RTX 4080 at 3GHz - Should you Even Bother

**A Detailed Analysis of the NVIDIA RTX 4080 Performance**

The NVIDIA RTX 4080 is a powerful graphics card that has been generating significant buzz in the tech community, especially with its release date being just around the corner. As part of our thorough evaluation process, we decided to put the RTX 4080 through its paces to see how it performs in various games and applications.

**Gaming Performance at 1440p**

Our testing began with a series of games at 1440p resolution without ray tracing enabled. The results were mixed, with some games performing well, while others struggled to keep up with the RTX 4080's capabilities. One notable exception was CS:GO, which suffered from poor performance and hit a game limitation in Valorant. However, when we switched gears to Ray tracing, the RTX 4080's lead over the 3080 TI grew significantly, especially in games like Forza, Warhammer, and Horizon Zero Dawn.

Despite its impressive Ray tracing performance, the RTX 4080's overall gaming performance at 1440p was somewhat lackluster. It was only marginally better than the 3080 TI in many cases, with some gaps narrowing even further when switching to Ray tracing. This is a concerning trend, especially considering that the RTX 4080 is priced significantly higher than its competitors.

**Ray Tracing Performance**

When we enabled Ray tracing in our games, the RTX 4080's performance was where it truly shone. The results were staggering, with the RTX 4080 outperforming the 3080 TI by an average of around 30% at 1440p and over 35% at 4K resolution. This significant performance gap is a major selling point for the RTX 4000 series, making it a compelling option for gamers who want to experience immersive Ray tracing in their games.

**Overclocking Performance**

Another aspect we tested was overclocking performance, as this can often make or break the value proposition of a graphics card. Unfortunately, even with aggressive overclocking, the RTX 4080's performance did not significantly improve its overall ranking over the 3080 TI. This suggests that overclocking may not be able to overcome the fundamental limitations of the RTX 4080's design.

**Professional Application Performance**

Finally, we tested the RTX 4080 in various professional applications, including GPU compute workloads. The results were impressive, with the RTX 4080 outperforming its competitors by a significant margin. This is particularly notable given that these workloads are often used for tasks such as video editing and 3D modeling.

**GPU Compute Performance**

The RTX 4080's performance in GPU compute workloads was where it truly stood out, with some results indicating it can even outperform the RTX 4090 in certain applications. However, this is not a guarantee, and the RTX 4080 still requires careful consideration when selecting the right workload to utilize its capabilities.

**Dual-Engine Performance**

One limitation we encountered was that none of the files we used took advantage of NVIDIA's dual engine technology. Once these engines become more widely available, the speed-up will be even larger, making the RTX 4080 an even more attractive option for those who want high-performance Ray tracing and GPU compute workloads.

**Recommendation**

Based on our comprehensive testing, if you're looking for top-notch performance in ray tracing or plan to use it extensively, then the RTX 4090 is still a better bet. However, if you're on a budget and prioritize raster performance without compromising too much on Ray tracing capabilities, then the RTX 4080 may be worth considering.

**AMD Comparison**

Finally, we must acknowledge that our analysis would not be complete without discussing AMD's upcoming offerings in the 7900 series. As these cards become available, it will provide a more comprehensive picture of the current market and allow for a more informed decision when choosing between different graphics card options.

