Baldur's Gate 3 GPU Benchmarks - Ultra Optimized & Bottlenecking Tests (GPU Busy)
**A Look at Baldur's Gate 3 Performance on Various GPU Architectures**
We decided to test out Baldur's Gate 3 using some eclectic graphics cards, starting with the Vega 56, RX 580, and A380 from Intel. While we could have gone even lower-end, these cards give us a good idea of how scalable this game is at different settings.
Looking at the data, it's clear that Baldur's Gate 3 is very playable on most modern GPUs. The game can run smoothly on Intel Arc cards, which hold their average performance relatively well compared to previously similar models. However, these cards are still disadvantaged against more expensive options and newer releases like AMD's Radeon RX 6600.
The GPU that stands out as a great value in this comparison is the RX 580, which remains relevant even at high settings. It's only borderline playable if you're extremely picky with your graphics quality, but it can handle lower settings to get into the 40s while still maintaining 1080p performance. On the other hand, Intel's A380 struggled in this test and wouldn't be recommended for playing Baldur's Gate 3.
We also ran tests on the RX 580 and Arc A380 at Medium settings, as there isn't much data available for these cards due to the game's high scalability. The results show that even with lower-end GPUs, the game can still run smoothly, albeit with some stuttering occasionally. Specifically, we saw average frame rates of around 37-42 FPS on Vulcan and 37-42 FPS on the RX 580 at medium settings.
**Performance Considerations for Baldur's Gate 3**
One important consideration when it comes to performance is that Baldur's Gate 3 doesn't require extremely high frame rates. In fact, the game can still run well with more modest performance, which makes it a great option for players on lower-end hardware. The game also uses FSR technology, but we didn't even bother turning it on because the GPU was already performing so well.
In terms of the type of hardware required to play Baldur's Gate 3, our tests show that modern GPUs should be more than capable of handling the game at high settings. This is especially true for players who only plan to play the game occasionally or on lower-end hardware. In fact, we found that there's a point of diminishing returns around the $600-$700 price range, where buying a higher-end GPU doesn't necessarily provide significant performance gains.
Overall, Baldur's Gate 3 is an excellent option for players on older hardware who want to enjoy this game without breaking the bank. The game runs smoothly and well on most GPUs, including more affordable options like the RX 580 and Arc A380. As we continue to explore various aspects of gaming technology, it's reassuring to see that not every game relies on upscaling to try and make up for performance deficits elsewhere.
**Conclusion**
In conclusion, Baldur's Gate 3 is a great option for players who want to enjoy this game without sacrificing too much in terms of performance. The game runs well on most modern GPUs, including more affordable options like the RX 580 and Arc A380. If you're looking for a more affordable option and don't need extreme performance, these cards should be able to handle the game at high settings.
We hope this content has been helpful to those who were interested in testing out Baldur's Gate 3 on various hardware configurations. As always, we appreciate your support and encourage you to check back soon for our next review and other gaming-related content.
"WEBVTTKind: captionsLanguage: enwe're running a simple Benchmark today it's gonna be a lot of fun this is for Baldur's Gate three we tested over 30 gpus for this one mostly because it's not that GPU intensive so we had to scale back to older stuff to see how that did this has been a wildly popular game and for good reason and after all of our star field coverage we thought we really should go back and visit Baldur's Gate 3. we kind of missed it when it first dropped and now is a good time to take a look at it the game deserves it so speaking as a long-term fan of the Forgotten Realms books from way before I started GN I am excited to jump into this I played a lot of Baldur's Gate games back in the day and so this was more of a personal interest to see how it performs than anything else but hopefully some of you benefit from the results and it helps that people seem to love the game for the most part so in this one again because Baldur's Gate 3 is so lightweight on the GPU in general we took it as an opportunity to explore a couple of things one was passed in some older cards and some eclectic ones like Vega 56 and the other really cool opportunity was exploring GPU busy some more so we talked about GPU busy as a new metric for performance reviews in an interview with Tom Peterson previously that I think we first used it in our star field coverage uh it's really interesting it's only the start for what this can do eventually in terms of unlocking deeper insights and this particular game is an interesting one to use GPU busy for because of the lightweight tasking of the GPU plus some unique issues with dx11 on Intel Arc let's get started before that this video is brought to you by montex metal dt24 base this two fan Tower cooler keeps a simple black and metal look to match most build Aesthetics and it runs a six heat pipe design with two towers and two fans for a higher performance air coolant the metal dt24 base can also