'm making there though is like that's with an individual software it's all the same settings offend the one software yet you get completely different results based on just one change and that is what is doing the rendering right take all those problems and they become exponentially worse when you're dealing with other software which has a completely different set of sitting right and a completely different renderer and now that's a very much mostly off perfect specific thing because most of the time you're just doing basic editing or you doing color correction it's pretty hard to make that different between programs a curves should be a curves levels should be levels should be and masking should be masking so in theory like the basics should be all the same but then when you get into the complicated stuff or the 3d stuff that I'm more involved in then you start this it becomes a lot harder to justify the same thing is switching cost gets exponentially worse right and the same things present even in like the photo editing space editing like camera RAW files are up our complete interpretation in software of just raw RGB bayard data and so adobe has multiple different program profiles within photoshop and lightroom you can interpret the raw file and then result in a different look on one and what is it is a dark dark dark room no dark table I think is the open source one I've been testing a basically Lightroom alternative they all interpret camera RAW files differently and so if you have spring after fix uses Photoshop raw interpret right well like between programs should yeah but because because they share the same interpreter if you bring some from Photoshop into after fix import directly into affix you would expect similar results there right because you can bring after fix into premiere you could expect the results there right it's pretty much I think that's pretty much just Lightroom in the Adobe eco space brightest eco space ecosystems but if you are eco space but if you're a photographer looking do switch to alternatives even going proprietary to proprietary from Lightroom to on one Camera Raw or to the open source dark table the looks you're getting even the typical Canon look from cameras is going to be interpreted somewhat differently and you might have to make changes to make that happen which is just a fundamental like characteristic of what you're working with and I'll play a little bit of devil's advocate yeah because one can make the argument that there are yes there is that initial switching cost but and and once you've set it up once you can do presets if the program supports it right you can do presets and you can make up for the loss improve you because after that point everything is just pick the preset or make these changes you know how everything works you've learnt the differences between them there is still gonna be the case if you're going into unfamiliar territory or you require the use of different tools for certain clients like I'm you I remember you didn't you have to do cyber PowerDirector in Vegas for an Intel sponsored video because you couldn't show Premiere Nia it's like that's a client which is requiring me requiring you to use specific software for a specific you could there is going to be cases where you can't pick and so it's gonna be a case like what is the software I'm most likely going to be asked to use and how can I then put my time into learning everything about that right and that's expose people are gonna ask you to use a dhobi and that's extremely important for the professional space is in in video editing if you actually want to do that professionally there's the Holy Trinity of Final Cut avid and Premiere for actual timeline cutting and while it will you know the argument is totally valid that learning alternative tools learning the open source alternatives is being able to offer that or use it when requested can only benefit your career and just benefit like I suggest learning Linux because it helps you understand operating systems and computers better using alternative video editing tools can help you understand video editing tools better on the whole when you only have limited time to learn and master specific programs your priority needs to be on the options that you're gonna get paid to use not on the options that you might want to support on principal that being said all that being said uh-huh from 99% of people you don't need premiere right you don't need it you don't need any Adobe programs and most likely you probably can don't even need any of the proprietary stuff at all you can make do actually make do isn't even the quite the right word because mcdu implies that you're having to forego something or you're having to put up with it right no in the open source space they're perfectly adequate or even ideal for certain workflows Adobe stuff in a lot of cases can be overkill yep is overkill for most even most youtubers not even most just like people who want to just video edit casually like for most youtubers doing it even full-time it's overkill but like I need the overkill because I abusing right because I write I write a crap ton of expressions to automate certain tasks I deal with all these different software talking to each other so for me I need overkill but that is that is because I'm dealing with sometimes with animations sometimes I'm dealing with Let's Plays and sometimes I'm dealing with just talking to a camera or review content where I need to pull in a whole lot of klipsch and a whole lot of stock images and be able to edit them together um that I need to be able to be completely flexible and need to have all those features there if you're just talking if you're just doing like a vlog for instance or you're doing a particular set up that you can reproduce consistently like a basic review is talk to the camera you have your a roll um camera stuff and you have your b-roll shots of the product and you just need to put them into the timeline if you don't need to do anything above that like you need to do you particularly need to do my color grading you're dealing with propriety formats and like the raw you're dealing with the air so now right how's the asset rating oh it's amazing it is amazing yeah so you're dealing with all of that so you need to have like a flexibility to be like okay I need it to work with this I need to be able to do the color stuff in the program I'm doing I occasionally need after fix and so for you you need that you need the adobe space right most people aren't necessarily even gonna touch after fix if they get from you right and even then sometimes if they're getting from you they're only paying for premiere so they don't have after fix right a lot of times people are not doing color work because coloring being a colorist isn't not yep you need to have a good sense for how color acts you needed a good sense of how camera is working in a good sense of how realistic lighting works and so it's most people don't want to touch that with a ten-foot pole and yet people get keep getting told if you want to be treated seriously you need to use premiere yep I hate that it's it's akin to which is very common the discussion about choosing a blue Yeti microphone for example yeah people are burned by a lot of people using them poorly and waving around hey I have a $200 microphone and it sounds like ass but there are plenty of people who you'd never know that used a blue Yeti microphone that sounded amazing because