Indie Game Developers Vs. Big Game Publishers
**Fees Fable: A Kickstarter Opportunity to Support Indie Game Development and Justin Hillgrove's Art**
As I sit here writing this article, I am excited to share with you a fantastic opportunity to support an exciting new game project on Kickstarter. Fees Fable: The Legend of Runes is an adventure game that has caught my attention, and I think it's worth sharing with you. With only 32 hours left to go in the crowdfunding campaign, I wanted to make sure everyone knew about this project before time runs out.
**Justin Hillgrove's Artistic Talent**
One reason I'm supporting Fees Fable is because of the incredible artwork that the game will feature. My favorite artist in the world, Justin Hillgrove, has been commissioned to create the art for the game. I've had the pleasure of meeting Justin, and I can confidently say that his talent knows no bounds. He's a master of his craft, and his art is simply captivating. When he found out that Diane and I were fans of his work, he even sent us a Darth Vader statue as a token of appreciation – it was a lovely gesture.
**Indie Developers and the Future of Video Games**
As someone who loves video games and is passionate about supporting indie developers, I think Fees Fable is an exciting project. The game's creator has come to Kickstarter to fund their game because they couldn't secure funding through traditional means. This is where crowdfunding comes in – it's a great way for gamers like us to support the development of new games that we want to play. I truly believe that the future of video game publishing and enjoyment lies in crowdfunding and crowd-sourcing, rather than relying on big game publishers.
**Kron Tab's Perspective on Game Publishers**
I recently came across an article by KRON tab, a gaming commentator, who shared his thoughts on the role of game publishers today. According to him, the main purpose of a publisher is now mostly to provide large amounts of money upfront to fund the development of big-budget games. This raises an interesting question – can indie developers create amazing games that people would want to play and buy? I think so, and resources like Kickstarter are helping make it happen.
**Spreading the Word**
I've done my best to spread the word about Fees Fable on social media, and now I'm sharing this article with you. If you're as excited about this project as I am, please do take a look at the Kickstarter page and consider backing it. Every backer count matters, and every share of the word helps to get more people aware of this fantastic game. With only 32 hours left to go, it's still possible for Fees Fable to make its funding goal.
**Locker Nome Icon**
To illustrate my point about gaming icons, I've included a picture of a joystick on our article logo. It's funny how something as simple as a joystick can evoke such strong emotions in gamers. Who hasn't spent hours playing classic games and feeling a sense of nostalgia wash over them? Drawing Someone is another game that I played recently, where I accidentally drew a joystick instead of the intended icon – it just goes to show how connected we are to these gaming symbols.
**Conclusion**
In conclusion, Fees Fable: The Legend of Runes is an exciting new game project that's worth supporting on Kickstarter. With Justin Hillgrove's incredible artwork and a passionate indie developer at the helm, this game has all the ingredients of a classic adventure game. By backing this project and sharing it with your friends and family, you can help bring this game to life and experience the joy of playing a well-crafted video game.