accommodate taller memory modules because it cuts back the fin stack closest to the the first dim slot the metal dt24 base uses a standard mounting mechanism and is easy to install learn more at the link in the description below okay so get into this a lot of this was research we are currently in the process of overhauling our GPU and our CPU test benches with newer games Baldur's Gate was on the list for things we might phase in to replace other stuff the question was should it be in our CPU test Suite or our GPU test Suite or both and it appears like it might go in both but we might only utilize it for gpus when they're below something like a 4080 or a 7900 XT class of card and for CPUs this appears to be potentially very CPU heavy or at least it has become a GP bound early at 1080p on a high-end card so it will probably end up in our CPU Suite it's also going into our handheld gaming Suite because it's lightweight enough you can play this on decent apus these days or igps and so you're going to see it pop up in our next handheld device gaming review coming it up soon so then other than the 30 or so cards at the different three different resolutions we are also as stated using this to test drive GPU busy as a reminder for what that is in case you missed it the quick recap is it's a new insight that is granted through an open source utility a login utility and that utility is called present mod it's been around for a long time it is commonly used to log frame Time Performance in games frame times are sort of the base metric of FPS so FPS is a rate it's an abstraction away from the base metric which is time in other words how long does this Frame take to generate and appear on the screen and you can do simple calculation and convert that into FPS but originally it's time and GPU busy looks at the uh effectively the amount of time spent in each frame by the GPU doing meaningful work so the closer the GPU busy number is and frame time to the actual frame time number the total composite frame time the more GPU utilization you will have if they are distant so if GPU busy is down at one millisecond but the frame times seven milliseconds you've got six or so plus or minus a little bit milliseconds in there where the GPU is not really doing anything so maybe your CPU bound maybe your memory bound or there's a game or a driver or a frame rate cap or something like that so that's what this metric is uh as stated it's only the beginnings of the hope is that this will expand to allow us to see CPU busy or maybe memory or Cache back pressure on uh say the GPU if we are running out of memory on the card maybe these metrics will one day be able to tell us that and they should be able to it's just if it gets turned on so all right with that out of the way it's cool excuse to kind of explore that in this benchmarking let's just get right into it we're going to start with our research action research is when we try to understand how the game performs and we pick a benchmarking location that stands as sort of a heavier case scenario but not the worst case scenario so let's look at that starting with our research process our research process for a new game is actually really fun it involves play testing in various locations and getting to the know the game actually as a player we made our own character for early game testing and then we acquired a save game file from a viewer whose character goes by a hawk for later game testing so thank you to our patreon Discord member for sending us that we tested in combat in the forest zooming in closer to characters zooming all the way out we tested conversations and we tested in Baldur's Gate itself the research took place on an RTX 4060 at 1440p Ultra and we chose this card and these settings because we wanted something that was definitely GPU constrained but not so constrained that the data wouldn't really be differentiated here's the chart all of these various scenes averaged 69.5 FPS together if we look at the all average at the bottom of this chart the lows are behind but they're steady at 42 and 34. Baldur's Gate City seems to hover in the 60s although we encountered one conversation with the troll and not the kind that we'd normally see in our comments section where our frame rate dropped to 56 FPS average the other conversation was at about 60. these higher quality assets that load in during these conversations with the depth of field and other post-processing affects you sometimes get those are contributing to that reduced frame rate it looks nicer but it's not a constant part of the game the crowded Market still ran at about 67 FPS average and as for the game start area including the Mind flare scene we were in the same range as the city maybe a little higher testing in the hollow we were around 81 or 75 FPS average at the lower end and this is a significant jump and it appeared to be outside diet of the average thus far so it wouldn't make the most representative test bench site and we decided not to use it for testing combat in the wilderness had us in the 70s or so FPS also higher than Ballers Gate City itself zooming in in the wilderness dropped our frame rate by over 10 FPS you can see that here on the chart it's something that we couldn't replicate in Baldur's Gate City it was much more consistent there we think this is just related to the proximity of other character models to the camera during testing plus the Wilderness Zoom had a longer sight line before