they knew what they were doing and same people I I remember I started editing in Windows Movie Maker and before I actually went back after I switched to a higher end stuff went back and used it again and was able to reproduce convincing results that you wouldn't really know I was using it if I hadn't told you there's all the tutorials of the generations of youtubers that grew up being told they needed to use this or that or you know if you want to get started on YouTube download your copy of Sony Vegas Pro 15 in the description below with this adfly link and you'll become a pro youtuber in no time for legal reasons I can't claim that I remember I have encountered them on the world the wild west of YouTube of old yeah yeah ok so that's like the arguments like you don't need premier and and and so like a lot of people will say that ok then why do we still use Permian like we've given all those reasons but then another big one is cost right and that's just gonna be a lot of the barrier to entry for people using the professional stuff as either cost or figuring out how to pirate it and a lot of cases paying for it is not something you should be doing because you don't need it and piracy we is your pirating software people like to have you know food on their tables give them money for the software it's morally wrong and you no longer own any copyright of anything you've ever made so you're like if you ever make a business out of this your entire life could be shut down in a moment and that insert what cost is a big issue and seems like well why do we pay for Creative Cloud and I'll argue that it's the wrong kind of question because Creative Cloud and long term is a fixed cost right you pay a certain amount each month for a subscription to Creative Cloud regardless of how many videos you end up actually making or how many projects you're involved right yes it might be 50 well section what is the you wait the u.s. price for that's the Creative Cloud except if to something a month I think yeah if you do 10 videos in a month that means you've paid $5 per video right if you're doing one video then it's like video that's a bit much yeah that's a little steep and it's like the more the more you make use of it the more that fixed cost gets spread and the more you see actually get out of it and it makes more sense when you think about it in terms of dollars per video rather within dollars per month right it's and what really adds up what what the real cost of video production is usually the variable costs cuz you like your your content for instance is review content and while you get samples a lot of the time you're gonna have to buy things right a lot of the time and so that's a cost which is based on individual videos you're paying this much for this or you get this review samples you have to pay the taxes on that because you're receiving it from them is all these variable costs which other which add up whereas Creative Cloud is the fixed cost which gets spread out right and so in the long term a Creative Cloud subscription is basically nothing if you're regularly using it especially if you're getting paid for your work yes and so and in so if you're getting if it's not much of a cost in the long term and there's also other costs though in terms of like lost time if you're running into things like crashes I don't know about you but crashes and premiere and after fix aren't as common as I see on discussed on Twitter or YouTube because I do as much as I do a lot of stuff I'm not dealing with rapid turnaround right I'm not having to do you do of one video every couple of days and and so the few times have run into crashes have been in very infrequent very far apart because I'm just not using it in nearly as rapidly or quickly fashion right a big part of premiere pros reputation for crashing is most of the people who are using it are people who are big youtubers who are releasing daily or near daily content and just based on doing a lot if there is going to be any issues they're more likely to run into it right and this is a big problem that applies to many aspects of life far outside of video editing but that's a whole separate conversation is not only is there the kind of the flow of the vocal minority of people who encounter things more often you're gonna see it more and the whole affirmation but confirmation bias rather and all of that but the fact that people like me who use it for multiple videos every day and pushing it to its limits are going to encounter it more than most people and in fact the big selling point of Adobe Premiere Pro in the first place compared to the Hollywood industry standards back when it first came out was how amazing it was that it was so stable and worked on so many configurations in the first place unlike and also a big thing is also just niche support for certain features or certain formats right things which as a professional that you definitely absolutely you need to have your software support but is a big barrier in the open-source base because of the costs involved in being able to have something which produces that in the first place Adobe with their size is able to cater towards the professionals by supporting all these right the old Avid's and resolves and final cuts of the original you know kind of leading up to premiere pros kind of prevalence those days you had like one or two video formats you could edit in you set a resolution and frame rate that's the format of the video that you're actually editing at the start of your project that never changes you need all of your source files to match well to we fit Premiere Pro with sequences it took a while before they let you change the resolution alone that's true but it's flexibility today is based on getting away from that older style where it was super rigid you were locked into codecs you were locked in a preview formats you were locked into resolutions Premiere these days runs on any computer pretty much that's 64-bit and running Windows 10 now or Mac it supports virtually any codec any video file you can drag in every six hip oddly FLV yeah that's true which I don't understand right yes that was you that's still weird weird quirks with none but with a couple formats mkv support is still very young and not super stable yet but generally speaking you can drag in just about any codec and format Ellucian framerate throw it on a timeline and make it work and the fact that it works on so many hardware configurations OpenCL or CUDA be it that CUDA is better for it but it still supports it integrated graphics support is now finally here the fact that you can throw it on everything and it runs fine for the vast majority of people is honestly the reason it has a reputation of being well you like well known and used in the first place even if the surface level reputation is oh it crashes a lot but that's what people should kind of celebrate or acknowledge not that we should be celebrating a corporation but like that's that's the that's the benefit that's why so many people want to use it because that is astounding in some degrees like that's really cool like that's that's deal and even a big thing is just simply support right cuz adobe has support have you ever used Adobe support yes and people like me who are way too nice and advanced into the creation of software may complain about Adobe support but for the vast majority of users using normal stuff they have forums they have active social media teams and they have one-on-one