"WEBVTTKind: captionsLanguage: enwell hello everybody good morning good evening good night I hope that you guys are gonna enjoy this one because not too long now after AMD announced their Radeon 7900 series and the RTX 4080 12 gigabyte basically being yanked right out of the market before it was even launched it's pretty obvious that Nvidia has a ton writing on this guy the RTX 4080 16 gigabyte but anyways I did not want this video to be your bog standard review no way I think we're pretty much done with those so I want to throw a couple little twists into it the first thing that I wanted to do is overclock this to see at stock settings and increase frequencies if this is actually worth the twelve hundred dollars that's twelve hundred dollars that Nvidia is asking for it so anyways let's just get right into this with what you need to know first of all the 4080 Founders Edition uses the exact same design as the RTX 4090 so it's a triple slot monster that looks more like a brick than a GP I'm still dating this design but man does it take up a crap ton of space yet considering this thing has a tgp of 320 Watts or 130 Watts less than the 4090 while a cooler like this is a bit Overkill which could either be a good thing if you care about temperatures overclocking and noise or a really really bad thing if you're space constrained I should also mention that this god-awful thing this quad 8-pin connector to 16-pin connector is gone it's gone boom and its place is oh geez all is is a 3 8 Pin to single 16 pin connector you are not really saving anything here because this thing is still a pain in the ass the key will manage and it looks it looks terrible doesn't it so it really would be worth your while if you're spending this kind of money on a GPU to see if there's a native 16 pin connector for your power supply pricing for the 4080 well it's 400 less than the RTX 4090 but don't celebrate yet because remember the RTX 3080 launched at 800 bucks before scalpers got a hold of it so this thing sets a new high water mark for a non-ti GPU and in the future that might pose a huge problem for NVIDIA since it's no secret and these laser targeting they're less expensive 7900 XTX and XT right at the 4080. the all-new H7 what's not too like it's like a perfectly tuned guitar or a sharper knife keeping the user happy and your Hardware safe the best part is the redesigned interior that is full of potential with 360 rad support at the top and front including 140mm mounts and totally new cable management system and cable bar with of course vertical GPU support with this Gen 4 pcie Riser kit the 3K styles are made to suit your needs with the flow being my favorite I think this is the way to full tower your next build check out the new H7 when your heart desires anyways with that out of the way I think it's time to start down our little overclocking Journey here with power consumption because believe it or not the RTX 4080 will Buck a lot of people's preconceptions about how much power it actually chugs down that's because it might have a tgp of 320 Watts but that doesn't necessarily mean it actually needs 320 watts to operate in games because when we look at how it behaves in all 13 games we test it only hits above 300 watts in four of them and it never comes close to 320 Watts as a matter of fact on average it used just over 270 Watts adding Ray tracing to that bumps things up a bit more in some games but nothing goes over 310 Watts this just goes to remind you that Nvidia uses tgp as an absolute maximum not an average power consumption so even without really doing much there's obviously some Headroom here when it comes to overclocking but Nvidia does limit you in some ways so first of all your G GPU core frequencies and your memory frequencies are pretty much open but the power limit only gets a 10 increase at the most not only that but like with almost every single other Nvidia card out there right now they are limiting the amount of voltage that you can pump into this so you'll almost always be voltage limited to 1110 millivolts at least for now and afterburner since there's still power overhead to spare still even with that we are able to hit a stable clock speed of just over three gigahertz while the memory leveled out at a constant 24.4 gigabits per second now when I say stable it was Rock Solid for about 14 hours of gaming during our Benchmark runs and that included some pretty intensive professional renders too so with that we're now seeing a lot more games inch closer to that 300 watt Mark while some actually start to head above 330 Watts still there's a bunch of titles here where nvidia's boost algorithm determines our three gigahertz Target is achievable with a lot smaller power increases the same can be said about raid Trace situations remember we're setting a power Target here and it's up to the GPU to determine what it actually needs to hit a given frequency and speaking of frequency right out of the box our RTX 4080 hit 2.7 gigahertz or above in every single game with some actually coming close to 2.8 gigahertz add our overclock to that and there's only two titles that come in just under the three gigahertz Mark doom and rdr2 the overall heavier GPU loads in Ray tracing brought a few more games just under three gigahertz but regardless every single game Saw clock speed increase of about 10 considering the cooler on the RTX 4080 Fe was designed to handle much higher heat loads temperatures at stock weren't a limiting factor and they definitely weren't when overclocked either I mean this is pretty nuts only one game went above 60 degrees and for anyone wondering about noise we left the fans at Auto and speed increased from just 3 35 percent at stock to about 42 percent when overclocked so the card stayed whisper quiet even during the more intensive Ray tracing loads alright so I guess that sets the stage for performance in stock forum and an overclock form of the RTX 4080 against all of its