Can The Worst RTX Graphics Card Do Ray Tracing?

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**Testing Cyberpunk 2077 with Modern Gaming Settings**

I decided to see if my game performance has improved with some of the latest gaming settings. I started by looking at the game's lighting, which looked a bit better than before. Maybe it was just some minor tweaks, but I wanted to give it a try.

"See does it look better than it did before like maybe some of the lighting... A little bit I don't know let's get in a car and drive around that usually completely breaks... Oh yes no that is that is some primo gaming performance we've got right here. I have an idea... Let's try and enable DLSS maybe that helps a bit."

Enabling DLSS (Deep Learning Super Sampling) made a noticeable difference, although it still wasn't ideal.

"Balanced oh that's made it that's made it much... Now we're still sub 60 frames per second here but at least the game doesn't feel like it's being played via dial-up anymore."

Despite the improvements with DLSS, I wanted to try more advanced settings. "Let's take it to the next level let's try psycho ray tracing at 4k... Ah there we go that was that was more along the lines of what I was expecting in terms of gaming performance."

However, even with these settings, the game still struggled to maintain a consistent frame rate.

"Let's see if DLSS can save this nightmare. Oh it still doesn't like that at all. Maybe Ultra Performance is better... At the moment we're running at 4k using Psycho Ray Tracing with Ultra Performance DLSS."

It became clear that some games, even those that had received updates and patches, could still be affected by ray tracing.

"I think I don't think you can go dumber than that... Uh but I mean it's kind of running it looks pretty good. But I guess it's because the render resolution is essentially 1080p now."

The final game to test was Turtle Simulator Remastered, which had reportedly been improved with patches and updates.

"Okay so at 1080p high settings we are struggling to stay in 60 frames per second... It does touch it every now and then uh but it does look very beautiful. I'm gonna start off with Performance and just see how much of a difference that makes."

In terms of performance, the game was still not ideal, although adding ray tracing hadn't made a significant impact.

"Let's try Very High settings... It's starting to struggle a little bit now but still it's kind of playable. Um whether or not it looks better now than it did without ray tracing on I guess is up for debate."

When comparing side-by-side footage, the author couldn't tell much difference in terms of graphics quality.

"That went pretty well I was kind of expecting... The graphics card to copiously soil itself like a small child getting on stage for the first time in front of its hard-hard-ass ray-traced parents but that didn't happen."

Although some games still struggled with performance, the author found DLSS to be a useful tool.

"Although that being said uh there was still a reasonable performance impact uh with a lot of these games and in a bunch of them I i genuinely thought that the settings didn't apply... But they did you could tell because it was running a lot slower."

The author concluded that, while some improvements had been made to gaming settings over time, there was still room for improvement.

"So hopefully three years from now maybe it'll be better I guess. Uh at least DLSS is quite nice."

**Conclusion**

The author has tested various modern gaming settings and found them to be effective in improving performance, although not all games were created equal. They concluded that DLSS was a useful tool, but some improvements still needed to be made.