you can call in or chat in or email in and someone will help you and that I've been through the chat and once and that was years ago and right person was was kind enough and they've it took me a while before I was willing to let them remote disability' fix a problem but that was only because we'd went for all the steps to confirm that yes this needs a person looking at right I was just gonna say I can get frustrated with support because I've got this weird random RAM issue that no one could ever diagnose that was preventing it from opening in the first place but that's that's my weird configuration and I knew that from day one I may be able to say they didn't help my problem but the support is there and thousands upon thousands of users are getting actual help every day from them and most issues I've run into I've been able to event it might take a while but I've eventually found a forum post or from question about it of which there is someone with an Adobe tag it was given an answer and it is work right and I have tweeted enough about certain issues that I've gotten the Adobe evangelist to follow me on Twitter and follow up and they they look into it with the actual engineers and that's not because of my Sosh you have a mock-up but yeah yeah well III there was actually there was even there was a rush bug that I have a whole separate channel which is why I contribute to this problem that we're talking about if people only seen bugs but I have my own personal channel where I kind of document bugs because it's easier to show in video form than text but I actually had I encountered a bug with the encoding presets for rush that also carries over to Premiere Pro because of the some sort of h.264 change and actually had one of the design team like people on the rush project comment and be like hey we've noticed this thanks for documenting this we'll get this fixed up and also here's a workaround for something else and I was just like whoa this channel specifically was nobody it has like 40 subscribers that that was the point was denied you leveraged my social media handle just to document it and they still show up and check it out and document and fix it unlike Microsoft yeah I keep making jabs at Microsoft all day today cuz there's been more news about file deletion bugs so I'm just having fun speaking of rush yes yes I wanted to circle my brush is awesome yes rush is awesome I won't use it I say it's awesome but I'm not gonna use it but here's what rush is the perfect compromise when it comes to people being told that they need to use premiere but not having people pay for stuff they don't need or resort to piracy right and honestly rush even if in the professional space has good uses particularly for its namesake if you're in a rush yeah a big a big thing I've noticed like you did your videos law in the comments people like oh it's essentially Adobe's Windows Movie Maker and all I could think is surely this is more akin to iMovie right because it has Auto ducking which is a thing which iMovie has always had on default by default and it's the whole idea of you drag and drop things in and the things that you want people to hear get heard and the things in the background don't and it's all good without you have to actually care about that it's that's exactly what premiere rush is doing except for you know not just on Mack right it has all of the high-level like feet well not all the features but like all of the advanced technology already like developed for Premiere Pro but set on a kind of auto scale so that if you just need to put something together it will make a good video for you and then but then we run into something which I I sift the screen shot in geo disco with someone in them the OBS discord actually mentioned how they fought not what they they didn't like the idea that rush was had the free export limit so you can only do three exports and then it would cut you off I think there's a good thing adobe is in this situation which unfortunately because they're having to support all these niche formats or having to provide support in a proprietary manner they have to pay licenses right they have to pay royalties like I think h.264 incurred I think is main feel like they use a different one but that that's at least the one that Vegas uses I'm pretty sure I know if I know I died B did have a deal with main concept for it's just exploring flash media live encoder back into that which also encoded to FLV yeah it was h.264 it used the main concept and God I don't know if it's still the one used in median kirtan now but it might be right but there's someone's getting paid yeah someone's getting paid and my understanding is you and if you look at any sort of h.264 licensing if you're making software and you're selling it software then you're getting you're paying per user right pretty much not not necessarily but pretty much you're paying a license fees on a per user basis most people who pick up editing software thinking that they're going to be youtuber the unfortunate truth is they're not gonna kiss stick with it right most people don't stick around doing video work for long because they realize oh I actually have to suck I have to do work which is made easier with something like rush compared to Premiere Pro in the first place yeah it doesn't suck in rush the thing is premiere rush though is essentially essentially a fully featured trial right there isn't based on time but based on output and so if you if you're working on slang which is gonna take more than two weeks or thirty days in a time based trial is awful because before you're even sure you're committing or you're done with something you're having to start paying for it or rushes or if you're busy like me you can download a trial and install it and then not get to it for like fifteen days and then your trial time is cut in half because it's based on install time not active use time and that I hate that so much yes so having it as an export limit makes it a bitter trial than a trial because it is in effect a trial but it's a fully poor thing as most trials adobe trials if you have a pre trial version Premiere Pro and will export but it won't let you explore h.264 right cuz they're babysit didn't used to and because the reason is while you're on a trial you're not paying for it and we have to pay licenses per user right and so we're not gonna ship this to you because otherwise we'd have to pay for it and you're not right if you've ever bought a rare Chinese product on Amazon and it had software and you had to go through a bunch of weird steps to download the software it's because they can't just distribute it to everyone cuz that's an added cost to the product and so it's kind of a filter it's the same kind of thing rush is an Adobe product with fully featured exporting that you can trial for free which is important because it means it means that you can try it out and not be held back by all the things that everyone else is telling you to use because people will tell you if you upload a new youtube export it - yeah h.264 because it's a small file size and it's what they're gonna be using anyway I know you don't actually use it a form which is such horrible of logic in the first place but side side point most and most of the time is because they're just banned right well it's just the most compatible and lightweight to go with yes and and if you're not having an h.264 option you're gonna just be like this sucks I can't use it for the