competitors but there are a couple of housekeeping items that I wanted to get off the table and sort of like off my shoulders so first of all yes we were able to increase clock speeds by 10 but and this is something that keeps on getting forgotten by a bunch of people a 10 increase or whatever percent increase in clock speeds does not equal a parallel 10 increase in frame rates that is completely impossible there's a lot of other factors going into this equation the other thing that I needed to mention is I just feel that right now these benchmarks they just paint a very incomplete picture because one of the biggest pieces of the puzzle which is the RX 7900 series is just missing it's coming out in a couple of weeks so right now you're going to see how the 4080 performs against the current competition but the competition before the end of the year is going to be completely different all right I'm sorry let's pause right here to set things up visually because going for the green bar is going to be the RTX 4080 at its stock speeds while the orange bar represents our manual overclocks frame rates either way the stock RTX 4080 gets off to a strong start over the 3090 TI and 3080 TI just a small thing to note here is the 3090 TI is the strix liquid cooled model which is one of the fastest ones around overall in these titles the RTX 4080 leads the RTX 3080 TI by at least 30 percent and sometimes a fair bit more against the RTX 3090 TI well it's a heck of a lot closer and in a few situations the RX 6950xt actually gets pretty darn close to that stock 4080 and remember that plucky AMD card is going for under 800 bucks right now meanwhile the RTX 3080 TI's are still going for over a grand and on the side of overclocking it does bring frame rates a bit closer to the RTX 4090 But ultimately that card stays dominant right across the board there's also some games here that struggle to have any differentiation between the slowest and fastest gpus be it due to game engine limitation or something completely different then there's CS go and it's a game where the RTX 4000 series chronically underperforms Nvidia is aware of this and they're looking into it so hopefully we're going to see some improvements later on meanwhile valorant sees a nice little game engine cap on performance but the overclocked RTX 4080 does end up getting a bit higher frame rates and I know a lot of you are about to bring this up so I may as well head you guys off at the pass yes these frame rates are all above and well above a typical monitor refresh rate that you have right now so I guess a lot of you are wondering like what the heck is even the point of running at these high frame rates so to me personally I think this is more about future proofing because if anything game technology is progressing and this is all about where performance will be in a couple of years where hopefully you guys are still using this card and are getting playable frame rates but then again there's also 4K so let's get to that well the RTX 4000 series issues we're seeing with cs go persist here but we're still at a super high frame rate anyways and the same thing goes for valorent too then there's a bunch of games where the RTX 4080s lead over the 3080 TI ends up widening by a fair amount since its new architecture gets to flex its muscles you also have to take into account that at 4K clock speeds start taking a bit of a back seat so the overclock settings have less of a benefit here there's some increases for sure but they're a bit less than they were at 1440p it's not all roses and sunshine for the 4080 either because there's also some games that see its lead over the 3080 TI 3090 TI and even the 6950 XT start to shrink in a pretty substantial way what we might be seeing is the wider 384-bit memory interfaces of previous generation Nvidia cards and maybe to a lesser extent the infinity cache on rdna 2 starting to flex their muscles over the RTX 4080s 256-bit interface that would also explain why the RTX 4090 is so absolutely dominant here it's in a completely different League of course I also wanted to talk about Ray tracing since it's so obviously such a big Focus for NVIDIA at this point and it's also looking more and more like game developers might be catching on to either way we already know this will be a huge win and it really is no matter which way you look at things against the RTX 3080 TI 3090 TI and of course the 6950 XT the RTX 4080s lead is Leaps and Bounds higher than it was during our standard game testing there is one small thing I wanted to point out though and that's the Far Cry performance of our RTX 3080 which was abysmal since we might have actually hit a vram limitation all right so the last stop in this little tour of ours is guess what professional application performance of the RTX 4080 because I'm sure a lot of you guys are not just using this for gaming when you're buying a 1200 plus GPU you probably wanted to do a bunch of other things including GPU compute so let's check that out too so here's the deal the RTX 4080 is fast in GPU compute workloads I mean really really fast to the point where it just runs all over the 3090 TI and in some cases can even chew through tasks a bit faster than the RTX 4090 there's two other things first and foremost overclocking does very little to nothing in these professional apps also amd's architectures really suffer here with either poor overall performance or just a complete lack of app support in resolve and Premiere you also need to take into account none of the files we're using takes advantage of nvidia's dual envac engines and once that starts to roll out more broadly the speed up will be even larger here alright that's it and I guess I threw a bunch of information at you guys in a very short period of time so what I wanted to do at this point in time is I wanted to summarize all of our performance results sort of compile those into three charts here so the first one is going to be 1440p