"WEBVTTKind: captionsLanguage: enthank you for watching liking commenting sharing and subscribing right now you know some of my favorite games in the entire world number one are casual games you can pick up and put down uh but I would say more than anything the thread that seems to run throughout all of my favorite games is how or who developed them this is Cube Runner one of my favorites you just tilt the device back and forth to na through these cubes it's very simple crude Graphics but you know it gets the job done I'm entertained and uh the fact that it was developed not by uh a game developer house or publisher but an indie developer makes me enjoy it even more because I I feel that uh you know it was created and there's something pure about how it was created by an individual uh not a company not to say that there's there's not a time and a place uh for enjoying games that are created by companies because they usually have a bit more polish to them uh but you know it's interesting we've got a a point out there it's a story we've posted on locker.com and it's titled game Publishers are obsolete so why haven't developers ditched them yet uh there have been a few games and applications that have been developed uh from Indie developers simply by them going out to the community and posting something on Kickstarter and asking for a certain set of of of monies and giving bonuses in return uh for the people who would invest in them uh I let me see if I can find it feble I should have pulled this up beforehand there is a game that is currently on Kickstarter I hope yes uh there's still 32 hours to go oh my goodness you guys you can give this you can give this a chance of winning feebles Fable the legend of runes it's an adventure game and 372 backer I'm a backer uh they are they need a lot more to go 32 hours left in in getting this thing funded so the reason why I wanted to fund fee's Fable is because my favorite artist in the entire world Justin Hillgrove is doing the art and I love Justin uh in as far as uh one could love an artist in in his eye uh he he is amazing in fact I'm so happy uh he found out that Diane and I were married and he knows that both Diane and I are huge fans of his and uh Justin sent us a Darth Vader uh little statuette that he created kind of a fun one actually uh could you grab it I I'll grab it give me I can get it it's it's right up there by the other statue that Justin gifted us he's such a nice guy uh imps andm monsters.com I got to give I gotta get that website out there I've I've shared his art before here's Darth Vader or Darth lunberg yeah gonna need you to come in this weekend uh Justin made this uh he crafted things together and made it his own uh obviously he didn't you know you know create and mold everything uh but this is a Justin Hillgrove creation but his art is just so captivating to me that uh I was willing to back this project knowing that I could give uh this game Studio I I wouldn't say a major game Studio at all because they came to Kickstarter to get their funding uh I want to see Justin and his art come to life in in in a game and to actually know that I I brought it to life and it's not that you know I don't think that big game Publishers can produce uh great games or bad games it's just that have you ever you know waited so long for a video game to be released by a big publisher only to be disappointed with the game like what what was that like really I waited for that how much money did you spend on that wow what a waste and it just seems to me and I'm not the only one with the perspective that these game Publishers are increasingly becoming obsolete uh now granted there's there's still a place for game Publishers in the world and we've got a couple of comments uh that came in on the article including from KRON tab he says the main uh purpose of a publisher today is mostly likely to provide an extremely large amount of money upfront to fund the development of a large game the budgets of big budget video games are well big and or are well big and No Easy Way a developer could raise the money required on their own as an indie but does that mean that the Indie developer couldn't create an amazing game that people would want to play and buy and spend their money on or be willing to spend their money on I I honestly foresee a day where most amazing games are funded by the people who would want to play them versus put out onto the market and and and then sold in the way that they're sold today uh resources like Kickstarter are helping make it happen I I'm going to be disappointed if feebles Fable doesn't make the cut uh you know I I did my best I I spread the word I'm spreading the word now to let you know that it's still a possibility that they can make it got a long I wish I had more video game Connections in the industry to let them know that this is an amazing artist uh who's worked absolutely deserves to be seen in a video game that's kind of to me it would be a dream come true uh because I love Justin as an artist so I want to help those Indie developers I love helping the Indie developers especially if they created something or want to create something that I want to experience and I really believe that the future of video game publishing and enjoyment is going to be through crowdfunding and crowd sourcing rather than through game publishing houses uh that get the money up front to fund the development on video games that may never actually go anywhere so I know we've got a lot of gamers in our audience I think you'll appreciate the icon that we used uh for the article on Locker Nome uh talking about this story and I know we've got a lot of people with opinions on it I'm not going to give away the okay I'm going to give away the icon fine I'll show you it's a joystick the funny thing is I was playing Draw Something the other day and uh I drew a joy and the person didn't know what it was how do you not know what