youtubes yep premiers trial has always been no this is a this is a trial which is worth a bit and I think it's smart because if you are gonna be a continued user of the product and therefore be paying into Adobe's licensing costs you're gonna be exporting more than three times then you're gonna start paying for it and for people who realize actually this is not for me I do not want to stick with this or I would rather try something else because this program is not for me they haven't spent anything on it and they haven't resorted to person right cuz and because they're not then once they leave the software they're no longer a user they're no longer an ongoing users having to regularly pay a subscription to it well unlike us because we pay Creative Cloud subscriptions and so with that Creative Cloud subscription costs will include all the licenses for the encoders in a ship with it they're not taking up that cost but they're also not using the software anymore right but if you are gonna use the software you're contributing and even from an educational standpoint you don't need to render out every project you use and so if you're just learning to edit you have especially with the background rendering so it plays back quicker like you can play it back without having to render it like you can edit unlimited time forever so you can spend a long time learning to edit and master it over time it is an awesome thing if your us school for instance like educational like student licenses of Adobe software is actually pretty cheap right but if you're the actual institution itself you're paying a lot yep but if you want to teach people video editing I'll do a teach a Media Studies course and people and rather than providing a lot of editing stations you can just tell people oh yeah get rush right you just don't just don't use up your exports only export when you're done and then each person has their own copy of it and then they all get to work on and they all get to learn the software and then when they go out into doing video projects or they become freelancers or whatever then then they have to make decision is this worth paying for right and they'll be going into that decision with education behind them and with experience with the software right and for my 19 year old self that would be commenting on the video well actually why would they use that in the field I went to college for journalism despite the fact that the school had cs5 through cs6 provided for free everyone was using it like this the classes told you to download photoshop elements or Premiere Elements and learn Premiere Elements and that's actually what people went on to use in news stations and things like that like Premiere Pro is very much Pro not prosumer and rush is pretty much a replacement for element absolutely and so while it may not be immediately available rush will still teach you how to video edit in general and people will move to rush as the platform so not learning Premiere Pro immediately isn't a big deal but rush still has tracks you can still show the tracks and learn most of what premiere has to offer and that kind of editing style and you can send it to regular Premiere Pro project which if you use up all your Brender is on accident it's just another example of Adobe's insane into program compatibility right one of the last up their CC 2019 in the update notes there one of the sections has just increased compatibility and one of the things I'm excited about is i cannot import animate projects directly into after fix oh right I remember seeing that an animate animate has sort of been slowly dying right because people have been not using because even animate being originally flash the flash platforms dying it says if you're doing web animation you're not exporting as flash you're putting it on YouTube so it doesn't matter the tool you're using and then there's been less tension focus but they still made a compatibility thing where I can take an anime project and drop it straight into After right and that's actually something that is going to get me into it because I used to growing up in the flash era I always wanted to learn how to do that kind of stuff and then the turn off of not being able to fully give it the video editing treatment has always been a thing and I'll always find a reason to procrastinate but in games I don't think you could employ Swift files directly into premier but you can and after face and so I've had this weird situation where Swift the after-effects to premier yeah all you had to export it with a video using a third-party tool like swivel is the one that most people use right made by the Newgrounds folks and sorry I'm just getting very mental docent nostalgia for today uh but that kind of thing is gonna get me into learning it but rush is one of those tools that if I were someone who wasn't a hermit if I was a video professional that went out into the field and did video shooting like in a field at a literal field but the field metaphorically and had an iPad or whatever because the iPad app is actually really cool like I would be assembling my projects on the spot there and then maybe taking it home to or providing a rough cut to someone right then and there and then taking it home to edit fully ready to go that saves so much time would have even saved me time just going and editing at like my parents house when I shoot videos there I need to remember which enter to the program they used but you know them film baby driver yes I feel like I heard something about them using something is that the one you did on a MacBook like on the on the go yeah yeah because if the whole thing was about actions synced to muse rows music is a big part of it and so they had to in order to make sure everything fit to the music they had to edit it on while they were that while shooting up and so they had this station with MacBook on it I'm the reason why I look up is if they're using Premiere off they're using Final Cut I think they were doing Final Cut but I don't well yeah like those kinds of situations are perfect for rush and there are even people who do quick basic edits on their phones now and send that over and can do that kind of thing but then give you the full finalizing framework with Premiere Pro if that's what you need oh they were using avid oh yeah see see that were editing in avid on location yeah and I don't know about you but I don't not like the idea of editing in avid on location no I don't like the idea of editing avid anywhere but that's you know if it's alright I want to learn it for my professional like achievements but I downloaded Media Composer first and they hadn't added dpi scaling in so the first few times I tried it at 4k it was unusable because everything was so tiny and just the whole old-school floating windows thing which is actually a funny like open source quark is that usually open source apps have less user-friendly UI things just by nature because they don't have proper UI like you know proprietary software usually have entire teams developer dedicated to UX development a big part of the issue of open source which has been improving a lot lately for some projects me a bit but a big problem is they're made by programmers and programmers a used to being the case where it's like um Eva if this doesn't work the way I want it to I'm gonna make it so that I'm gonna program it in such a way that it will work the way I want it to move or belong the lines of well this is the proper