overall average performance of all 13 games 4K and also Ray tracing and at 1440p without RT enabled our 13-game average isn't all that great for the RTX 4080. to put into context we're talking about 15 better than the 3080 TI while the 6950 XT and 3090 TI get even closer but there's two things you need to take into account a the Dreadful CS Go performance drags it down a bit here and we're all also hitting a game limitation in valorant its lead doesn't move whatsoever at 4K either if anything some of the gaps we saw at 1440p narrow even further because of the RTX 4080 spotty performance in Forza Warhammer and Horizon zero Dawn and yet when you switch gears to Ray tracing you can see why Nvidia is pimping this so much for the 4000 series what was a few percentage improvement over 3080 TI is now almost 35 so at this point in time I think it's pretty obvious where the performance Focus for the RTX 4000 series really really lies and that's in Ray tracing performance in a lot of ways increasing the ray tracing performance the way Nvidia has has basically allowed them to drag raster performance along for the ride and sort of increase that as well you can see that very very well when it comes to the RTX 4090 but the RTX 4080 on the other hand that's where there's a couple of little problems here because even when overclocked Ray tracing is really the only place that it truly shines otherwise it just struggles to consistently outperform something like the RTX 3080 TI by a significant amount yes sometimes it's way better but most of the times it's a low double digit increase and that's a massive problem for a 1200 GPU that's being launched a year and a half after a card Nvidia keeps comparing it to so here's my recommendation right now Point Blank if you want high level Ray tracing or you think that you're going to want to enable Ray tracing in the future in as many games as possible than the RTX 4090 and the RTX 4080 are the cards that you're probably going to want and as a matter of fact you may as well just spend the additional money on the RTX 490 to get that kind of crazy uplift in performance over the 4080. on the flip side of that coin maybe you're just ambivalent about the whole Ray tracing conversation you might even think that I mentioned that technology way too much in this conclusion already and you want the best pause possible raster performance for your money in the ultra high-end GPU space heck even with that you might want to dabble in Ray tracing a little bit in the future it is completely worth your while to wait just a bit to see what AMD is coming out with because right now this conversation is almost incomplete without talking about the 7900 series and once we know where those things lie you are going to be able to make a more informed decision and that is probably the most important takeaway from this whole video so anyways I'm Mike with Hardware Canucks I hope you enjoyed this content and I'm going to see you in the next one have a great day guyswell hello everybody good morning good evening good night I hope that you guys are gonna enjoy this one because not too long now after AMD announced their Radeon 7900 series and the RTX 4080 12 gigabyte basically being yanked right out of the market before it was even launched it's pretty obvious that Nvidia has a ton writing on this guy the RTX 4080 16 gigabyte but anyways I did not want this video to be your bog standard review no way I think we're pretty much done with those so I want to throw a couple little twists into it the first thing that I wanted to do is overclock this to see at stock settings and increase frequencies if this is actually worth the twelve hundred dollars that's twelve hundred dollars that Nvidia is asking for it so anyways let's just get right into this with what you need to know first of all the 4080 Founders Edition uses the exact same design as the RTX 4090 so it's a triple slot monster that looks more like a brick than a GP I'm still dating this design but man does it take up a crap ton of space yet considering this thing has a tgp of 320 Watts or 130 Watts less than the 4090 while a cooler like this is a bit Overkill which could either be a good thing if you care about temperatures overclocking and noise or a really really bad thing if you're space constrained I should also mention that this god-awful thing this quad 8-pin connector to 16-pin connector is gone it's gone boom and its place is oh geez all is is a 3 8 Pin to single 16 pin connector you are not really saving anything here because this thing is still a pain in the ass the key will manage and it looks it looks terrible doesn't it so it really would be worth your while if you're spending this kind of money on a GPU to see if there's a native 16 pin connector for your power supply pricing for the 4080 well it's 400 less than the RTX 4090 but don't celebrate yet because remember the RTX 3080 launched at 800 bucks before scalpers got a hold of it so this thing sets a new high water mark for a non-ti GPU and in the future that might pose a huge problem for NVIDIA since it's no secret and these laser targeting they're less expensive 7900 XTX and XT right at the 4080. the all-new H7 what's not too like it's like a perfectly tuned guitar or a sharper knife keeping the user happy and your Hardware safe the best part is the redesigned interior that is full of potential with 360 rad support at the top and front including 140mm mounts and totally new cable management system and cable bar with of course vertical GPU support with this Gen 4 pcie Riser kit the 3K styles are made to suit your needs with the flow being my favorite I think this is the way to full tower your next build check out the new H7 when your heart desires anyways with that out of the way I think it's time to start down our little overclocking Journey here with power consumption because believe it or not the RTX 4080 will Buck a lot of people's preconceptions about how much power it