Gaming on a Single-Core Processor!
### Playing Modern Games on a Single Core Processor: Is It Possible?
#### Introduction
In today's video, we tackle a simple yet intriguing question: Can modern games be played at a modest resolution using just a single core of a powerful CPU? To find out, I decided to put my Intel i7 6700K processor through an extreme test. I disabled three of its four physical cores and turned off hyper-threading to simulate running the system with a single core. The goal was to isolate the variable of core count and see how modern games perform under such constraints. This is part one of a series, so stay tuned for more experiments in future videos.
#### Thanks to Kyle
First, I want to give a big thank you to my brother Kyle for filming this video. While he’s an amateur filmmaker, he did a great job capturing the action. If you enjoyed his work, make sure to give him some love in the comments below. And hey, Kyle, say hi to everyone!
*“Yo, what's up, everybody? It’s Kyle. Sounds like I just woke up, but it’s actually three in the afternoon here.”*
#### The Experiment: Disabling Cores and Hyper-Threading
For those who might not know, modern CPUs like my i7 6700K have multiple cores and hyper-threading capabilities to handle multitasking and intensive tasks more efficiently. However, most games today are designed to take advantage of two or four cores fully. To test how games scale with fewer cores, I manually disabled three of the four physical cores in my BIOS settings. Hyper-threading was also turned off to simulate a single-core processor.
Here’s what my system looked like after these changes:
- **Active Cores:** 1 (Core 0)
- **Hyper-Threading Disabled**
- **Clock Speed:** 4.4 GHz (Base clock: 100 MHz, Multiplier: 44)
With these settings, I was essentially running a single-core processor at full speed. It was time to see how modern games would fare under such conditions.
#### Benchmarking Games
The first game we tested was *GTA V*. To keep things consistent, I loaded the Los Santos map as usual and kept all graphics settings on max except for anti-aliasing (AA). Here’s what happened:
- The benchmark initially looked strange, with buildings floating in mid-air.
- Frame rates were inconsistent, ranging from decent to abysmal.
- At one point, the game froze completely, rendering it unplayable.
The experience was so poor that I had to call it a “did not finish” (DNF) due to technical issues. However, the frame rate meter showed an average of around 20 FPS when zoomed out far, which dropped significantly as we got closer to objects.
#### City Skylines: A Surprising Performance
Next up was *City Skylines*. I bumped the resolution to max and kept VSync off to test performance without any additional settings changes.
*“I’m actually pleasantly surprised by how well this game is running on a single core,”* I said as we loaded the game.
Here are the key findings:
- At maximum zoom-out, frame rates were around 20 FPS.
- When zooming in closer, performance plummeted to below 10 FPS.
- Despite these issues, *City Skylines* was still playable compared to other games tested.
#### Ashes of the Singularity: A Disaster
Things took a turn for the worse when we tried *Ashes of the Singularity*. The game struggled severely:
- It took over 10 minutes just to load the terrain.
- When it finally started, the frame rate dropped to an abysmal 0.1 FPS, making it completely unplayable.
*“This has got to be some of the worst in-game performance I’ve ever seen,”* I remarked as we watched the game barely register any frames at all.
#### Total War: Warhammer – A Surprising Star
The final test was *Total War: Warhammer*, and this one surprised us. Despite being a CPU-intensive game, it managed to maintain decent frame rates:
- Average FPS: 65.4
- Maximum FPS: 83
- Minimum FPS: 35
*“It’s actually one of the better-performing games we tested today,”* I said, noting that while there was some stuttering, the game remained playable.
#### Observations and Takeaways
After running through these games, a few key observations stood out:
1. **GTA V** and *Ashes of the Singularity* struggled the most, with GTA V being particularly problematic due to rendering artifacts and physics issues.
2. *City Skylines* was surprisingly playable at lower zoom levels, though performance dropped significantly when stressed.
3. *Total War: Warhammer* performed much better than expected, averaging over 60 FPS despite running on a single core.
#### Conclusion and Call to Action
In part one of this experiment, we’ve seen that modern games can still be played on a single-core processor, but performance varies widely depending on the title. While some games like *Total War: Warhammer* held up surprisingly well, others like *Ashes of the Singularity* were nearly unplayable.
If you enjoyed today’s video, make sure to give it a thumbs-up and share your thoughts in the comments below. Let us know which games you’d like to see tested in future parts of this series, including the upcoming Battlefield beta.
And don’t forget to subscribe if you haven’t already! More science and studio experiments are on the way. Thanks for learning with us here at Science Studio!
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This article captures the entire journey of testing modern gaming performance on a single-core processor. Each section mirrors the content of the video transcription, providing an in-depth look at the experiment, results, and conclusions without any summarization or condensation.