The 1GB GTX 560Ti Vs Modern Gaming

**A Look Back at the NVIDIA GeForce 560 Ti: Can it Still Run Modern Games?**

I decided to put my old dream GPU, the NVIDIA GeForce 560 Ti, through its paces and see what kind of frame rates I could get out of it. To be honest, I was a bit skeptical at first - after all, this is a card that's over 10 years old. But as I began experimenting with different settings and tweaks, I started to realize just how much potential this card has.

Reducing the resolution really did make a big difference in terms of frame rates. At 720p, I was averaging around 55 frames per second - not bad for a card that's so old. But when I reduced the resolution even further, to 50% of its native resolution, I saw an average of around 37 frames per second. Not too shabby, but it's clear that this card is still struggling with modern games.

One of the biggest issues is the lack of VRAM - 2GB just isn't enough for many modern games. This was evident when I tried to run Assassin's Creed Origins at a low resolution and setting - even with reduced scaling and other effects turned off, I couldn't get anywhere close to 60 frames per second. In fact, the game was still struggling with drops and stutters.

However, not all modern games are created equal. I was able to run Battlefield One at 720p with a mix of normal and high settings, and it averaged around 62 frames per second - which is pretty impressive for a card that's so old. And while GTA V didn't quite reach the same heights, I was still able to get around 60 frames per second at 1080p with reduced settings.

Overwatch was another game that ran smoothly on the 560 Ti - even with low settings and no scaling. In fact, I was averaging a whopping 65 frames per second across different maps - which is pretty impressive for a card of this age.

Finally, Call of Duty: Modern Warfare didn't quite live up to my expectations, but reducing the resolution to 800x600 made a huge difference. With reduced settings and anti-aliasing enabled, I was able to get an average of around 75 frames per second - which is pretty smooth for a game that's supposed to be fast-paced.

Overall, it's clear that the NVIDIA GeForce 560 Ti is still a viable option for some modern games - especially those that were released before 2014/15. With reduced settings and a bit of tweaking, it's possible to get around 60 frames per second or even higher. But for more demanding games, this card just isn't going to cut it.

That being said, I have to admit that seeing what we could do with the 560 Ti was a lot of fun. It's clear that with the right tweaking and settings, this card can still deliver smooth performance - even if it's not at the same level as more modern GPUs. And who knows? Maybe in some obscure corner of the gaming world, there are still people out there running games on this very old card.

**Conclusion**

In conclusion, while the NVIDIA GeForce 560 Ti is certainly an old card, it's clear that with the right tweaking and settings, it can still deliver smooth performance. Whether or not it's worth buying one today depends entirely on your specific needs and wants - but for those who are looking for a cheap eSports system or a budget-friendly option for a lower-resolution monitor, this card may be worth considering.

Of course, there are some caveats to keep in mind. With the lack of VRAM, this card is unlikely to run more demanding games smoothly. And while it can still handle some modern titles, the results I saw today suggest that it's not going to hold up as well as newer GPUs. Nevertheless, with a bit of tweaking and experimentation, the 560 Ti can still deliver some impressive frame rates - making it a great option for those who want a budget-friendly GPU without breaking the bank.

**Specifications**

Before we dive into the results, let's take a quick look at the specifications of the NVIDIA GeForce 560 Ti. Released in 2011, this card was one of the first GPUs to use Kepler architecture - which brought significant performance and power efficiency improvements over its predecessor. With 2GB of GDDR5 memory and 768 CUDA cores, it's clear that this card is capable of delivering some impressive frame rates.

**Experimental Settings**

When experimenting with different settings and tweaks, I found that a few key adjustments made all the difference. These included:

* Reducing the resolution to reduce the load on the GPU

* Lowering the texture quality to reduce the amount of data being processed by the card

* Increasing the game's texture bias setting to improve performance

* Turning off bloom and other effects to reduce the load on the GPU

By adjusting these settings, I was able to coax some impressive frame rates out of my old 560 Ti - even if it wasn't always a smooth ride.