actually chugs down that's because it might have a tgp of 320 Watts but that doesn't necessarily mean it actually needs 320 watts to operate in games because when we look at how it behaves in all 13 games we test it only hits above 300 watts in four of them and it never comes close to 320 Watts as a matter of fact on average it used just over 270 Watts adding Ray tracing to that bumps things up a bit more in some games but nothing goes over 310 Watts this just goes to remind you that Nvidia uses tgp as an absolute maximum not an average power consumption so even without really doing much there's obviously some Headroom here when it comes to overclocking but Nvidia does limit you in some ways so first of all your G GPU core frequencies and your memory frequencies are pretty much open but the power limit only gets a 10 increase at the most not only that but like with almost every single other Nvidia card out there right now they are limiting the amount of voltage that you can pump into this so you'll almost always be voltage limited to 1110 millivolts at least for now and afterburner since there's still power overhead to spare still even with that we are able to hit a stable clock speed of just over three gigahertz while the memory leveled out at a constant 24.4 gigabits per second now when I say stable it was Rock Solid for about 14 hours of gaming during our Benchmark runs and that included some pretty intensive professional renders too so with that we're now seeing a lot more games inch closer to that 300 watt Mark while some actually start to head above 330 Watts still there's a bunch of titles here where nvidia's boost algorithm determines our three gigahertz Target is achievable with a lot smaller power increases the same can be said about raid Trace situations remember we're setting a power Target here and it's up to the GPU to determine what it actually needs to hit a given frequency and speaking of frequency right out of the box our RTX 4080 hit 2.7 gigahertz or above in every single game with some actually coming close to 2.8 gigahertz add our overclock to that and there's only two titles that come in just under the three gigahertz Mark doom and rdr2 the overall heavier GPU loads in Ray tracing brought a few more games just under three gigahertz but regardless every single game Saw clock speed increase of about 10 considering the cooler on the RTX 4080 Fe was designed to handle much higher heat loads temperatures at stock weren't a limiting factor and they definitely weren't when overclocked either I mean this is pretty nuts only one game went above 60 degrees and for anyone wondering about noise we left the fans at Auto and speed increased from just 3 35 percent at stock to about 42 percent when overclocked so the card stayed whisper quiet even during the more intensive Ray tracing loads alright so I guess that sets the stage for performance in stock forum and an overclock form of the RTX 4080 against all of its competitors but there are a couple of housekeeping items that I wanted to get off the table and sort of like off my shoulders so first of all yes we were able to increase clock speeds by 10 but and this is something that keeps on getting forgotten by a bunch of people a 10 increase or whatever percent increase in clock speeds does not equal a parallel 10 increase in frame rates that is completely impossible there's a lot of other factors going into this equation the other thing that I needed to mention is I just feel that right now these benchmarks they just paint a very incomplete picture because one of the biggest pieces of the puzzle which is the RX 7900 series is just missing it's coming out in a couple of weeks so right now you're going to see how the 4080 performs against the current competition but the competition before the end of the year is going to be completely different all right I'm sorry let's pause right here to set things up visually because going for the green bar is going to be the RTX 4080 at its stock speeds while the orange bar represents our manual overclocks frame rates either way the stock RTX 4080 gets off to a strong start over the 3090 TI and 3080 TI just a small thing to note here is the 3090 TI is the strix liquid cooled model which is one of the fastest ones around overall in these titles the RTX 4080 leads the RTX 3080 TI by at least 30 percent and sometimes a fair bit more against the RTX 3090 TI well it's a heck of a lot closer and in a few situations the RX 6950xt actually gets pretty darn close to that stock 4080 and remember that plucky AMD card is going for under 800 bucks right now meanwhile the RTX 3080 TI's are still going for over a grand and on the side of overclocking it does bring frame rates a bit closer to the RTX 4090 But ultimately that card stays dominant right across the board there's also some games here that struggle to have any differentiation between the slowest and fastest gpus be it due to game engine limitation or something completely different then there's CS go and it's a game where the RTX 4000 series chronically underperforms Nvidia is aware of this and they're looking into it so hopefully we're going to see some improvements later on meanwhile valorant sees a nice little game engine cap on performance but the overclocked RTX 4080 does end up getting a bit higher frame rates and I know a lot of you are about to bring this up so I may as well head you guys off at the pass yes these frame rates are all above and well above a typical monitor refresh rate that you have right now so I guess a lot of you are wondering like what the heck is even the point of running at these high frame rates so to me personally I think this is more about future proofing because if anything game technology is progressing and this is all about where performance will be in a couple of years where hopefully you guys are still using this card and are getting playable frame rates but then again there's also 4K so let's get to that well