occlusion might have called the assets as for our bench course for this card it was about 65 FPS average or so and this was in Baldur's Gate where we ran down a long sight line during the earthquakes okay with the research done we can look at the comparative tested at 4K Ultra first the RTX 490 4080 and 7900 XTX establish our CPU limit even at Ultra and 4K the game just isn't loading these gpus completely they can't distinguish themselves from each other our take the way here is that we may need to introduce this game to actually our CPU review Suite not the GPU one in the near future because this could prove to be an excellent and modern CPU Benchmark title it's good for gpus but for anything that's more than say 500 and is released anytime soon it's maybe not enough load the RTX 470ti is the first that meaningfully falls below our ceiling so that'll act as the first uncapped result let's start with the most recent cards the 7800 XT is 63 FPS average has it about tied with the RTX 4070 although behind in one percent lows this is a good position for the 7800 XT considering the 4070s price and the 6800 XT though as we saw at our 7800 XT review manages to outperform the newer card by 7.6 percent it's still proving the better value between the two as for this 7700 XT that one leads the 3070 Fe marginally again with lower one percent lows and that leaves the 6700 XT by 23 percent Intel is where this gets interesting Intel had some significant issues with dx11 in this game if you're using Arc we'd recommend you switch from dx11 to Vulcan we defaulted the dx11 for our testing and that's because we didn't generally see meaningful change on Nvidia or AMD in most cases and it's the default game API so we think most people will be using it but with Intel it's a gameplay breaking different if you have Arc and you're playing this game you really need to switch to Vulcan the a770 Le in this chart with dx11 suffered in the lows but even the average improves 13 just by moving the Vulcan let's look at a frame time chart briefly for Arc in this Frame time plot drawing the dx11 line for the a770 first we see frequent spikes to 80 to 120 milliseconds this is similar to what we saw in Ark back when it launched at least for some games intel was able to rectify this behavior in games like CS go previously and it's been re-architecting sdx11 drivers recently to try and improve the same way there so there's a chance that this can go away for now though it's a very stuttery experience with Messy frame pacing the experience is just objectively bad there are long and noticeable stutters that materialize with the X11 for Arc adding the line for Vulcan though you'll see that things really smooth out here it looks flatter than reality due to our scale but the Vulcan performance is aligned with what we'd typically see for frame time pacing it's much better there are still some spikes to around 80 milliseconds so that's not great but we've reduced to about five of them instead of multiples of that this is another fun one it's really honestly the main reason we wanted to do a fuller piece on balder's gate GPU busy this metric is one that we explained in a previous interview with Tom Peterson and then we later used it in some of our recent benchmarking efforts this chart shows the dx11 frame time plotted against the GPU busy time for in Arc we've zoomed it in so it's truncated the scale you can see that despite the frame sometimes spiking past to the scale and up to 120 milliseconds to complete the frame the GPU busy time is often around 30 milliseconds that tells us that for 30 out of 120 milliseconds the GPU is the busy part which means the remainder of that time it's not the thing that's holding us up we're not limited by literally the GPU hardware and we also know that we're not CPU bound because we know those numbers too from other parts so we're left with a few possible assumptions our strongest one is that it might be that we're getting sent to system memory due to a GPU vram utilization issue likely caused by drivers briefly back to the 4K Ultra chart most cards in the last few years can run this game above 40 FPS even at a high resolution and Max settings but we have even more tested at lower resolutions moving to 1440p ultra the ceiling remains about 90 to 95 FPS average Peak or or anything in the 80 to 90 FPS range once we do multiple runs and average all of them we can ignore those cards at the very top just know that a 7700 XT or a 3070 and up are encountering our CPU bind at 1440p Ultra this game isn't that heavy and yes we are planning to update the GPU bench platform soon as well but that'll come with the 14th gen even though 3060 TI here manages 80 FPS which is more than high enough for a game like baller's gate turning our attention to lower end cards the four seems to be about the GTX 1070 for what we've tested if your target is 40 FPS or better by modern standards that's a low floor any upper mid-range or high-end card released soon really the last eight years or so should have no trouble playing this game at a good frame rate even at 1440p with higher settings for relative scaling Arc still struggles compared to cheaper alternatives the RX 7600 around 250 these days is outperforming the a750 on Vulcan slightly while having generally more reliable drivers overall nvidia's 4060 offers two and a half percent more performance than the 7600 so in this game it's not strong enough to justify its cost you'd find that maybe in