**A Year's Worth of Development: The Making of Furnace**
Furnace is a single-player game that was released in 2009, and its development was a labor of love for the team. With only a year to create the game, they stayed focused on making the best possible single-player experience. "We're really excited about this one," said Jeremy, who had just played a preview version of the game.
**A Niche Experience**
Furnace feels like a niche experience compared to other games in its genre. While some games are designed to be quick and intense, Furnace is more of a long game that requires players to sit down and play for an extended period. "I think it's going to be one of those games where you're gonna want to play for 12 to 14 hours," said Jeremy. This is in contrast to other VR games that are designed to be shorter experiences, often lasting only a few hours.
**A Comfortable Experience**
One of the standout features of Furnace is its comfort level. The game was designed with VR in mind from the very beginning, and every room was built with one camera position in mind. This means that players can sit back, relax, and enjoy the experience without feeling like they need to move around or adjust their position constantly. "It's really comfortable," said Jeremy. "I was able to play for hours without feeling any fatigue."
**A Compelling Combat System**
Furnace also features a compelling combat system that requires strategy and skill. Players must think carefully about when to attack, defend, and use special abilities like shields and diving attacks. The combat is deliberate and methodical, rather than fast-paced and action-packed. "It's not just mashing buttons," said Jeremy. "You have to actually think about it."
**A Narrative Experience**
Furnace is also designed to be a narrative-driven experience. While the game has some puzzles and challenges, its primary focus is on storytelling and exploration. Players will need to explore different environments, solve problems, and uncover the secrets of the game's world. The developers are aiming for a full 12-14 hour playtime, with a narrative arc that takes players on a journey through the game's story.
**Designing for VR**
One of the key decisions made by the developers was to design every room in the game with one camera position in mind. This means that players can sit back and enjoy the experience without feeling like they need to move around or adjust their position constantly. The cameras are placed in a way that creates a sense of immersion, drawing players into the world of Furnace.
**The Price of Comfort**
While the comfort level of Furnace is one of its standout features, it also comes at a cost. Some critics might argue that the lack of camera movement or tracking can be boring or tedious for some players. However, Jeremy believes that this trade-off is worth it for the overall experience. "I don't think if you were to move the camera around a lot and do a tracking kind of experience, it would be as comfortable," he said.
**The Developers' Vision**
Furnace was developed by a team with a clear vision for what they wanted to create. They wanted to make a game that would showcase the potential of VR technology, while also providing an engaging and immersive experience for players. With only a year to develop the game, they had to prioritize their design goals and focus on making the best possible single-player experience.
**The Rift and Furnace**
Furnace is just one part of a larger story that includes another upcoming VR game called The Rift. While details about The Rift are scarce, Jeremy hinted that it might be released alongside Furnace. With both games coming out in March 2009, players will have the chance to experience two innovative VR experiences and see how they shape the future of gaming.
**Chronos: A Zelda for VR**
Furnace also drew comparisons to a popular Nintendo franchise, Chronos. While Furnace shares some similarities with Chronos, it's clear that the developers were aiming for something unique. "It's like Zelda in VR," said Jeremy, but with its own twists and challenges.
**Backtracking: A Design Challenge**
One of the challenges faced by the developers was the need to balance exploration with pacing. They knew that backtracking could be a crutch to extend gameplay time, so they made sure to keep the game's narrative arc tight and on track. While some areas might require backtracking, Jeremy believes that this will not detract from the overall experience.
**Playtesting and Evolution**
As the developers prepare for release, they are still playtesting Furnace to ensure that it meets their standards. With ongoing tweaks and refinements, the game is sure to evolve and improve before its final release. "It's always going to be a process," said Jeremy, but he believes that the end result will be well worth the effort.
**A New Era for VR Gaming**
Furnace represents a new era in VR gaming, one where developers are pushing the boundaries of what is possible with virtual reality technology. With its innovative design and immersive gameplay, Furnace is sure to be a standout title in the world of VR gaming.