Creating a Product through Crowdfunding: A Risky but Rewarding Venture
To be really honest with you, I don't even remember how I found it, all the signs were like, "this should be a product that will pan out," but that really quickly changed. We treated Kickstarter as a tool to see if we wanted to get an energized group of backers who really wanted to see this new concept come to life. Even so, the campaign ended at the end of 2014, and it was mid-2018 that we finally started fulfilling the Kickstarter and pre-orders.
Hardware is notoriously hard, and fulfillment there is particularly challenging, right? There's just way more complexity to the manufacturing of a complex gadget and shipping it then there is to publishing a book or producing a board game. Creating a gadget cost a lot of money, so creators often turn to crowdfunding to raise cash. But even if they raise all the money they could have ever wanted, if they aren't fully ready to make their product, it could end up being delayed for months, years, or worst of all, it might not ship at all.
Crowdfunding companies like Kickstarter and Indiegogo are aware of this possibility and are changing their business so that supporters don't end up empty handed. But the ultimate question is who's responsible when a product doesn't ship? The founders who pitched their dream or the crowdfunding platforms that gave them the money-making tools. This is In the Making.
We were grad students together at the University of Illinois in electrical engineering, and we wanted to do a robot. I have four cats, Dave had a cat, and we were really interested in doing a product where you could launch it right now. Mouser is an anonymous cat toy that bounces back when cats knock it over; the team successfully funded the product on Kickstarter in 2014.
The terminology we kind of use is Kickstarter classic. So back when we launched the whole idea was, "Hey, here's this thing that's never gonna exist unless a bunch of people get behind it." And you set this limit that we've gotta get to this much money or we can't even build it. Okay, so let's pause for a second and run through how crowdfunding works.
There are a ton of platforms, but for the sake of this video, we're just gonna talk about the two most-known in the U.S., Kickstarter and Indiegogo. Kickstarter requires campaigns to be completely new and never seen before; creators only get to keep their cash if they reach their goal. Indiegogo, however, lets creators come over from other crowdfunding platforms, and sometimes they can keep their money even if they haven't reached their goal.
I think we originally said 18 months and this was actually I need to check, but this was the strategy, high goal, long timeline. We had really supportive backers, and it's kind of amazing, and I think there are two reasons for that. One was our communication style which we tried to be very open and we didn't give really constant updates; just seemed false because we were looking at big milestones and giving this false sense of positivity when there are unknowns.
I think the saddest part for us was the total span of our project development was 20, 25% of cat's lifespans; so when you have a thousand backers, it's gonna happen where cats pass away that were hoping to play with this. Mousr took four years to ship their product which is a really long time, but that's the risk with crowdfunding and actually, these backers are lucky they received their product at all.
Sometimes campaigns raise their cash and then disappear like iBackPack. The very first complaint that people had was "he retroactively decided to make an iBackPack 2.0" and "and at that point I was like is the 1.0 even done, like what's even going on." How do we even know that the first product was even done? Are we all getting upgraded? What's going on? So it was just a lot of uncertainty and he would go back and forth with his stories a lot.
He also added some upgrades for new backers that he wasn't going to allow for people that had already backed it, was so there was an uproar about that and it seemed like every single time there as a story that changed. People would call Doug out on it, Doug of course is the founder, and he would respond with extremely derogatory and rude comments, this is like his quote.
Doug's Experience with Crowdfunding
Doug's experience with crowdfunding highlights the challenges that creators face when trying to bring their products to life through these platforms. As a founder of iBackPack, Doug was one of the first to experience the pitfalls of crowdfunding. Despite raising a significant amount of money, he struggled to fulfill his promise and deliver a working product.
When asked about his experience, Doug seemed evasive and unsure of himself. He would often change his story or add new features without warning, which led to frustration among backers who had already paid for their products. The lack of transparency and communication from Doug only added to the problem, making it difficult for him to regain the trust of his customers.
The Impact of Crowdfunding on Creators
Doug's experience is not an isolated incident. Many creators have faced similar challenges when trying to bring their products to life through crowdfunding. The pressure to deliver a product quickly and cheaply can lead to mistakes and miscommunication, which can damage the reputation of both the creator and the platform.
Despite these challenges, many creators continue to turn to crowdfunding as a way to raise money for their projects. However, it's essential that creators understand the risks involved and take steps to mitigate them. This includes setting realistic goals, communicating clearly with backers, and being transparent about any challenges or setbacks that may arise.
The Future of Crowdfunding
As crowdfunding continues to evolve, it's likely that we'll see more platforms emerge that prioritize transparency, communication, and quality over quantity. Creators will need to adapt to these changes and find new ways to connect with their audiences and deliver high-quality products that meet their promises.
In conclusion, crowdfunding is a complex and nuanced process that requires careful planning, execution, and communication. While it can be an effective way for creators to raise money for their projects, it's essential that they understand the risks involved and take steps to mitigate them. By doing so, we can create a more sustainable and successful ecosystem for crowdfunding that benefits both creators and backers alike.
Mouser's Experience with Crowdfunding
We were grad students together at the University of Illinois in electrical engineering, and we wanted to do a robot. We had four cats, Dave had one cat, and we were really interested in doing a product where you could launch it right now. Mouser is an anonymous cat toy that bounces back when cats knock it over; our team successfully funded the product on Kickstarter in 2014.
We used Kickstarter to raise money for our project because it seemed like a great way to get feedback from potential customers and validate our idea. We set a realistic goal of raising $10,000, which we felt was achievable based on our marketing efforts and social media following.
However, after the campaign ended, we realized that we had underestimated the complexity of bringing our product to life. We had promised to deliver a working prototype within six months, but it took us four years to get everything right. The delay was frustrating for our backers, who were eagerly waiting for their products.
Despite the challenges, we're grateful for the support of our backers and the experience we gained through crowdfunding. We learned that it's essential to be realistic about timelines and costs, as well as to communicate clearly with our audience throughout the process.