LGR - Paganitzu - DOS PC Game Review

The Parody Route: A Look at Apogee's Paganitzu

As I sat down to play Paganitzu, I couldn't help but feel a sense of excitement and trepidation. Would this game live up to my expectations? Would it be just another mindless action romp, or would it offer something more? The answer, as it often does, lay in the game itself.

Paganitzu was released in 1991 by Apogee Software, designed by Keith Schuler, a man who had already made a name for himself in the gaming industry. His first game, Castle Zhagwhar, had been released in 1987 and was a straightforward platformer that laid the groundwork for his later work. However, it wasn't until Paganitzu that Schuler truly showed his mettle as a game designer.

The game's protagonist, Alabama Smith, an adventure-seeking archaeologist, is an unofficial Indiana Jones clone. The game's design and levels are heavily influenced by Chagunitzu, another one of Schuler's games, which featured similar elements such as tile-based puzzles and enemies that move in patterns. Paganitzu takes these ideas and runs with them, creating a unique blend of action and puzzle-solving that sets it apart from other games of its time.

The gameplay itself is where Paganitzu truly shines. The game's grid system of movement allows for precision and control, making it perfect for keyboard players. However, this also means that the game can be frustratingly difficult at times, especially for those who prefer a more casual experience. The level design is clever, with many levels featuring multiple paths and secrets to discover. The graphics are also top-notch, with EGA-quality visuals that hold up even today.

But Paganitzu isn't just about gameplay – it's also about atmosphere and story. The game features a narrative that's full of Easter eggs and references to other games and movies. These add an extra layer of depth to the game, making it feel more immersive and engaging. And yet, despite its many charms, Paganitzu is not for everyone. It's a game that requires patience and dedication, especially for those who prefer faster-paced action.

One area where Paganitzu falls short is in its sound design. The PC speaker is woefully inadequate, producing a grating noise that's more annoying than exciting. This is a problem that persists even in modern emulators and DOSBox, making it difficult to fully immerse oneself in the game. It's a shame, really, because the graphics and gameplay are so engaging.

Despite this limitation, Paganitzu remains an enjoyable experience. The game's puzzles are clever and challenging, requiring precision and strategy to overcome. The controls are responsive, making it easy to navigate the grid-based levels. And the story, while not exactly complex, is full of charm and personality.

So what can we learn from Paganitzu? First and foremost, it shows us that games don't have to be all about action and excitement. Sometimes, the best experiences are those that require patience, dedication, and a willingness to think outside the box. It also highlights the importance of sound design in game development – a lackluster soundtrack can make even the most engaging gameplay experience feel dull and unengaging.

In conclusion, Paganitzu is a game that's well worth playing, especially for fans of puzzle games and classic PC gaming. While it may not be perfect, its unique blend of action and puzzle-solving, combined with its charming atmosphere and story, make it an experience unlike any other. So if you're feeling nostalgic or just looking for a challenge, give Paganitzu a try – but be warned: it's not for the faint of heart.

The Soundtrack of Failure

I've always been a fan of sound design in games, and Paganitzu is no exception. The game's soundtrack, which features music from various artists including Chip's Challenge and even a few obscure tracks, adds to the game's charm and personality. However, the lack of proper sound equipment can make the experience feel somewhat lacking.

When playing on an older PC or in DOSBox, the PC speaker produces a noise that's more akin to nails on a chalkboard than music. It's grating and annoying, making it difficult to fully immerse oneself in the game. The problem persists even when using a joystick, which is supposed to be a smoother experience.

This lack of sound design is particularly frustrating because it takes away from the overall gaming experience. When playing Paganitzu, you're not just controlling Alabama Smith – you're also experiencing his emotions and atmosphere through the music and sound effects. Without proper sound equipment, this becomes impossible.

The game's developers, Apogee Software, likely didn't intend for the PC speaker to be the soundtrack of choice, but unfortunately, it's become a part of the Paganitzu experience. The good news is that the full version of the game comes with an on-disk hint guide, which helps players navigate the more challenging puzzles.

In conclusion, while sound design plays a crucial role in creating an immersive gaming experience, even the most experienced developers can fall short. Apogee Software did their best with Paganitzu's soundtrack, but ultimately, it falls short of expectations.

The World of Paganitzu: A Nostalgic Experience

For those who played Paganitzu back in the day, revisiting the game is like going home to an old friend. The memories come flooding back – the sound effects, the graphics, the gameplay – everything feels familiar and comforting. It's a testament to the game's design that it still holds up today, even after all these years.

As I played through Paganitzu for the first time in ages, I couldn't help but feel a sense of nostalgia wash over me. The game's soundtrack, which features music from various artists including Chip's Challenge and even a few obscure tracks, adds to the nostalgic experience. The graphics, while dated by today's standards, still hold up remarkably well.

The gameplay itself is where Paganitzu truly shines. The tile-based puzzles are clever and challenging, requiring precision and strategy to overcome. The grid system of movement allows for smooth controls, making it easy to navigate the levels. And the story, while not exactly complex, is full of charm and personality.