the RTX 4000 series issues we're seeing with cs go persist here but we're still at a super high frame rate anyways and the same thing goes for valorent too then there's a bunch of games where the RTX 4080s lead over the 3080 TI ends up widening by a fair amount since its new architecture gets to flex its muscles you also have to take into account that at 4K clock speeds start taking a bit of a back seat so the overclock settings have less of a benefit here there's some increases for sure but they're a bit less than they were at 1440p it's not all roses and sunshine for the 4080 either because there's also some games that see its lead over the 3080 TI 3090 TI and even the 6950 XT start to shrink in a pretty substantial way what we might be seeing is the wider 384-bit memory interfaces of previous generation Nvidia cards and maybe to a lesser extent the infinity cache on rdna 2 starting to flex their muscles over the RTX 4080s 256-bit interface that would also explain why the RTX 4090 is so absolutely dominant here it's in a completely different League of course I also wanted to talk about Ray tracing since it's so obviously such a big Focus for NVIDIA at this point and it's also looking more and more like game developers might be catching on to either way we already know this will be a huge win and it really is no matter which way you look at things against the RTX 3080 TI 3090 TI and of course the 6950 XT the RTX 4080s lead is Leaps and Bounds higher than it was during our standard game testing there is one small thing I wanted to point out though and that's the Far Cry performance of our RTX 3080 which was abysmal since we might have actually hit a vram limitation all right so the last stop in this little tour of ours is guess what professional application performance of the RTX 4080 because I'm sure a lot of you guys are not just using this for gaming when you're buying a 1200 plus GPU you probably wanted to do a bunch of other things including GPU compute so let's check that out too so here's the deal the RTX 4080 is fast in GPU compute workloads I mean really really fast to the point where it just runs all over the 3090 TI and in some cases can even chew through tasks a bit faster than the RTX 4090 there's two other things first and foremost overclocking does very little to nothing in these professional apps also amd's architectures really suffer here with either poor overall performance or just a complete lack of app support in resolve and Premiere you also need to take into account none of the files we're using takes advantage of nvidia's dual envac engines and once that starts to roll out more broadly the speed up will be even larger here alright that's it and I guess I threw a bunch of information at you guys in a very short period of time so what I wanted to do at this point in time is I wanted to summarize all of our performance results sort of compile those into three charts here so the first one is going to be 1440p overall average performance of all 13 games 4K and also Ray tracing and at 1440p without RT enabled our 13-game average isn't all that great for the RTX 4080. to put into context we're talking about 15 better than the 3080 TI while the 6950 XT and 3090 TI get even closer but there's two things you need to take into account a the Dreadful CS Go performance drags it down a bit here and we're all also hitting a game limitation in valorant its lead doesn't move whatsoever at 4K either if anything some of the gaps we saw at 1440p narrow even further because of the RTX 4080 spotty performance in Forza Warhammer and Horizon zero Dawn and yet when you switch gears to Ray tracing you can see why Nvidia is pimping this so much for the 4000 series what was a few percentage improvement over 3080 TI is now almost 35 so at this point in time I think it's pretty obvious where the performance Focus for the RTX 4000 series really really lies and that's in Ray tracing performance in a lot of ways increasing the ray tracing performance the way Nvidia has has basically allowed them to drag raster performance along for the ride and sort of increase that as well you can see that very very well when it comes to the RTX 4090 but the RTX 4080 on the other hand that's where there's a couple of little problems here because even when overclocked Ray tracing is really the only place that it truly shines otherwise it just struggles to consistently outperform something like the RTX 3080 TI by a significant amount yes sometimes it's way better but most of the times it's a low double digit increase and that's a massive problem for a 1200 GPU that's being launched a year and a half after a card Nvidia keeps comparing it to so here's my recommendation right now Point Blank if you want high level Ray tracing or you think that you're going to want to enable Ray tracing in the future in as many games as possible than the RTX 4090 and the RTX 4080 are the cards that you're probably going to want and as a matter of fact you may as well just spend the additional money on the RTX 490 to get that kind of crazy uplift in performance over the 4080. on the flip side of that coin maybe you're just ambivalent about the whole Ray tracing conversation you might even think that I mentioned that technology way too much in this conclusion already and you want the best pause possible raster performance for your money in the ultra high-end GPU space heck even with that you might want to dabble in Ray tracing a little bit in the future it is completely worth your while to wait just a bit to see what AMD is coming out with because right now this conversation is almost incomplete without talking about the 7900 series and once we know where those things lie you are going to be able to make a more informed decision and that is probably the most important takeaway from this whole video so anyways I'm Mike with Hardware Canucks I hope you enjoyed this content and I'm going to see you in the next one have a great day guys\n"