Mirage Arcane Warfare: A Unique Multiplayer Experience
The title of Mirage Arcane Warfare presents an intriguing idea - combining magic with fast-paced multiplayer gameplay, reminiscent of popular titles like Call of Duty. However, this concept doesn't quite translate to a familiar experience, making it challenging to grasp the game's mechanics and overall identity. Our time with Mirage was limited on the show floor, but we were able to get a few minutes of hands-on gameplay and discuss our initial impressions.
At its core, Mirage Arcane Warfare is about telegraphing attacks - a mechanic that allows players to gauge the type and duration of an incoming attack based on their skill and experience. This concept shines through in gameplay, even within a brief period of playtime. However, mastering this mechanic takes time and practice, which contributes to the game's steep learning curve. In contrast to more action-oriented titles like Call of Duty, Mirage requires patience and dedication to improve.
The map design in Mirage Arcane Warfare is noteworthy, particularly for fans of Team Fortress. The layout is intuitive, with clear objectives that guide players' movements and actions. Conance, or enemy tracking, seems well-implemented, making it easy to stay aware of opponents' positions and strategies. These aspects suggest a solid foundation for the game's initial builds.
Combat is where Mirage Arcane Warfare truly comes alive, with an emphasis on ranged attacks and magical abilities. Players can unleash primary attacks using left-click, block with right-click, or modify their attack trajectory by dragging the mouse in either direction to create arcs. This mechanic enables complex combos and strategies, where players must time and position their attacks carefully. Although melee capabilities are present, they seem less prominent than one might expect from a game with "Arcane Warfare" in its title.
The game's spellcasting system is a significant aspect of Mirage Arcane Warfare. Players have three spells available at the start, which can be unlocked as they progress through the game and level up their characters. These spells include teleports, ranged attacks, traps (such as proximity mines), and hook shots that allow players to pull enemies towards them. The variety and effectiveness of these spells contribute to the game's overall feel and strategy.
One potential drawback mentioned during our time with Mirage is the learning curve, which may deter some players who prefer faster-paced action. However, this isn't necessarily a negative aspect; it simply highlights the game's focus on skill and strategy. Additionally, Mirage Arcane Warfare has a slower pace compared to other first-person shooters, such as Counter-Strike or Call of Duty.
In conclusion, Mirage Arcane Warfare is an intriguing title that marries magic with fast-paced multiplayer gameplay. While its learning curve may be steep for some players, those familiar with games like Shivalry: Medieval Warfare and Chivalry will likely appreciate the game's unique take on combat and spellcasting. As the game continues to evolve and improve through updates and balance changes, it has the potential to become a standout title in the multiplayer genre.
For more information, check out links in the description below for additional coverage from PAX East 2016 or visit our Patreon page for exclusive content and behind-the-scenes insights into our gaming experiences.
"WEBVTTKind: captionsLanguage: enwe just saw torn Banner's Mirage Arcane Warfare and torn Banner previously worked on Chivalry medieval warfare and before that age of chivalry and Mirage is a take on a similar idea but with all magic so that makes it unique in some ways still a multiplayer game still got the nitty-gritty meaty battle and all of that but before getting to this content and our Hands-On Impressions all of this coverage from PAX East 2016 is brought to you by cyber power who made the fan book that we recently overclocked past 4 gigz so Mirage Arcane Warfare we had a couple minutes on it for handson and the trouble with this title is that it's not quite like something maybe like Call of Duty which is more Twitchy and you can kind of pick up and instantly are familiar with just by nature of knowing the game series so it's pretty tough to get a good Hands-On impression while on a show floor but we got some decent thoughts together between the two of us playing it and at the core of Mirage it's all about telegraphing attacks so it's this idea that if I'm doing attack against you of some kind you should be able to through skill and experience in the game look at me and judge what type of attack I'm doing how long it will take to be a threat to you and things like that and that comes through pretty well in gameplay even within a few minutes on the show floor so that is something you pick up pretty early now acting on that definitely takes a bit of time and acquired skill so that gives the game more of a skill ceiling it's got some room to grow and that also feeds into this steep learning curve so it's not something you pick up immediately as I said not like a Call of Duty game so takes a bit to pick up now in terms of the core mechanics the map design was pretty well done we liked how it was very almost Team Fortress too like in how obvious it was to go to one objective or the other it's very easy to follow the information conance was good and all of that seem to be in a pretty good place for the initial builds of the game so for combat that's where the meat of the game is it's really just a multiplayer combat game sort of a first person slasher not really a single player game at all and you've got a few main attacks so left click is your primary attack right click is block and that'll be used frequently but for variations on the primary attack you can sort of drag the mouse left or right and that'll give you an arc and that's just like in Chivalry medieval warfare you drag it left swing that way and if you drag it right right at the end of that Arc it'll go the other way and so that starts comboing attacks and is really where the skill comes in for the game but there's not a lot of melee in Mirage Arcane Warfare as the name might suggest it's more about Arcane Warfare so the Spells you got three spells in your hot bar and those change based on the class and there is progression where you can unlock different spells as you play and sort of somewhat Advance your character in a persistent fashion a lot of these characters have a