other games but not here let's move to the big chart now we're on to 1080p Ultra where we have a lot of older cards and lower end cards to point out a couple of eclectic offerings here we have Vega 56 the RX 580 the A380 from Intel and the GTX 1060. we could have gone even lower end and looking at the data now this game is even going to be playable on igps that are modern but in terms of discrete gpus this gives you a pretty good idea that yes this game is very scalable on most cards at these settings the Intel Arc cards hold a good average compared to previously and much more agreeable lows but they are still disadvantaged against their peers here they're playable though comparatively the value just isn't good the RX 6600 equals the more expensive a770 the GTX 1060 remains relevant here as well with the 41 FPS Baseline which is fine for this game it's not like it's an FPS lowering settings would boost it more obviously the RX 580 is also borderline depending on how picky you are you could drop settings and get it into the 40s while staying at 1080p but it's doing okay Intel's A380 struggled we wouldn't recommend it for this game in general but it could be made to work and finally we ran the RX 580 and Arc A380 at Medium as well there's not much on this chart since the game is so widely playable you could play it on Modern igps and apus without much trouble they 380 on Vulcan and the rx-580 hover at around 37 to 42 FPS average at medium so wrapping this up this is very playable on just about any discrete GPU that's been made of any mid-range or especially high-end tier in the last five years and going back about eight years if the card was on the higher end originally like say a GTX 1070 D it still can play this game especially because Baldur's Gate doesn't need something like 60 FPS it's a turn-based game for the most part and even then it's me with some stuttering occasionally it's playable at lower frame rates and so this one in particular it seems like a lot of people would probably be just fine at 40 FPS or something you don't need to shoot for those FPS gaming numbers and for Performance Based on what we're seeing here modern igps really should be no problem with this and we kind of know that we're not including the numbers in this because it's part of a bigger content piece but coming up soon in our next handheld gaming device review which is actually getting finalized as I'm hosting this we will have Ballers getting there as well so if this game interests you you should check back so you know no the graphics are not particularly mind-blowing but subjectively speaking they seem pretty good for the type of game that this is for the focus it has and for what it's trying to do and it runs extremely well and because of that it means that this is a very accessible game on a lot of different platforms a lot of different hardware and that is probably a a sigh of relief for a lot of people who've seen how the Starfield launch went over so in the very least this gives us some hope that not every game is going to heavily lean on upscaling technology in the future to try and make up for performance deficits elsewhere FSR is in the game but we didn't even turn it on because it it's too performant already it's already difficult to tell high-end cards apart at 4K so that's it for this one it was fun for us to work on uh hopefully for those of you who are on older Hardware this is helpful to you so you can figure out what might make sense to jump to if this is your primary game you can see there's kind of a limit easy diminishing returns at like say the 600 700 price classes these days where if you're only really going to play this you don't need to buy up to a 4080 or something or a 700 XT you can go much cheaper than that and get basically all the performance you'll ever want for Ballers gate 3. so that's it thanks for watching we had fun with this it's nice to do shorter or simpler videos sometimes and we'll be back soon with some more so check back for that subscribe as always and head over to store.gamersaccess.net because for the next couple weeks we're giving away 10 of our store product Revenue to cat handles which is a local cat shelter we've supported them a lot in the past we're happy to do it again because they wanted to raise some money for a move that they're doing right now to a new location and we said we'd be happy to help out with that so head over to store.gamersexis.net if you'd like to participate thank you for watching we'll see you all next timewe're running a simple Benchmark today it's gonna be a lot of fun this is for Baldur's Gate three we tested over 30 gpus for this one mostly because it's not that GPU intensive so we had to scale back to older stuff to see how that did this has been a wildly popular game and for good reason and after all of our star field coverage we thought we really should go back and visit Baldur's Gate 3. we kind of missed it when it first dropped and now is a good time to take a look at it the game deserves it so speaking as a long-term fan of the Forgotten Realms books from way before I started GN I am excited to jump into this I played a lot of Baldur's Gate games back in the day and so this was more of a personal interest to see how it performs than anything else but hopefully some of you benefit from the results and it helps that people seem to love the game for the most part so in this one again because Baldur's Gate 3 is so lightweight on the GPU in