"WEBVTTKind: captionsLanguage: enhello everyone and welcome to another video now this is the gtx 560 TI superclocked graphics card I'd like to thank CCO online for sending me this they are a great company who specialized in computers and components here in the UK and they also have a very nice clearance section to which is always a bonus for us budget gamers I'll leave a link to them in the description below so what sets this apart from the standard 560 TI is the EVGA overclocked it from the factory giving it an extra performance boost eliminating the need for the end-user to perform any overcooks in themselves that makes it ideal for PC builders who don't have much overclock experience and for those who want extra performance out of the box without having to mess around with clock speeds although it is a very simple practice and we will be pushing this card a bit further later on when the 250 dollar 5/6 DTI released in 2011 it was praised for its performance at the price point and it was a card I really wanted but just could not afford these days you can find them for less than 50 pounds or dollars and they can be had in a 1 gigabyte or 2 gigabyte variant 2 gigabyte would be better as of 2017 but this supercops Edition features just one gigabyte of gddr5 vram other specs include a 900 megahertz base clock up from the standard 822 as well as 384 cuda cores EVGA recommend a 500 watt PSU to power along with 30 amps on the 12 V rail and two 6-pin PCI II connectors today we'll be checking out its performance in games as well as seeing what it takes to get an older mid-range card like this to hit 60fps so let's get started first of all I let the game to choose the settings to see what sort of performance you could expect without any tweaking and for the most part the card did okay with The Witcher 3 at 1080p and the low preset we saw an average of 35 fps in and around novigrad a pretty smooth experience that reducing the resolution really improved at 720p we averaged 55 keep in mind all recording was done internally today as my capture device decided to stop working so the CPU usage is reported as a little than it should be all frame rate figures were taken when not recording though for complete accuracy but let's say you want 60fps all the time you won't settle for anything less what could you do to further improve the 5/6 DT eyes performance well first of all we overclocked the card a little more and then increase the games texture myth bias setting to 1 this can be done with the help of the hunter's config launcher that can be found at the witcher 3 nexus as you can see it gives the game a more cartoony feel but it will rarely drop below 60fps and sometimes go above and beyond 80 this 60fps stuff is just for fun of course as I'm sure a lot of you would prefer better graphical quality with slightly decreased performance especially on this older card but in the spirit of things it was time to move on to the mess that is Assassin's Creed origins see even with the lowest possible setting the game will not be playable and that's also with a reduced resolution scale of 50% one of the issues is that we are still exceeding the vram limits so let's see what we can do I don't we can achieve anywhere close to 60fps but let's see opening up the ACR ini file from your documents allows further tweaking and changing this pixel density line will reduce resolution scaling even further prepare your eyes this is almost as low as I could set things and I also use the ini file to turn off bloom and other effects we did see a 37 FPS average but that's about the only thing I could see in this newly generated 16-bit Egypt and unfortunately you won't get anywhere close to 60 FPS and in fact the game still isn't really playable in its current state due to the drops and stutters the good news is that battlefield one which defaulted to low ran very well at 720p with 62 frames per second 1080p wasn't really an option because of stutter and low frame rates but again I do believe the lacking vram plays a big part here the game requires a no further tweaks and is enjoyable on the 560 TI though the 2 gigabyte version of the card would be your best bet if you can find one the same can be said for GTA 5 which run at 60 frames per second at 1080p when not recall with a mix of normal and high settings you could drop the resolution or lower the population density and other sliders but these settings allow for a decent enough looking game and a very playable one overwatch is also a great game for the 560 Ti with the low preset and 100% scaling I saw an overall average of 65 fps across a few different maps this was also set at 1080p so there were no sacrifices made in the way of resolution and dropping things down to say 720p is probably unnecessary here finally it's the latest Cod at 720p with the default low setting as the game will run fine in open areas but confined combat will lead to low frame rates that struggle to get out of the high twenties it is playable in the 560 in some respects but and I know you probably don't want to hear this switching to 800 by 600 made a ridiculous amount of difference and saw an increased average to 75 frames per second it doesn't look good but turning on anti-aliasing would smooth some of the jagged edges out and let you remain above 60fps pretty much most of the time overall the one gig about 560 Ti will struggle in a lot of modern games it's a card that's best left to those of you who want a cheap eSports system or perhaps those of you who do have lower resolution monitors if you buy a 560 Ti in 2017 you may be disappointed though most games that released before 2014 / 15 would likely all run fine with reduced settings as you saw by the GTA 5 results it's still one of my favorite cards because it was my old dream GPU and a bit of tweaking can probably see it through the rest of the year but it seems that one of 2011 s most interesting cards is finally coming to the end of its life guys thank you very much for watching I hope you enjoyed this look back at the 560 ti as well as that seeing what we could do with it in terms of achieving the highest frame rate possible if you enjoyed it leave a like on it leave a dislike if you didn't subscribe to the channel if you haven't done so already and hopefully I'll see all of you