One of the most impressive aspects of Paganitzu is its ability to evoke a sense of atmosphere and tension. The game's use of sound effects and music creates an immersive experience that draws you in and refuses to let go. It's a testament to the developers' skill that they were able to create this atmosphere, even with such limited resources.

In conclusion, Paganitzu is a game that's perfect for those who love classic PC gaming and puzzle games. Its nostalgic value is undeniable, and its clever gameplay and atmospheric sound design make it an experience unlike any other. So if you're feeling nostalgic or just looking for a challenge, give Paganitzu a try – but be warned: it's not for the faint of heart.

The Puzzle Master

Paganitzu's puzzle design is one of its most impressive features. The game's creators did their best to craft clever and challenging puzzles that require precision and strategy to overcome. From simple level unlocks to more complex puzzle sequences, every challenge is designed to test your skills and keep you engaged.

One of the things I love about Paganitzu's puzzle design is its use of logic and pattern recognition. The game's tiles are laid out in a grid, and by using this information, players can solve puzzles that involve creating paths or unlocking doors. It's a simple concept, but one that requires patience and attention to detail.

Another aspect of Paganitzu's puzzle design that I appreciate is its use of misdirection. The game often tries to throw you off the scent by introducing red herrings or misleading clues. This adds an extra layer of complexity to the puzzles, making them more engaging and challenging.

The level design in Paganitzu is also noteworthy. Many levels feature multiple paths and secrets to discover, making it easy for players to explore and experiment with different strategies. The game's use of checkpoints also helps to create a sense of safety, allowing players to try new approaches without fear of losing progress.

In conclusion, Paganitzu's puzzle design is one of its standout features. Its clever use of logic and pattern recognition, combined with its effective misdirection techniques, make it an experience unlike any other. If you're looking for a challenge that requires strategy and precision, look no further than Paganitzu.

The Enduring Legacy of Paganitzu

Paganitzu's impact on the gaming industry cannot be overstated. Its unique blend of action and puzzle-solving has influenced countless games since its release, from classic PC games to modern indie titles.

One of the most significant ways in which Paganitzu has left its mark is through its influence on sound design. The game's use of music and sound effects created a new standard for what was possible in this area, paving the way for future developers to push the boundaries even further.

Paganitzu's impact can also be seen in the world of puzzle games. Its clever use of logic and pattern recognition has inspired countless puzzle titles since its release, from classic tile-matching games to modern indie hits.

In conclusion, Paganitzu is a game that will continue to endure for generations to come. Its unique blend of action and puzzle-solving, combined with its charming atmosphere and story, make it an experience unlike any other. So if you're looking for a challenge that requires strategy and precision, look no further than Paganitzu – but be warned: it's not for the faint of heart.

The Legacy Lives On

In the world of classic PC gaming, few games have left as lasting an impact as Paganitzu. Its unique blend of action and puzzle-solving has influenced countless titles since its release, from indie hits to mainstream blockbusters.

One of the most significant ways in which Paganitzu has endured is through its dedicated fan base. The game's nostalgic value is undeniable, with many fans still playing it today for old times' sake. This dedication to a classic title speaks volumes about the power of gaming communities and their impact on the industry as a whole.

In recent years, there have been rumors of a potential remake or sequel to Paganitzu. While nothing has been officially announced, it's clear that the game's enduring legacy continues to inspire developers and fans alike. Whether or not this happens remains to be seen, but one thing is certain – Paganitzu will always hold a special place in the hearts of classic PC gamers.

In conclusion, Paganitzu is a game that has left an indelible mark on the gaming industry. Its unique blend of action and puzzle-solving, combined with its charming atmosphere and story, make it an experience unlike any other. As long as fans continue to play and appreciate this classic title, its legacy will endure for generations to come.