a joystick isthank you for watching liking commenting sharing and subscribing right now you know some of my favorite games in the entire world number one are casual games you can pick up and put down uh but I would say more than anything the thread that seems to run throughout all of my favorite games is how or who developed them this is Cube Runner one of my favorites you just tilt the device back and forth to na through these cubes it's very simple crude Graphics but you know it gets the job done I'm entertained and uh the fact that it was developed not by uh a game developer house or publisher but an indie developer makes me enjoy it even more because I I feel that uh you know it was created and there's something pure about how it was created by an individual uh not a company not to say that there's there's not a time and a place uh for enjoying games that are created by companies because they usually have a bit more polish to them uh but you know it's interesting we've got a a point out there it's a story we've posted on locker.com and it's titled game Publishers are obsolete so why haven't developers ditched them yet uh there have been a few games and applications that have been developed uh from Indie developers simply by them going out to the community and posting something on Kickstarter and asking for a certain set of of of monies and giving bonuses in return uh for the people who would invest in them uh I let me see if I can find it feble I should have pulled this up beforehand there is a game that is currently on Kickstarter I hope yes uh there's still 32 hours to go oh my goodness you guys you can give this you can give this a chance of winning feebles Fable the legend of runes it's an adventure game and 372 backer I'm a backer uh they are they need a lot more to go 32 hours left in in getting this thing funded so the reason why I wanted to fund fee's Fable is because my favorite artist in the entire world Justin Hillgrove is doing the art and I love Justin uh in as far as uh one could love an artist in in his eye uh he he is amazing in fact I'm so happy uh he found out that Diane and I were married and he knows that both Diane and I are huge fans of his and uh Justin sent us a Darth Vader uh little statuette that he created kind of a fun one actually uh could you grab it I I'll grab it give me I can get it it's it's right up there by the other statue that Justin gifted us he's such a nice guy uh imps andm monsters.com I got to give I gotta get that website out there I've I've shared his art before here's Darth Vader or Darth lunberg yeah gonna need you to come in this weekend uh Justin made this uh he crafted things together and made it his own uh obviously he didn't you know you know create and mold everything uh but this is a Justin Hillgrove creation but his art is just so captivating to me that uh I was willing to back this project knowing that I could give uh this game Studio I I wouldn't say a major game Studio at all because they came to Kickstarter to get their funding uh I want to see Justin and his art come to life in in in a game and to actually know that I I brought it to life and it's not that you know I don't think that big game Publishers can produce uh great games or bad games it's just that have you ever you know waited so long for a video game to be released by a big publisher only to be disappointed with the game like what what was that like really I waited for that how much money did you spend on that wow what a waste and it just seems to me and I'm not the only one with the perspective that these game Publishers are increasingly becoming obsolete uh now granted there's there's still a place for game Publishers in the world and we've got a couple of comments uh that came in on the article including from KRON tab he says the main uh purpose of a publisher today is mostly likely to provide an extremely large amount of money upfront to fund the development of a large game the budgets of big budget video games are well big and or are well big and No Easy Way a developer could raise the money required on their own as an indie but does that mean that the Indie developer couldn't create an amazing game that people would want to play and buy and spend their money on or be willing to spend their money on I I honestly foresee a day where most amazing games are funded by the people who would want to play them versus put out onto the market and and and then sold in the way that they're sold today uh resources like Kickstarter are helping make it happen I I'm going to be disappointed if feebles Fable doesn't make the cut uh you know I I did my best I I spread the word I'm spreading the word now to let you know that it's still a possibility that they can make it got a long I wish I had more video game Connections in the industry to let them know that this is an amazing artist uh who's worked absolutely deserves to be seen in a video game that's kind of to me it would be a dream come true uh because I love Justin as an artist so I want to help those Indie developers I love helping the Indie developers especially if they created something or want to create something that I want to experience and I really believe that the future of video game publishing and enjoyment is going to be through crowdfunding and crowd sourcing rather than through game publishing houses uh that get the money up front to fund the development on video games that may never actually go anywhere so I know we've got a lot of gamers in our audience I think you'll appreciate the icon that we used uh for the article on Locker Nome uh talking about this story and I know we've got a lot of people with opinions on it I'm not going to give away the okay I'm going to give away the icon fine I'll show you it's a joystick the funny thing is I was playing Draw Something the other day and uh I drew a joy and the person didn't know what it was how do you not know what a joystick is\n"