general we took it as an opportunity to explore a couple of things one was passed in some older cards and some eclectic ones like Vega 56 and the other really cool opportunity was exploring GPU busy some more so we talked about GPU busy as a new metric for performance reviews in an interview with Tom Peterson previously that I think we first used it in our star field coverage uh it's really interesting it's only the start for what this can do eventually in terms of unlocking deeper insights and this particular game is an interesting one to use GPU busy for because of the lightweight tasking of the GPU plus some unique issues with dx11 on Intel Arc let's get started before that this video is brought to you by montex metal dt24 base this two fan Tower cooler keeps a simple black and metal look to match most build Aesthetics and it runs a six heat pipe design with two towers and two fans for a higher performance air coolant the metal dt24 base can also accommodate taller memory modules because it cuts back the fin stack closest to the the first dim slot the metal dt24 base uses a standard mounting mechanism and is easy to install learn more at the link in the description below okay so get into this a lot of this was research we are currently in the process of overhauling our GPU and our CPU test benches with newer games Baldur's Gate was on the list for things we might phase in to replace other stuff the question was should it be in our CPU test Suite or our GPU test Suite or both and it appears like it might go in both but we might only utilize it for gpus when they're below something like a 4080 or a 7900 XT class of card and for CPUs this appears to be potentially very CPU heavy or at least it has become a GP bound early at 1080p on a high-end card so it will probably end up in our CPU Suite it's also going into our handheld gaming Suite because it's lightweight enough you can play this on decent apus these days or igps and so you're going to see it pop up in our next handheld device gaming review coming it up soon so then other than the 30 or so cards at the different three different resolutions we are also as stated using this to test drive GPU busy as a reminder for what that is in case you missed it the quick recap is it's a new insight that is granted through an open source utility a login utility and that utility is called present mod it's been around for a long time it is commonly used to log frame Time Performance in games frame times are sort of the base metric of FPS so FPS is a rate it's an abstraction away from the base metric which is time in other words how long does this Frame take to generate and appear on the screen and you can do simple calculation and convert that into FPS but originally it's time and GPU busy looks at the uh effectively the amount of time spent in each frame by the GPU doing meaningful work so the closer the GPU busy number is and frame time to the actual frame time number the total composite frame time the more GPU utilization you will have if they are distant so if GPU busy is down at one millisecond but the frame times seven milliseconds you've got six or so plus or minus a little bit milliseconds in there where the GPU is not really doing anything so maybe your CPU bound maybe your memory bound or there's a game or a driver or a frame rate cap or something like that so that's what this metric is uh as stated it's only the beginnings of the hope is that this will expand to allow us to see CPU busy or maybe memory or Cache back pressure on uh say the GPU if we are running out of memory on the card maybe these metrics will one day be able to tell us that and they should be able to it's just if it gets turned on so all right with that out of the way it's cool excuse to kind of explore that in this benchmarking let's just get right into it we're going to start with our research action research is when we try to understand how the game performs and we pick a benchmarking location that stands as sort of a heavier case scenario but not the worst case scenario so let's look at that starting with our research process our research process for a new game is actually really fun it involves play testing in various locations and getting to the know the game actually as a player we made our own character for early game testing and then we acquired a save game file from a viewer whose character goes by a hawk for later game testing so thank you to our patreon Discord member for sending us that we tested in combat in the forest zooming in closer to characters zooming all the way out we tested conversations and we tested in Baldur's Gate itself the research took place on an RTX 4060 at 1440p Ultra and we chose this card and these settings because we wanted something that was definitely GPU constrained but not so constrained that the data wouldn't really be differentiated here's the chart all of these various scenes averaged 69.5 FPS together if we look at the all average at the bottom of this chart the lows are behind but they're steady at 42 and 34. Baldur's Gate City seems to hover in the 60s although we encountered one conversation with the troll and not the kind that we'd normally see in our comments section where our frame rate dropped to 56 FPS average the other conversation was at about 60. these higher quality assets that load in during these conversations with the depth of field and other post-processing affects you sometimes get those are contributing to that reduced frame