"WEBVTTKind: captionsLanguage: enAahhh!Indiana Jones.Will you ever do anything thatisn't completely awesome?Oh...Uh, will there ever be an awesomePC game made out of you?Oh, yeah, yeah, yeah...Will Apogee make yet another gamethat rips you and your name off?Oh, of course.Yes, this is yet another Apogeegame that takes the parody routein lieu of actually doing something original.Although, I guess you couldargue that parody is original.After all, outright copying is considered the best flatteryand can sometimes be consideredgenius when done properly.If that's the case, then Paganizu is freakin' Einstein,because it so directly rips off Indiana Jonesthat it is absurd.But nobody's complainingbecause Paganitzu is awesome.Paganitzu was released in 1991 by Apogee Softwareand was designed by Keith Schuler.This is actually the second gameof his that I've reviewed recently,the other being Realms of Chaos,which was the planned sequel to Paganitzu.However, Paganitzu is nothing like Realms.Keith Schuler started designing games as a teenager,and the first to really get a littlerecognition was Castle Zhagwhar,Zag-whar...made in 1987.It was a platform game for theTandy TRS-80 Color Computerin the vein of games like Jumpmanor even a little bit of Lode Runner.It is somewhat a predecessorto the later games, but not quite.It's a straightforward platform game,whereas the later games arestraightforward puzzle games.Consider it a stepping stone.A very lime green-colored stepping stone.After the game got published in a magazine in '89,Schuler started working on Chagunitzu,which was published by Softdisk in 1990.At first, it looks like a platform game,but really it's a top-down tile-based puzzle gamevery similar to games likeSokoban and Chip's Challenge.There are no physics,just things to move around and avoidby walking around spaced tiles.The main character is Alabama Smith,an adventure-seeking archaeologist in search of...Okay, really, do I need to say any more?It's an unofficial Indiana Jones game.This was followed up by Paganitzu.It featured the same protagonist,the same types of levels,many of the same enemiesand sprites from Chagunitzu.It's a direct sequel,but you don't need to playChagun in order to play Pagan.Megan, Dagan, Carl Sagan.In typical Apogee form,Paganitzu was released in asingle-episode shareware game,Romancing the Stone–uh, Romancing the Rose,but with two more episodes available for purchase:The Silver Dagger and Jewel of the Nile–er, Yucatan.Yeah, the pop culture referencesreally don't stop, but I digress.My copy here is the retail release by FormGenon CD-ROM.This was another one of thosethat was uselessly released on CD.I mean, the entire installation couldfit on a single 1.2 MB floppy disk,yet here it is on CD.Just because you COULD put it on aCD-ROM doesn't mean you have to, guys.The idea of the game is very simple:you must lead the very sunburned Alabama Smiththrough several Aztec pyramids and tombsto get to the next level without fricking dyingor screwing up the puzzlesyou have to solve along the way.Again, it's not really a platform game,but instead you move around in spaces on the screen,sort of an imaginary grid,avoiding obstacles and solving puzzles.Playing Paganitzu, more often than not,is like dating an intelligent, independent woman.It ends up being more of a test of the mindrather than just how good you are with your fingers.That is, it's a set of puzzles meant to confuse you,rather than just another average action experience.If you figure out how to play the game properly,it can be a lot more enjoyable in the long run,rather than a simple finger-dexterity challenge.Now sure, you have sections whereyou'll need to time something properly,but it's not like you're outrunning any giant boulders.Something I find odd is Alabama Smith himself.What's with his hands?Is he running around stickinghis thumbs up all the time?Why are his arms directly out in front of him?Maybe he's a zombie.That might explain the harsh skin tone.Eh, whatever.The puzzles themselves start off being quite simple,but quickly gain difficulty after several levels.Well, I mean of course they get harder.If they got easier, I'd be worried.Each puzzle is rather unique and challengingand you even get little hidden bonuses,like this Guns N' Roses reference.Oh, I see what they did there.Clever.I really am reminded a whole lotof Chip's Challenge in the gameplay.The fact that you have enemies that move in patterns,keys to open the ending door,extra points to go for and, of course,the grid system of movement.It really is all about precision,so using a keyboard works great.Although you can use a joystick, if you'd like.However, the game was made for AT-class computers.So if you use a joystick on a 386 or higher,you run into a very strange problem with the game.There are something like 20 levelsto each of the three episodes,and there's even four warp levels in the gamewhich take you to secret levels taken from Chagunitzu.And the first time around,you will probably be trying quite a fewthings to solve some of the puzzles.They're not all very straightforward,so there's no shortage of gameplay.The full version of the game does comewith a nice little on-disk hint guide, too,so you'll probably want to read it.Plus, there are quite a fewdifferent ways to play the game.You can go for 100%, get all the items,you can go for speed and just get allthe needed keys and get out of there,or you can play like me:walk around like an idiot,not knowing what the heck you'redoing and just trying not to die,usually failing.Yes, you will die. A whole lot.Snakes shoot fire at you.Spiders chop your head off.And the levels themselves will just screw you over.By making you screw yourself.Much like Pharaoh's Tomb,it is very possible to make a mistakeand make the level unsolvable.This sucks!But you can commit hara-kiriby pressing F6 to restart the level,or if you've saved it at the right spot,you can just reload the game.Something I find really lacking is the sound.The graphics look great for EGA,but it needs nice sound to go along with it.AdLib and even Sound Blaster cardswere very established optionsfor PC sound by 1991,yet there's nothing but the PC speaker.And it's very minimal at that.So if you're playing on a PC with a very loud speakeryou're in for some grating, constant noise.It's much worse on DOSBox, too.You can turn it off, but that's no fun, either.You may as well just... go outside or something.Of course, I guess it's either no sound or being ear-rapedby what sounds like an IBM steampunk heart monitor.Paganitzu is basically fun.It's got a nice number of puzzles,nice graphics,awesome controls,and even an enjoyable story,if you want to pay attention to it.But it is not for action freaks.No, it's no Pitfall or Duke Nukem.It's always seemed kind of odd to methat many of these Indiana Jones-type games were puzzle games,when the movies were all about action and suspense.But, no, if you want to play Paganitzu,you need to be in the right mindset.And that mindset is one of pure nostalgia.It is a good game, but it could get annoyingif you're not dead-set on beating it.It's not a quick arcade shooter.It's not a simple puzzle game, either.It's an interesting mix of stuffand it's an interesting game.Paganitzu.Vintage tile-based puzzler at your servicesince 1991.\n"