spell that is a Teleport to allow them to escape from dangerous situations pretty quickly or jump into them in the case of one of the brutes and the rest of them have a mix of range spells they have traps they can lay bombs on the ground that are pretty useful as sort of proximity mines and and there's a hook shot which reminds us of one of the OverWatch characters where you can pull an enemy in towards you and all of these work pretty well the it's it's really tough to say the balance because we just didn't have enough time to talk about balance but in terms of the feel Everything feels about right the only real downsides to speak of really immediately anyway is the learning curve so it takes a bit of time to get used to and this isn't a downside so much as just a a general observation but it is a slower paced game so if you don't like those uh this is maybe about the speed of Counterstrike as opposed to Call of Duty then you would want to stay away from Mirage but overall we liked the game The Mechanics felt fairly fluid and intuitive after a little bit of time playing it and would definitely progress to a uh pretty high skilled play there is a match making mode which will help keep you in the right group for your skill level based upon your performance in matches and at the end of the day the game is basically shivalry medieval warfare with magic so if you're familiar with that game already and like it you'll probably like this one it's just more ranged and got some more High fantasy setting elements to it so check out links in the description below for more information as always post post Roll video will take you to the other coverage from PX East 2016 or patreon page thank you for watching I'll see you all next timewe just saw torn Banner's Mirage Arcane Warfare and torn Banner previously worked on Chivalry medieval warfare and before that age of chivalry and Mirage is a take on a similar idea but with all magic so that makes it unique in some ways still a multiplayer game still got the nitty-gritty meaty battle and all of that but before getting to this content and our Hands-On Impressions all of this coverage from PAX East 2016 is brought to you by cyber power who made the fan book that we recently overclocked past 4 gigz so Mirage Arcane Warfare we had a couple minutes on it for handson and the trouble with this title is that it's not quite like something maybe like Call of Duty which is more Twitchy and you can kind of pick up and instantly are familiar with just by nature of knowing the game series so it's pretty tough to get a good Hands-On impression while on a show floor but we got some decent thoughts together between the two of us playing it and at the core of Mirage it's all about telegraphing attacks so it's this idea that if I'm doing attack against you of some kind you should be able to through skill and experience in the game look at me and judge what type of attack I'm doing how long it will take to be a threat to you and things like that and that comes through pretty well in gameplay even within a few minutes on the show floor so that is something you pick up pretty early now acting on that definitely takes a bit of time and acquired skill so that gives the game more of a skill ceiling it's got some room to grow and that also feeds into this steep learning curve so it's not something you pick up immediately as I said not like a Call of Duty game so takes a bit to pick up now in terms of the core mechanics the map design was pretty well done we liked how it was very almost Team Fortress too like in how obvious it was to go to one objective or the other it's very easy to follow the information conance was good and all of that seem to be in a pretty good place for the initial builds of the game so for combat that's where the meat of the game is it's really just a multiplayer combat game sort of a first person slasher not really a single player game at all and you've got a few main attacks so left click is your primary attack right click is block and that'll be used frequently but for variations on the primary attack you can sort of drag the mouse left or right and that'll give you an arc and that's just like in Chivalry medieval warfare you drag it left swing that way and if you drag it right right at the end of that Arc it'll go the other way and so that starts comboing attacks and is really where the skill comes in for the game but there's not a lot of melee in Mirage Arcane Warfare as the name might suggest it's more about Arcane Warfare so the Spells you got three spells in your hot bar and those change based on the class and there is progression where you can unlock different spells as you play and sort of somewhat Advance your character in a persistent fashion a lot of these characters have a spell that is a Teleport to allow them to escape from dangerous situations pretty quickly or jump into them in the case of one of the brutes and the rest of them have a mix of range spells they have traps they can lay bombs on the ground that are pretty useful as sort of proximity mines and and there's a hook shot which reminds us of one of the OverWatch characters where you can pull an enemy in towards you and all of these work pretty well the it's it's really tough to say the balance because we just didn't have enough time to talk about balance but in terms of the feel Everything feels about right the only real downsides to speak of really immediately anyway is the learning curve so it takes a bit of time to get used to and this isn't a downside so much as just a a general observation but it is a slower paced game so if you don't like those uh this is maybe about the speed of Counterstrike as opposed to Call of Duty then you would want to stay away from Mirage but overall we liked the game The Mechanics felt fairly fluid and intuitive after a little bit of time playing it and would definitely progress to a uh pretty high skilled play there is a match making mode which will help keep you in the right group for your skill level based upon your performance in matches and at the end of the day the game is basically shivalry medieval warfare with magic so if you're familiar with that game already and like it you'll probably like this one it's just more ranged and got some more High fantasy setting elements to it so check out links in the description below for more information as always post post Roll video will take you to the other coverage from PX East 2016 or patreon page thank you for watching I'll see you all next time\n"