way to make to work to get this to work those are the two schools oftentimes I've experienced an open source and so you've run into situations where it's just like well why you why would you expect to just be able to click on something and have it work the proper way is to go to this menu go create new yadda yadda you're using it wrong and you cut and you you can't learn it from random clicking because it's like well why would anyone just randomly click on it right and then there's always the idea theme read the manual and in a lot of those cases it's not actually documented well did you ever find crystals oh I did okay so this applies not only to open source programs sometimes it applies to proprietary programs in the case of DaVinci Resolve which is a powerful powerful color grading tool and now becoming a video elder great a it edits on Linux unless you want h.264 support or a couple weird things and until the most recent update it couldn't support system audio you had to have a deck link for that but it's getting there it had a lot of quirks it still has quirks but it's really powerful and if you want like the most powerful tool to start with go for it I got I was setting it up since I need it for my Blackmagic camera for the Blackmagic raw codecs and stuff I need to use resolve to color halo and put that directly into that yet they're working on support for it but they I can't even support the like like Universal Cinema DNG RAW for some reason I don't know why but anyway I have to use a result for this and then I noticed that it has a render queue like you can remote render on different machines and I got that working I was like whoa that's really cool I always wanted a dhobi media encoder to do this and then I noticed that in the screenshot of the manual but it was an older version it said you could just tell it before you opened a project or anything to just open the queue and like Adobe Media encoder just be ready to go and you can send render jobs to it only none of those options were there so I go on the forums I'm like hey I'm supposed to be able to do this I can't do this first reply get as usual it wasn't telling me to search the forums but it was telling me the manual has everything you need to read the manual go to this page of the manual and I couldn't find it at first cuz googling it only gave me like really old versions the manual of course if you go to like about help manual it's there but I never think to do that cuz you can google everything I found the manual go to the exact page they want it saw the exact same quote I quoted them so I just copy pasted it and was like hey look it still says I can do this it took me like two weeks of going back and forth trying to explain what I'm trying to do to people only for them to tell me that the manual is not actually accurate and that's got to be removed from the manual and that feature is no longer there you can do Adobe still has networked rendering for After Effects and it's not going grass platform as a problem and it's it's it's not great this is you can literally well I think I think if you just use the AE render I was reading that there's like a shift issues like the frames rendered on Mac ville like have slightly different gamma than on Windows whatever it was really weird but I think that the command-line one can that's interesting I'm not sure right I I've I've not been able to check for myself right but I remember briefly that rings a bell that it can work in wine right but I thought it was this really cool feature cuz resolve is insanely resource I don't I I don't want to call it resource efficient because it literally maxes out all of your resource usage to me that's probably not efficient but it can use like all of the graphics like you can throw in a bunch of GPUs in a computer or a bunch of processor cores it will use it all up and I'm like what if you set up a render server and I was like okay but you have to have a project open in order for it to render and so I was there's no command line there is but it's headless it's completely headless you run the command and then you close the command prompt and you get no progress you'll get no pausing and resuming it is running in the background and you have no clue what's going on and that's literally all the options they gave me they were like you can either open a project and just look at it there or you run the headless command prompt that tells you nothing whatsoever and I was just like what just give me the UI that was there in like 2014 give me that back and a big thing about resolve cuz we I think resolve is cool it has linked with fusion which is very dynamic link ask it also has pair light which dynamic audition has like it's very powerful audio tools yeah and so they they work to the black magic stuff works together nicely but yes it's an alternative to Adobe Suffolk we still haven't found anything which is open source cuz resolvers proprietary as well even if it's free although there is the provision right it is prepared we're still talking in the proprietary space and so like where there are alternatives that fill some of the knee out needs from the Adobe side but we still haven't we still haven't gone into the open source space to be able to find that right theoretically it might get me to be able to switch operating systems the Linux but that's still not the full switch yeah yes you're still in the propriety space rather than the free and open source space right and everyone tells me that if I try to use Linux like Windows I'm just a so why would I do that like I realized I'm not I'm not a full-time primary computer or Linux user I'm not a programmer which i think is important perspective for linux usage anyway but I have been using Linux since I was a child I learned Red Hat 5 in place of Windows 98 for a very long time and I have then then I picked up boom too and everything in like 2007 and I have been using it up and on I know how to use Linux but I also know how to use Windows and I know how general people looking for new content on Linux want to use a computer using it like Windows is not a phrase that should exist other than like very specific functionality like I I wouldn't expect open Linux and run a registry cleaner but you don't do that in Windows anymore anyway but those kinds of things like yeah but oh those kinds of things work me let's be fair because the open source space could theoretically offer exactly what we want it could it could offer more like it could offer what I want and don't even have right now yeah and so a big part of a big problem with us advocating for why we use Adobe is people will then you to get the impression that we don't want to use open source or that we think it's gone it's always inherently bitter right I would love to switch to a full open source workflow for all this stuff whoever it's dealing with people's animation files Weaver it's dealing with using instead of Photoshop or was it what's the illustrator like what is it Critias now the macwrite or whatever is everyone keeps recommending to me but Inkscape is another one yeah and so then that would I mean obviously any replacements for after fix and the you know placement for premiere it's already good option I guess audition is easy to repair I actually don't use audition that often except for audio cleaner right and so if anything can offer audio cleanup I can easily swap out audition but I just wouldn't have dynamic right but the urban school space could