Gears of War 4 Insane Graphics on GTX 1080 Hybrid

Gears of War on PC at Maximum Settings: A Detailed Look

As we can see from this video, Gears of War is running on an EVGA GTX 1080 hybrid card, specifically the FTW model that we recently reviewed. This GPU is considered to be one of the highest performing cards in our lab and has been tested with a frame rate range of anywhere from 60 to 80 FPS, depending on the resolution used (4K, 1440p, or 1080p). However, it's worth noting that the game struggles slightly at 4K resolutions with these particular settings.

The video also mentions that insane enabled for SSR and doF, which is really quite abusive, can be turned down to ultra or hi settings without any issues in terms of gameplay and FPS. This suggests that the game performs well even when the graphics settings are lowered. Furthermore, we've already completed a benchmark for 18x16 resolution, which also shows that this GPU is not trouble for this particular graphics card.

However, it's interesting to note that the benchmark course in particular for this game is intensive and very replicable, but visually it is not that impressive when you're looking at it in person or on the screen. This may be because the benchmark serves one purpose - to generate enough load on all system resources GPU, CPU, and vram - which can be quite taxing for games like Gears of War.

One aspect to consider is that this game tax is very heavily applied by the game itself. The reason why non-benchmark scenes tend to look a bit better than this is because they might actually be less abusive or about the same level of strain on the hardware, compared to the benchmark scene. This highlights the importance of understanding how different games interact with system resources and GPU performance.

Despite this, when looking at the game itself throughout the single-player campaign, the aesthetic will generally be a bit more interesting than this dark scene with cars flying around silly rag dolls. Additionally, the sort of image quality as a whole is improved throughout the game. However, it's worth noting that everything we've tested here has been resulting in low performance in the actual single-player campaign and so really no issue there in terms of changing image quality.

When adjusting graphics settings to lower resolutions or turning down the intensity of certain features like SSR and doF, you don't see a big hit to your performance. In fact, the GPU will perform well even if it is running at maximum settings. This implies that the game performs well not only in the benchmark course but also when playing the actual single-player campaign for the most part.

Overall, this video provides an insight into what Gears of War looks like at its max quality settings on a high-end GPU like the EVGA GTX 1080 hybrid card. It highlights the importance of understanding how different games interact with system resources and GPU performance. If you're interested in seeing more benchmarks for GPUs, be sure to check out the video mentioned in the text.

"WEBVTTKind: captionsLanguage: enthis is Gears of War for on the PC at maximum settings as running on an EVGA GTX 1080 hybrid card the FTW model that we recently reviewed this is the highest performing GPU that we presently have in the lab and we're running as you can see a frame rate on the side anywhere from 60 to 80 FPS depend on if we're at 4 1080 or 1440 or whatever struggles a bit at 4k with these particular settings we have insane enabled for SSR and do f which is really a bit unnecessarily abusive so you'll see an hour benchmark which is already live that if you lower the settings to just ultra or hi this is really no problem at all in terms of gameplay and FPS and eighteen sixty is really not trouble for this particular graphics card we've got the whole benchmark for that already but what to discuss here is this is what the game looks like at its max quality settings now the benchmark course in particular for this game is intensive is very replicable and works well to test cards however visually it is not that impressive when you're looking at it in person and probably on the screen now but if we look at scenes from throughout the game the non benchmark scenes they do generally tend to look a bit better than this although they might actually be less abusive or about the same level of strain on the hardware the reason for that is really just because the benchmark serves one purpose it is to generate enough load on all system resources GPU cpu and vram which this game tax is very heavily by the way for the most part and generate load there and then for the actual game you know you'll be performing within or below that range in terms of what the the card and the cpu can handle for your system so when looking at the game itself throughout single-player campaign generally the aesthetic will be a bit more interesting than this dark scene with the cars flying around the silly rag dolls and generally also the sort of image quality as a whole is improved throughout the game but the benchmark seen still works well and everything we've tested here has been resulting lee performance in the actual single-player campaign and so really no no issue there in terms of changing image quality you don't see a big hit to your performance if it performs well in the badge market will perform well in the single-player campaign for the most part so that is it this is the game at max settings if you want to see the benchmarks where we test several GPS I don't know how many we actually were to custom Python scripts for this particular benchmark because we had to because it is d X 12 and that means that some of our normal tools don't work so if thanks to gns Carter Harris we've got a script for that is in production and used now for the most recent benchmark so check that out hey chamaca personal video helps i directly as always subscribe for more content thanks for watching I'll see you all next timethis is Gears of War for on the PC at maximum settings as running on an EVGA GTX 1080 hybrid card the FTW model that we recently reviewed this is the highest performing GPU that we presently have in the lab and we're running as you can see a frame rate on the side anywhere from 60 to 80 FPS depend on if we're at 4 1080 or 1440 or whatever struggles a bit at 4k with these particular settings we have insane enabled for SSR and do f which is really a bit unnecessarily abusive so you'll see an hour benchmark which is already live that if you lower the settings to just ultra or hi this is really no problem at all in terms of gameplay and FPS and eighteen sixty is really not trouble for this particular graphics card we've got the whole benchmark for that already but what to discuss here is this is what the game looks like at its max quality settings now the benchmark course in particular for this game is intensive is very replicable and works well to test cards however visually it is not that impressive when you're looking at it in person and probably on the screen now but if we look at scenes from throughout the game the non benchmark scenes they do generally tend to look a bit better than this although they might actually be less abusive or about the same level of strain on the hardware the reason for that is really just because the benchmark serves one purpose it is to generate enough load on all system resources GPU cpu and vram which this game tax is very heavily by the way for the most part and generate load there and then for the actual game you know you'll be performing within or below that range in terms of what the the card and the cpu can handle for your system so when looking at the game itself throughout single-player campaign generally the aesthetic will be a bit more interesting than this dark scene with the cars flying around the silly rag dolls and generally also the sort of image quality as a whole is improved throughout the game but the benchmark seen still works well and everything we've tested here has been resulting lee performance in the actual single-player campaign and so really no no issue there in terms of changing image quality you don't see a big hit to your performance if it performs well in the badge market will perform well in the single-player campaign for the most part so that is it this is the game at max settings if you want to see the benchmarks where we test several GPS I don't know how many we actually were to custom Python scripts for this particular benchmark because we had to because it is d X 12 and that means that some of our normal tools don't work so if thanks to gns Carter Harris we've got a script for that is in production and used now for the most recent benchmark so check that out hey chamaca personal video helps i directly as always subscribe for more content thanks for watching I'll see you all next time\n"