rate it looks nicer but it's not a constant part of the game the crowded Market still ran at about 67 FPS average and as for the game start area including the Mind flare scene we were in the same range as the city maybe a little higher testing in the hollow we were around 81 or 75 FPS average at the lower end and this is a significant jump and it appeared to be outside diet of the average thus far so it wouldn't make the most representative test bench site and we decided not to use it for testing combat in the wilderness had us in the 70s or so FPS also higher than Ballers Gate City itself zooming in in the wilderness dropped our frame rate by over 10 FPS you can see that here on the chart it's something that we couldn't replicate in Baldur's Gate City it was much more consistent there we think this is just related to the proximity of other character models to the camera during testing plus the Wilderness Zoom had a longer sight line before occlusion might have called the assets as for our bench course for this card it was about 65 FPS average or so and this was in Baldur's Gate where we ran down a long sight line during the earthquakes okay with the research done we can look at the comparative tested at 4K Ultra first the RTX 490 4080 and 7900 XTX establish our CPU limit even at Ultra and 4K the game just isn't loading these gpus completely they can't distinguish themselves from each other our take the way here is that we may need to introduce this game to actually our CPU review Suite not the GPU one in the near future because this could prove to be an excellent and modern CPU Benchmark title it's good for gpus but for anything that's more than say 500 and is released anytime soon it's maybe not enough load the RTX 470ti is the first that meaningfully falls below our ceiling so that'll act as the first uncapped result let's start with the most recent cards the 7800 XT is 63 FPS average has it about tied with the RTX 4070 although behind in one percent lows this is a good position for the 7800 XT considering the 4070s price and the 6800 XT though as we saw at our 7800 XT review manages to outperform the newer card by 7.6 percent it's still proving the better value between the two as for this 7700 XT that one leads the 3070 Fe marginally again with lower one percent lows and that leaves the 6700 XT by 23 percent Intel is where this gets interesting Intel had some significant issues with dx11 in this game if you're using Arc we'd recommend you switch from dx11 to Vulcan we defaulted the dx11 for our testing and that's because we didn't generally see meaningful change on Nvidia or AMD in most cases and it's the default game API so we think most people will be using it but with Intel it's a gameplay breaking different if you have Arc and you're playing this game you really need to switch to Vulcan the a770 Le in this chart with dx11 suffered in the lows but even the average improves 13 just by moving the Vulcan let's look at a frame time chart briefly for Arc in this Frame time plot drawing the dx11 line for the a770 first we see frequent spikes to 80 to 120 milliseconds this is similar to what we saw in Ark back when it launched at least for some games intel was able to rectify this behavior in games like CS go previously and it's been re-architecting sdx11 drivers recently to try and improve the same way there so there's a chance that this can go away for now though it's a very stuttery experience with Messy frame pacing the experience is just objectively bad there are long and noticeable stutters that materialize with the X11 for Arc adding the line for Vulcan though you'll see that things really smooth out here it looks flatter than reality due to our scale but the Vulcan performance is aligned with what we'd typically see for frame time pacing it's much better there are still some spikes to around 80 milliseconds so that's not great but we've reduced to about five of them instead of multiples of that this is another fun one it's really honestly the main reason we wanted to do a fuller piece on balder's gate GPU busy this metric is one that we explained in a previous interview with Tom Peterson and then we later used it in some of our recent benchmarking efforts this chart shows the dx11 frame time plotted against the GPU busy time for in Arc we've zoomed it in so it's truncated the scale you can see that despite the frame sometimes spiking past to the scale and up to 120 milliseconds to complete the frame the GPU busy time is often around 30 milliseconds that tells us that for 30 out of 120 milliseconds the GPU is the busy part which means the remainder of that time it's not the thing that's holding us up we're not limited by literally the GPU hardware and we also know that we're not CPU bound because we know those numbers too from other parts so we're left with a few possible assumptions our strongest one is that it might be that we're getting sent to system memory due to a GPU vram utilization issue likely caused by drivers briefly back to the 4K Ultra chart most cards in the last few years can run this game above 40 FPS even at a high resolution and Max settings but we have even more tested at lower resolutions moving to 1440p ultra the ceiling remains about 90 to 95 FPS average Peak or or anything in the 80 to 90 FPS range once we do multiple runs and average all of them we can ignore those cards at the very top just know that a 7700 XT or a 3070 and up are encountering our CPU bind at 1440p Ultra