theoretically of exactly what we want or need the issue is there's typically typically blender does but it's blender yeah and I can't I've tried five times tool in blender it should be like I'm following tutorial that should be a fancy slogan just but it's blender to him but the things that open source editor would need first off of GPU acceleration which kdenlive already done it too annexed can be done and multi someone good can be done yeah someone could theoretically use Lib OBS the back-end for OBS year someone could theoretically change all the asynchronous stuff to synchronous and build an internal for that and you would have all the compositional tools there although no one's working on that and no one has the time there's gonna be demanding that you said that poor Jim know what no one involved in the project has the time for right but theoretically like there is in the open source space a compositional tool which could offer that which could be reworked that's might that was more my point where there exist GPU compositional tools which could be reworked and then Kevin live shows like you have all the different effects although you mentioned transitions are still full by free but if you're for that then what the things which are missing niche support for certain formats and fixed types good video coloring tools so being able to do masking and being able to do all these different effects or have expressions or what's and all those sort of things that's like photo coloring that that's fine and open source of a video coloring is a different story because you're offering to do things like key framing masks cuz if you want like an example which of which um if you're dealing more like of the film side do you want to film for since people own cars he want the windows to be as clear as possible but you need to shade that and the final edit to make it look like there's actual glass there right what you're shooting is gonna be different from what you actually want to finally live in the way you do that is you do masking and you do color effects for Jeff's just specific areas easy enough and photo high resolve does that very well right but it's not open source so those I mean the other thing you need multicam yes multicam is vital because since its introduction and premiere I've used it quite a bit for certain projects and it saved me a lot of time because you can do the bulk of your editing just by some mouse clicks as you watch something go by so it takes about as long as the footage to edit a multicam thing and then you can cut for time later right and then the big one is just into program support though that's the big one if someone makes dynamic link for open source I can switch like simple as that make dynamic link work I could I could switch I'm not necessarily I'm not saying I would write but it would actually become viable what what of all the stuff that you would need from an open source editor or open source software to be able to make it a viable switch because a big thing is the difference between alternatives and substrates there's plenty of alternatives you're not surprised I would need sequence nesting and they don't have to be called sequences but even if they're a little bit round about all the big options except for Vegas support it Vegas supports it but you have to import an entire other project file and it's messy but most of the alternatives I have tried are not sequence based so they are singular timeline you throw everything on one giant timeline that's not healthy editing generally not a way to go even for especially being able to keep consolidate your offense like if you're working on multiple layers individual sequences or bits of edit you don't necessarily want them all on the same timeline because that begins Missy and you want to be able to write keeping separate but still have a project file so you're not having to make multiple project files for things you reuse your clips between things right everything is consolidated but still separate and with After Effects or premiere style editing if you want to apply effects to multiple layers or tracks you need to nest them or else it gets really messy and out of sync very quickly oh you use adjustment layers but those can cause problems with alpha yeah yep there's yep that gets messy too don't you remember don't you at one point have like an issue where adjustment layers would remove yep I still fight that I have just started masking out where alpha spots are supposed to go like my endcard like i using an adjustment layer if i render it out with alpha there's no alpha if i import it into Premiere there's no alpha the Alpha is still there in after-effects but it's not there anywhere else that's alpha support in general that's not super common in some of the alternatives oddly enough I absolutely would need and that is because I'm doing composite right and that's interpreted in a different in a few different ways based on the format that you're supporting be it gif images or MOV just like QuickTime files uncompressed avi actual codecs like it's interpreted different ways but all of that needs accounted for I would need well well personally I would need mic USB gadget support like desktop things like I have here which I don't necessarily need but would all speed me up like I have this loop deck thing here that I'm trying to learn and then there's the palette gear and all those things that don't benefit me that I would need I would kill I would immediately start trying to switch for a platform that lets me set up every single preset and label color and everything to a keyboard shortcut because I would no longer need out of hotkey it also things like I'm just missing a additionally onto that yeah I would I like I I've written a jank stream setup using browser source and WebSockets and everything to be able to use my MIDI controller to control every aspect of yeah um some of its not working right now but that's because of updates to OBS and I've not gone around to fixing the conflict right but I've done that right and it and it's because MIDI control is fairly ubiquitous to be able to get a control for a specific in you one but making it work with a lot of software or making it work with specific software can be a pain right MIDI support would be saying I'd absolutely need mostly because it's not something I've been able to utilize fully in other software or in the software it currently used right a big thing that I personally feel like I need at this point I don't necessarily need it but I feel like I do is a completely customizable UI with different workspaces this is applicable to beyond just Adobe but Adobe specifically uses a chromium based engine for their panels and so they're all HTML that didn't use too well yeah but they do now it's nice now well I'm not sure okay they some bits can be rendered using chromium beneficial some of it's still not because I've done right the windows and inspector stuff to be able to figure out how it manages multiple OpenGL previews without cracking our frame and so there is it's not fully chromium I think it's just more that bits of it can be right like the libraries stuff and the integration with cloud and stock I'm pretty sure those are definitely I think new features they develop they try to use that engine and then plugins can use it like you can have a plug-in to integrate Google Docs so you can have your script pulled up right as you're editing which is really neat just wow yeah I think