Thinking While Moving - Deep Reinforcement Learning with Concurrent Control
# Thinking While Moving: Deep Reinforcement Learning with Concurrent Control
## Introduction
In this video, we explore the concept of reinforcement learning (RL) in the context of robotic control. The video demonstrates two robots performing tasks: one labeled "blocking" and another labeled "concurrent." The key difference between these two robots lies in how they process information and execute actions.
The blocking robot pauses its movement after each action to register the state, compute a new action, and then continues moving. This creates noticeable gaps in its motion. On the other hand, the concurrent robot executes actions continuously without stopping, resulting in fluid, uninterrupted movement. The video explains that this difference arises from how reinforcement learning is traditionally formulated versus a new approach called "thinking while moving."
## Classic Reinforcement Learning
In classic RL, there is a dichotomy between the agent and the environment. The environment sends an observation to the agent, which then decides on an action based on its policy (a function that maps states to actions). This process assumes that time is frozen during state registration, action computation, and communication between the agent and environment.
For example, in a typical RL setup like OpenAI Gym, the environment stops until it receives the next action from the agent. Once the action is received, the environment executes it instantly, changing the state and providing feedback. This process repeats, with time only moving forward when actions are executed.
The video highlights that this traditional formulation of RL does not account for the real-world dynamics where processing observations and computing actions take time. The robot on the left (blocking) exemplifies this limitation by freezing after each action to process information before executing the next one.
## Limitations of Classic RL
One major limitation of classic RL is its inability to handle concurrent processing of states and actions. In the real world, the environment does not stop while the agent processes information; instead, it continues to evolve. This discrepancy leads to issues where the agent's decisions are based on outdated information because the world has already changed by the time the agent acts.
The video illustrates this problem with an example: if the agent bases its decision on a state observed at time T but executes the action later, the environment may have changed in the meantime. This delay can lead to suboptimal or even incorrect actions, as the agent's knowledge of the world is outdated.
## New Formulation: Thinking While Moving
To address these limitations, the video introduces a new formulation of RL called "thinking while moving." In this framework, the agent processes observations and computes actions concurrently with executing them. This means that the robot can continue moving smoothly without pausing to process information after each action.
The key idea is that the robot does not freeze after an action; instead, it starts processing the next state while still executing the current action. This overlapping of tasks allows for continuous movement and more efficient interaction with the environment. The video explains that this requires a new mathematical framework that models the agent's decision-making process in a continuous time setting.
## Technical Details: Continuous Framework
The video delves into the technical aspects of the new formulation. It introduces differential equations to model how the environment changes over time based on two functions, F and G. Function F represents the deterministic part of the state transition, while G introduces stochasticity, simulating real-world unpredictability.
The reward function is also redefined in this continuous framework. Instead of discrete rewards for each action, the agent receives a continuous stream of rewards as it interacts with the environment. This shift from discrete to continuous time requires rethinking how value functions and Q-functions are calculated.
A significant concept introduced is the "Bellman operator," which is used to update the Q-function in RL. In this new framework, the Bellman operator still serves as a contraction mapping, ensuring that repeated applications of it converge to an optimal Q-function. However, the continuous nature of the problem requires adjustments to how these operators are applied.
## The Vector-to-Go Mechanism
Another important innovation discussed is the "vector-to-go" mechanism. This concept provides the agent with information about the progress of its current action when transitioning between states. For example, if the robot is moving its arm from one position to another, the vector-to-go informs it how much of the action has been completed and what remains.
This additional information allows the agent to make more informed decisions by considering the ongoing state of actions. Without this mechanism, the agent would have to infer the progress of actions through differences in states, which can be less reliable.
## Results and Experiments
The video presents experimental results from both simulated robotics and real-world robotic grasping tasks. In these experiments, the concurrent control framework shows improved performance compared to traditional blocking approaches. For instance, in a grasping task, the concurrent robot achieves 92% success rate, whereas non-blocking methods see reduced success rates.
Additionally, the video highlights that while concurrent control improves performance, it also reduces the duration of episodes. This trade-off between success and speed is worth considering depending on the specific application's requirements.
## Conclusion
The video concludes by emphasizing the potential of this new formulation of RL in enabling more efficient and fluid robotic movements. It invites viewers to explore the full paper and supplementary materials, which include diagrams, ablation studies, and additional results. The framework presented has significant implications for real-world applications where continuous interaction with dynamic environments is crucial.
By addressing the limitations of traditional RL and introducing novel concepts like concurrent processing and vector-to-go mechanisms, this research opens new possibilities for developing more sophisticated and adaptive robotic systems.