WEBVTTKind: captionsLanguage: enthis is an rtx 3050 it is an eagle variant sent over by gigabyte and it is the  loseriest rdx graphics card that you can buy today  uh which made me think i wonder if the loseriest rtx graphics card can do  the hardest rtx thing so let's see what it takes to get this rtx 3050 to do some ray tracingoh that is a nice futuristic looking eye on the boxit's quite little look at thatthe whole card is just covered in this film of plasticoh yeah there we go that is a very interesting paint finish on the card i actually really  like it it's kind of like a matte gray um it's definitely plastic but you know it is it is a  relatively budget card i mean you know it's it's 20 22 so this is probably still gonna sell for  eight thousand dollars on the used market but uh yeah it's a pretty good looking little card let's  have a quick look at the specs of the new baby rtx graphics card the render config looks like this  and as you can see it's got less gpu stuff in it than the previous runt of the rtx litter the 2060.  interestingly the rtx 3050 has more video memory running 8 gigs of gtd r6  as opposed to 6 gigs of gddr6 although the memory bus is a bit smaller at 128 bit as opposed to 192  bit on the 2060. and according to tech powerups gpu tier list these hardware changes means that  the rtx 3050 lags about 16 percent behind its beefier big brother with that there's just one  more quick thing we have to have a look at before we throw the 3050 into the ray traced gauntletas is tradition on this channel every time we have a graphics card we we just  we have to take it apart and see what's going on underneath the coolerinstead of a warranty void sticker they have a gigabyte qualified sticker  which does that mean it will or won't catch on fire   um i've been screwing for a while and this screw isn't coming undone  the screw is fine so i think it's like a like a thread issue in the plastic  uh because i i can't i can't get that screw on done the one has come undone but it ohokay that just kind of popped out like that yeah unfortunately you can't really see in there but  there was definitely some kind of threading issue going on there you can actually see some  unconsensual plastic debris still left on the screw anyway here is the bottom of the cooler  which is a pretty standard lower end graphics card cooler you've got a single heat pipe going through  that actually makes direct contact with the die and then you've got a whole bunch of thermal pad  all over the place it seems like gigabyte is so scared of getting roasted for incomplete  thermal pad coverage that they added thermal pads to spots where there are no modules for  the pads to contact but you know that's that's going above and beyond i guess  and here is the bear pcb which as you can see there's a whole bunch of space for higher-end  versions of this eagle card there's even additional sets of solder points for more fans  and rgb and stuff so yeah you can scale this pcb up uh but yeah with that let's actually clean off  the thermal paste and have a closer look at an rtx 3050 dime and there is quite a theic die for a 50  series card it's a pretty big gpu with that let's put it back together and get into some ray tracing  okay now we're starting off with quake 2 which i think may be the easiest game to  run with ray tracing if i'm not mistaken uh we're currently running with it in  opengl and you can see that we're steadily running at a thousand frames per second  this is the smoothest thing i have ever seen oh there's a manit looks very different now it's much brighter actually like the environment is is much  better lit and uh we've lost a whole bunch of frame rates but it's stillrunning well i i think it would have been a really bad start if if this didn't run that would not  have been a good sign at all but uh it's running fine but with that let's try something a bit  more modern i've found that controls performance seems to not suffer that much when ray tracing is  enabled although it's not super promising to start off with because here it's running just at high  settings at 1080p with no ray tracing and we're hovering around 60 frames per second at the moment  let's just go straight to high rate racing we're looking at just over half the frame rate we had  before uh and that's with nothing going on in the scene we're not like fighting anyone or anything  oh yeah it does not feel very good but luckily we do have a secret weapon in terms of ray tracing  so let's see if turning on dlss helps much oh that feels way better and considering that  normally control looks like it's rendered in a tub of vaseline it doesn't look much worse  okay it's time for the original poster boy of rtx this is running at 1080p high settings  it feels good this is this is nice this is a very solid gaming experience yeah so let's ruin it well  i mean look it it's definitely reduced the frame rate and i would not recommend running it with ray  tracing considering that i don't think i could really tell the difference straight off the bat  uh but it's kind of it's working you know this is a very playable frame rate wow okay so let's see  if we can push it harder uh but okay so it's all on ultra now as opposed to high oh see there's  some there's some fire on our gun yes that's worth half the frame rate definitely oh yes my  favorite disappointment cyberpunk here 1080p uh at medium-ish settings we're getting about 60 frames  per second so it's it's very playable on this gpu so let's just be brave initially and crank it  to psycho hell yeah let's see does it look better than it did before like maybe some of the lighting  a little bit i don't know let's get in a car and drive around that usually completely breaks  it oh yes no that is that is some primo gaming performance we've got right here i have an idea  let's try and enable dlss maybe that helps a bit balanced oh that's made it that's made it much  better now we're still sub 60 frames per second here but at least the game doesn't feel like  it's being played via dial-up anymore although having said that at this point we haven't seen  real performance carnage yet so let's take it to the next level let's try psycho ray tracing at 4k  ah there we go that was that was more along the lines of what i was expecting in terms of  in terms of gaming performance let's see if dlss can save this nightmare oh it still doesn't like  that at all maybe ultra performance is better so at the moment we're running at 4k using psycho  ray tracing with ultra performance dlss which i think is probably one of the dumbest game  settings you can run cyberpunk in like i don't think i don't think you can go dumber than that  uh but i mean it's kind of running it looks pretty good but i guess it's because the render  resolution is essentially 1080p now the final game that we obviously need to test is turtle simulator  remastered now i actually read on my google propaganda feed that it's been fixed they've done  a bunch of patches and it runs way better so yeah let's also test that out here let me just get to  a more sunny bit of the game because for some reason it doesn't seem to have cloud saves okay so  at 1080p high settings we are struggling to stay in 60 frames per second it does touch it every now  and then uh but it does look very beautiful now i'm gonna start off with performance and just see  how much of a difference that makes but this is fine this is perfectly playable i think  it's it's a bit input laggy honestly i actually wouldn't play it this way let's try very high  they may actually have fixed the performance here because adding ray tracing hasn't had much  of a negative effect although let's try crank it it's starting to struggle a little bit now but  still it's kind of playable um whether or not it looks better now than it did without ray tracing  on i i guess is up for debate although by looking at side by side footage i think how they fixed  the performance impact was just make the setting not do anything because i can't tell a difference  that went pretty well i was kind of expecting the graphics card to copiously soil itself  like a small child getting on stage for the first time in front of its hard hard-ass  ray-traced parents but that didn't happen although that being said uh there was still a reasonable  performance impact uh with a lot of these games and in a bunch of them it was you couldn't tell  it was on like in some of them i i genuinely thought that the settings didn't apply  uh but they did you could tell because it was running a lot slower so even three ish years  after the initial introduction of ray tracing it's still pretty dumb uh so hopefully three years from  now maybe it'll be better i guess uh at least dlss is quite nice uh so yeah that brings me to the end  of the video thank you very much for watching if you liked the video like and subscribe to  the channel we are very close to 400 000 so if you can 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