there's a lot of really cool plugins they get to use that engine and integrate literally anything since it's just the browser wrapper into your editor and I can spread it out as must' my zit to my needs with any window or panel I want across my monitors which resolve can I do and they hide stupid functions like the scaling and motion tracking of a clip which I do in every video I scale up or down move it left and right you have to click through menus to actually access the tool and it doesn't stay up you have to click the inspector each time it's very minor minor user experience detail but one I rely on though is the ability to put math expressions into number entries mm-hmm for instance if I want a half the resolution of a comp I can just select one right divide and / - and it will have different which Photoshop just added which is kind of nice know it it's a minor detail but it speeds up so many things if you can just put in a math expression like adobe has a lot of those very minor user experience details it's just speed up soon right hawky be new in adobe is like someone I haven't seen in your else and I love it they've made it really good they still don't let you access a lot of the nerdy things that I would want to but they literally have an entire keyboard layout now that's visual and based on what you can drag and drop things on to it and you can visually see what's taken up already keyboard short answers changes based on your modifier yes it's so great so important well the local cache and scratch like anything you need to render or preview locally needs like I need to be able to use network storage and have cash generated locally not pushed back over the network that way I can speed that up because even if editors don't natively support it it would speed them up in general network drive support in general network paths are not always commonly supported when it comes to file path browsing to be fair that can also be a linux issue because yep Linux and mic and Windows stuff don't like to play nice and all the times you want to set up a network share so the windows as well yeah that can get yeah so so a lot of that isn't necessarily the fault of the in it is but just being able to be smart about right being like okay well I know this is a network share so I should behave different right I mean I guess not for me but in general having a proxy workflow would be useful for people professionally to switch especially if they're editing like gh 5 files of the 400 mega but h.264 that's not fun to edit even on my high nine like that kind of file is brutal I think kdenlive does have proxy right clips as part of it and then one thing but that's just purely in terms of things we'd absolutely right rather than being things that doesn't exist right these things can exist right yeah this is just my wish list in general and then the last thing is just an issue with I mean generally speaking open source software on the whole is the adaptation to new formats and this is something premier struggles with too but like when new video formats come out that are used in the professional field or my camera produces I need support for that I shouldn't have to transcode it and it takes slow to be fit Dobby is on the Alliance open media so a v1 support will probably be very old right that's that's fair but things like pro res raw and the new Blackmagic raw you know obviously niche things but when new formats come out that software needs to quickly have decode and encode support for those formats and even in the proprietary side that can be an issue but obviously that's going to be sometimes far slower and it could be licenses the codec being proprietary in the first place but well sometimes it's just a simple matter of cost like it's true you can't expect every open source developer to buy an Ursa mini Pro just so they could support your cameras correct that's true or you wouldn't although that that's also in just an issue of companies supporting development and all because it Blackmagic could in theory supply cameras like all these people are doing open source video editing and their audience is gonna want support for us as well seeing that to them or just funding in general to make working on those things worth right I mean and these are things which could easily be implemented with time right and in theory like they should just provide like some sort of SDK for the codec and sample footage because you can just download sample footage off their site and that being able to like you don't need the camera itself although with a lot of open source tools like even with OBS development like there's specific hardware configurations that someone just needs the tools to test and configure that would be supported better if there's also the issue of Licensing right because you can have you can have something be a publicly accessible SDK but if it isn't GPL compliant or you just like that a big issue with I mean that's that's I don't think that's the number one reason premier like Adobe has put such a hard foot down about Linux and said do not ask about it anymore is licensing stuff because you can't even encode the pro res on Windows from Adobe so but a big issue is obvious discussion about this happens a bit like MDI oh right is GPL v3 mm-hmm OBS falls under was called GPL v2 plus or later so you can have the code in either GPL v2 or GPL v3 and there are a lot of people in the open-source space who don't like GPL v3 but a lot of these libraries are GPL v3 and if you incorporate them everything becomes GPL v3 I see so any copy of OBS with indi I support is necessarily GPL v3 interesting if you ship a copy of if you want to have OBS be GPL v2 or B shippable as GPL v2 you cannot include with it in the I support because it be linking with library and so a lot of these open-source applications are GPL v2 and not necessarily GPL v2 plus and so they can't even have that option of oh well we'll just ship this version as GPL v3 right they'll they have to be v2 and that means well we can't include NDI now because the licensing doesn't let us and that's a whole big issue with open-source in general is just license compatibility or the restrictions put in places right put in put in place by the licenses that software choose to fall under and that's a big issue for the developers and for those into it but as an end user none of that matters yes I'm sorry that that's probably perspective of someone here in the development space like we want to we there are things we'd like to do that we couldn't easily do because of licensing or being able to be compatible but for an end user is like well they don't know all about it well they don't care about that there's one support for a threatened like I could know about that but I'm still gonna want it like that that doesn't matter to me I'm so gonna choose what supports it and I'm assuming like a lot of people would love if Obi is shipped with India's right port in the native like not native like in the program itself oh oh yeah yeah a lot of people would like Indiana bees in OBS itself bears like what licensing prevents her from being an easy freight and I assume that's a lot could theoretically be an optional thing in the install of like the realsense male senses I would assume that's the same reason that a lot of open source stuff doesn't support sinha form right now cuz i heard that's been open sourced and a lot of proprietary programs quickly picked it up but most open source stuff doesn't