Google's Move to Make AR Accessible to Everyone: The Rise and Fall of Project Tango
Just weeks after the release of the ZenFone AR, Google announced an ambitious project that would make augmented reality (AR) accessible to everyone, not just those with specialized hardware. This move marked a significant shift in the company's strategy for bringing AR capabilities to Android devices. At its core, Google's software-only AR program, dubbed "a4core," aims to provide developers with a platform to build AR apps that can run on any Android phone.
The announcement came as a surprise to many, especially considering that Google had previously invested heavily in Project Tango, a hardware-centric approach to developing AR experiences. While Tango was designed for specific devices and use cases, a4core is designed to work seamlessly on any Android device, making it an attractive option for developers who want to reach a wider audience.
So why did Google decide to abandon the Tango approach? According to industry insiders, the company realized that there were several factors working against Project Tango. Firstly, the number of consumer devices with Tango hardware was extremely low, around 0.00001%. This limited the potential market for Tango-based AR apps, making it a challenging proposition for developers who wanted to make a profit.
Another significant factor was Apple's recent announcement of AR Kit, a similar concept that aimed to bring AR capabilities to iOS devices. With both Google and Apple vying for dominance in the AR space, it became clear that creating a new platform from scratch might not be the most effective strategy. Instead, Google decided to leverage its existing resources and expertise to develop a software-only approach that could be integrated into Android devices.
From a technical standpoint, a4core builds upon the work done by Project Tango. While Tango's hardware-based approach provided accurate depth sensing and object tracking, a4core uses machine learning algorithms to achieve similar results on devices with limited or no specialized hardware. This shift in focus has allowed Google to tap into the vast market potential of Android devices, making AR more accessible to consumers worldwide.
However, there is one significant difference between a4core and Tango: accuracy and speed. Tango's infrared camera and other depth sensing technologies provide unparalleled accuracy and speed for tracking objects in space. While a4core can deliver decent results, it may not match the level of precision offered by Tango, particularly in complex scenarios like measuring large areas or navigating factory floors.
Tango's hardware-centric approach has also proven useful in B2B applications, where companies need to develop customized AR experiences for their employees or customers. The high accuracy and speed provided by Tango make it an attractive option for these use cases, which could justify the cost of specialized hardware.
In recent weeks, Google has been integrating some of the key technologies from Project Tango into a4core. While this means that developers can tap into Tango's strengths without needing to purchase specialized hardware, it also raises questions about the future of Project Tango. Did Google always plan to abandon the hardware-centric approach in favor of software-only? Or did they realize their mistake and pivot mid-stream?
One thing is certain: Google's decision to focus on a4core has sent shockwaves through the AR development community. As the company continues to refine and improve its software, we can expect to see more innovative AR experiences emerge from Android devices in the months to come.
For consumers, the real question is whether this shift will affect their purchasing decisions. With both a4core and Tango offering similar performance for simple use cases like playing tabletop games or measuring furniture, it may not be worth investing in specialized hardware just yet. As Google continues to develop and refine its software, we can expect to see more affordable options emerge that offer comparable performance to Tango.
In the end, Google's decision to pivot from Project Tango to a4core marks a significant shift in the company's strategy for bringing AR capabilities to Android devices. While Tango will likely continue to be used in B2B applications and other niche use cases, a4core has opened up new opportunities for developers and consumers alike. As we move forward, it will be exciting to see how Google continues to develop and refine its software, and how the AR community responds to this bold new approach.
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