this game isn't that heavy and yes we are planning to update the GPU bench platform soon as well but that'll come with the 14th gen even though 3060 TI here manages 80 FPS which is more than high enough for a game like baller's gate turning our attention to lower end cards the four seems to be about the GTX 1070 for what we've tested if your target is 40 FPS or better by modern standards that's a low floor any upper mid-range or high-end card released soon really the last eight years or so should have no trouble playing this game at a good frame rate even at 1440p with higher settings for relative scaling Arc still struggles compared to cheaper alternatives the RX 7600 around 250 these days is outperforming the a750 on Vulcan slightly while having generally more reliable drivers overall nvidia's 4060 offers two and a half percent more performance than the 7600 so in this game it's not strong enough to justify its cost you'd find that maybe in other games but not here let's move to the big chart now we're on to 1080p Ultra where we have a lot of older cards and lower end cards to point out a couple of eclectic offerings here we have Vega 56 the RX 580 the A380 from Intel and the GTX 1060. we could have gone even lower end and looking at the data now this game is even going to be playable on igps that are modern but in terms of discrete gpus this gives you a pretty good idea that yes this game is very scalable on most cards at these settings the Intel Arc cards hold a good average compared to previously and much more agreeable lows but they are still disadvantaged against their peers here they're playable though comparatively the value just isn't good the RX 6600 equals the more expensive a770 the GTX 1060 remains relevant here as well with the 41 FPS Baseline which is fine for this game it's not like it's an FPS lowering settings would boost it more obviously the RX 580 is also borderline depending on how picky you are you could drop settings and get it into the 40s while staying at 1080p but it's doing okay Intel's A380 struggled we wouldn't recommend it for this game in general but it could be made to work and finally we ran the RX 580 and Arc A380 at Medium as well there's not much on this chart since the game is so widely playable you could play it on Modern igps and apus without much trouble they 380 on Vulcan and the rx-580 hover at around 37 to 42 FPS average at medium so wrapping this up this is very playable on just about any discrete GPU that's been made of any mid-range or especially high-end tier in the last five years and going back about eight years if the card was on the higher end originally like say a GTX 1070 D it still can play this game especially because Baldur's Gate doesn't need something like 60 FPS it's a turn-based game for the most part and even then it's me with some stuttering occasionally it's playable at lower frame rates and so this one in particular it seems like a lot of people would probably be just fine at 40 FPS or something you don't need to shoot for those FPS gaming numbers and for Performance Based on what we're seeing here modern igps really should be no problem with this and we kind of know that we're not including the numbers in this because it's part of a bigger content piece but coming up soon in our next handheld gaming device review which is actually getting finalized as I'm hosting this we will have Ballers getting there as well so if this game interests you you should check back so you know no the graphics are not particularly mind-blowing but subjectively speaking they seem pretty good for the type of game that this is for the focus it has and for what it's trying to do and it runs extremely well and because of that it means that this is a very accessible game on a lot of different platforms a lot of different hardware and that is probably a a sigh of relief for a lot of people who've seen how the Starfield launch went over so in the very least this gives us some hope that not every game is going to heavily lean on upscaling technology in the future to try and make up for performance deficits elsewhere FSR is in the game but we didn't even turn it on because it it's too performant already it's already difficult to tell high-end cards apart at 4K so that's it for this one it was fun for us to work on uh hopefully for those of you who are on older Hardware this is helpful to you so you can figure out what might make sense to jump to if this is your primary game you can see there's kind of a limit easy diminishing returns at like say the 600 700 price classes these days where if you're only really going to play this you don't need to buy up to a 4080 or something or a 700 XT you can go much cheaper than that and get basically all the performance you'll ever want for Ballers gate 3. so that's it thanks for watching we had fun with this it's nice to do shorter or simpler videos sometimes and we'll be back soon with some more so check back for that subscribe as always and head over to store.gamersaccess.net because for the next couple weeks we're giving away 10 of our store product Revenue to cat handles which is a local cat shelter we've supported them a lot in the past we're happy to do it again because they wanted to raise some money for a move that they're doing right now to a new location and we said we'd be happy to help out with that so head over to store.gamersexis.net if you'd like to participate thank you for watching we'll see you all next time\n"