have a clue what that is and even VLC doesn't fully interpret it properly so I'm guessing there's a weird license with that too those things are important to keep in mind but also if I'm choosing a video editing platform those limitations aren't going to affect my decision and that takes a lot of people off in the open source space but that can't matter to me when I'm choosing a tool like in that regard when it's my work when you're a hobbyist in the open source field who are just picking up tools to play with that's different then there's a lot of perspective stuff so I come from the perspective of developer licensing stuff and knows why this stuff can't be implemented easily right but that doesn't matter to you right and full we mentioned GPU acceleration but that goes beyond like there there's so many different forms there's utilizing the eye GPU for or dedicated GPU for codec decoding and encoding there's accelerated encoding there's actual CUDA acceleration of 3d rendering stuff and breaking the ray tracing on your after-effects and there's the new tensor core you know there's a lot of different technologies on GPUs there's the open CL stuff the first shoot of course tenser core is coming up that are apparently a big deal that if an open source tool utilized that it might get a lot of traction because it would speed things up much a frustrating part from the perspective on the developer is every most things in open-source pacer licenses GPL right and they have a very vague definition of what a system library is because something is a lot FOH ppl is allowed to use a proprietary system library because it's part of the system right which is why you can have something on Windows it talks to the Windows API and all that but not with an on system library but the definition is very vague and so like direct Dixon OpenGL like no one's gonna argue that that is in system because it's provided by the GPU right within like what about CUDA right cuz CUDA is an SDK that's on the that you have to download and specifically go for it's a library that just knows how to talk to a specific part of the GPU right if it if it isn't then technically you can't use CUDA and open source smooth and that's frustrating oh yeah I'm sure and I mean that's yeah but that's back in niche time so despite what this video might have sounded like our interest here is not to praise Adobe is the greatest thing in the world or defend them or anything like that this is definitely not the greatest yes-no has problems and we have our own plethora of issues with it at times and the company itself has its own issues although again Adobe rush my sauce is still that ray tracer in series God's never gonna let that go still the sauce pot and although Adobe rush is certainly a great starting point or a great mobile editing point for a lot of people to use if that's an option but there is a lot to consider with regards to what you're choosing as a video editing platform as a working professional and we have kind of two different field angles here with how we're approaching this which is really what I wanted to get at when I wanted to kind of sit down and have this conversation I as Dylan actually said this is based on what we're actually you now and the vast majority of people don't need the things that we need and a lot of the workflows you get involved with are based on kind of where you start like if you get really in meshed into a system you get kind of stuck there and so I'm kind of stuck in the Adobe right system purely because that's what I mostly and so I've always been kind of de8 I've been seen at least as kind of a hypocrite in terms of my recommendations because I will recommend all day and night that you try out every open-source video editing platform and try to stick with that as your primary tool or at least one of the free options and I think you'll be happier for it if you don't need certain things even if you do maybe go with resolve like you could still video edit on Linux and probably be happy if you start there and you have this hitfilm work on Linux cuz also another good right I don't know that it does but if it does even if it doesn't it's still film is another option has a free version which is a good start and you also get compositing tools which if you're doing visual effects that kind of thing right also a good option there too cuz I'm sorry but pirating a Video Editor is not a reasonable solution for anyone to do in the 99.99999% of situations especially if you're just starting out you don't need it to be one of the cool kids you can make videos on a lot of things and you might find that a lot of the more beginner oriented or even some of the some of the more simpler open-source video editing alternatives actually perform better on lower end hardware because that's what they're designed for that's what they're optimized for they're not designed for the dual CPU for GPU rigs that a lot of the high-end stuff can utilize and so you might actually find that they work better on if you're if you don't have a high-end computer in the first place which is kind of important if you're just starting out yeah basically don't follow our example yeah do what we say unless you have very good reason unless you yeah unless you have a deal breaking reason to do what we say not what we do or like yeah and and we are certainly open to as I say not as I do yeah we're certainly open to other options we just have a quite extensive I've historically told anyone if anyone's asked me what initially you premiere show use that I don't know yeah no no that in that and that's valid and while we both have a fairly extensive and complicated wish list for what we would want from a video editor I don't I don't think either of us are at all walled off against trying new ones or having options up here and personally I would love to switch off a windows and get away from some of this madness but it's just not feasible for what I specifically do at this point in time where can they find your stuff if they want to check out more of that sexy RGB lighting in the background and your fancy lighting I'm pretty much better than mine it's a perk good luck yeah the broken MIDI control it's all it is I mostly nowadays just do stuff on Twitch I don't do any sort of public video stuff so I can't really but if anyone does want to just hear more from me you can check me out on twitch at twitch.tv slash Dillon EAD IL l will be linked in the video description you mean you could follow me on Twitter but that's usually just announcements well then I'm streaming on Twitch why would you follow anyone on Twitter let me just come follow up and then he has made I burped I caught right I lost one follower today and he has made everyone highlighted in videos like the pie win contacts menu which has been a lifesaver to me and I use every day so you can check that out do it some people would haven't crashed I've probably custom or head exams yeah I've probably pointed to many people towards you with that but that's okay thanks so much for watching and thank you to Dylan for joining me and we may expand on this in the future please tell me how wonderful the open-source platform is with your hate-filled comments in the description too damn it the comments below whatever I look forward to the comments they're gonna be a good time good good time good times yeah something like that words are hard oh I'll bring popcorn up in clinical plating a plop plop plop plot con snacks\n"