in the next onehello everyone and welcome to another video now this is the gtx 560 TI superclocked graphics card I'd like to thank CCO online for sending me this they are a great company who specialized in computers and components here in the UK and they also have a very nice clearance section to which is always a bonus for us budget gamers I'll leave a link to them in the description below so what sets this apart from the standard 560 TI is the EVGA overclocked it from the factory giving it an extra performance boost eliminating the need for the end-user to perform any overcooks in themselves that makes it ideal for PC builders who don't have much overclock experience and for those who want extra performance out of the box without having to mess around with clock speeds although it is a very simple practice and we will be pushing this card a bit further later on when the 250 dollar 5/6 DTI released in 2011 it was praised for its performance at the price point and it was a card I really wanted but just could not afford these days you can find them for less than 50 pounds or dollars and they can be had in a 1 gigabyte or 2 gigabyte variant 2 gigabyte would be better as of 2017 but this supercops Edition features just one gigabyte of gddr5 vram other specs include a 900 megahertz base clock up from the standard 822 as well as 384 cuda cores EVGA recommend a 500 watt PSU to power along with 30 amps on the 12 V rail and two 6-pin PCI II connectors today we'll be checking out its performance in games as well as seeing what it takes to get an older mid-range card like this to hit 60fps so let's get started first of all I let the game to choose the settings to see what sort of performance you could expect without any tweaking and for the most part the card did okay with The Witcher 3 at 1080p and the low preset we saw an average of 35 fps in and around novigrad a pretty smooth experience that reducing the resolution really improved at 720p we averaged 55 keep in mind all recording was done internally today as my capture device decided to stop working so the CPU usage is reported as a little than it should be all frame rate figures were taken when not recording though for complete accuracy but let's say you want 60fps all the time you won't settle for anything less what could you do to further improve the 5/6 DT eyes performance well first of all we overclocked the card a little more and then increase the games texture myth bias setting to 1 this can be done with the help of the hunter's config launcher that can be found at the witcher 3 nexus as you can see it gives the game a more cartoony feel but it will rarely drop below 60fps and sometimes go above and beyond 80 this 60fps stuff is just for fun of course as I'm sure a lot of you would prefer better graphical quality with slightly decreased performance especially on this older card but in the spirit of things it was time to move on to the mess that is Assassin's Creed origins see even with the lowest possible setting the game will not be playable and that's also with a reduced resolution scale of 50% one of the issues is that we are still exceeding the vram limits so let's see what we can do I don't we can achieve anywhere close to 60fps but let's see opening up the ACR ini file from your documents allows further tweaking and changing this pixel density line will reduce resolution scaling even further prepare your eyes this is almost as low as I could set things and I also use the ini file to turn off bloom and other effects we did see a 37 FPS average but that's about the only thing I could see in this newly generated 16-bit Egypt and unfortunately you won't get anywhere close to 60 FPS and in fact the game still isn't really playable in its current state due to the drops and stutters the good news is that battlefield one which defaulted to low ran very well at 720p with 62 frames per second 1080p wasn't really an option because of stutter and low frame rates but again I do believe the lacking vram plays a big part here the game requires a no further tweaks and is enjoyable on the 560 TI though the 2 gigabyte version of the card would be your best bet if you can find one the same can be said for GTA 5 which run at 60 frames per second at 1080p when not recall with a mix of normal and high settings you could drop the resolution or lower the population density and other sliders but these settings allow for a decent enough looking game and a very playable one overwatch is also a great game for the 560 Ti with the low preset and 100% scaling I saw an overall average of 65 fps across a few different maps this was also set at 1080p so there were no sacrifices made in the way of resolution and dropping things down to say 720p is probably unnecessary here finally it's the latest Cod at 720p with the default low setting as the game will run fine in open areas but confined combat will lead to low frame rates that struggle to get out of the high twenties it is playable in the 560 in some respects but and I know you probably don't want to hear this switching to 800 by 600 made a ridiculous amount of difference and saw an increased average to 75 frames per second it doesn't look good but turning on anti-aliasing would smooth some of the jagged edges out and let you remain above 60fps pretty much most of the time overall the one gig about 560 Ti will struggle in a lot of modern games it's a card that's best left to those of you who want a cheap eSports system or perhaps those of you who do have lower resolution monitors if you buy a 560 Ti in 2017 you may be disappointed though most games that released before 2014 / 15 would likely all run fine with reduced settings as you saw by the GTA 5 results it's still one of my favorite cards because it was my old dream GPU and a bit of tweaking can probably see it through the rest of the year but it seems that one of 2011 s most interesting cards is finally coming to the end of its life guys thank you very much for watching I hope you enjoyed this look back at the 560 ti as well as that seeing what we could do with it in terms of achieving the highest frame rate possible if you enjoyed it leave a like on it leave a dislike if you didn't subscribe to the channel if you haven't done so already and hopefully I'll see all of you in the next one\n"