How to Make 3D Animations (Old Video - Archived)

**Getting Started with Blender**

As we begin our journey into 3D animation, it's essential to start with the basics. In this tutorial, we'll cover the fundamental steps to create a basic animation using Blender, a free and open-source 3D creation software.

**Selecting Materials**

To get started, we need to select a material for our object. To do this, we navigate to the Properties panel by clicking on the "Properties" button in the top-right corner of the screen. This will reveal various settings that allow us to tweak and customize our object's appearance. We're going to use the default settings, but feel free to experiment with advanced settings later on.

Once we have our material selected, we can drag and drop it onto the object we want to animate. A small plus sign will appear, indicating that the material has been applied. However, this is not yet rendered, so let's expand this upwards by clicking on the little arrow icon at the top of the Properties panel.

**Rendering Materials**

By expanding the material settings, we can access additional options. Clicking on the "Render" button (represented by a logo) will allow us to preview our object in its final form. We can also tweak the colors using the color wheel and adjust brightness levels as needed.

After making these adjustments, we'll render our project again to see the final result. This process may take a while, depending on the complexity of our animation. To speed up this process, we can use the "Render" button in the timeline to preview our animation frame by frame.

**Working with Keyframes**

To create an animation, we need to set keyframes for our object's properties, such as position and size. We can do this by setting the playhead to a specific frame (in this case, two seconds) and then clicking the "Record" button again. This will allow us to adjust our object's properties and set new keyframes.

For example, we can make our object grow by typing in the number of frames desired using the keyboard shortcut "F". In this case, we'll type "10" to make our object expand upwards.

**Saving and Rendering**

Once we've set our keyframes, we can preview our animation by playing it back using the play button. We can also save our project at any time by clicking the "Save" button in the top-right corner of the screen.

To render a specific animation, we'll click on the "Animation" button and select the desired frame range. This will allow us to preview our animation in its final form. To stop the rendering process, we can press the "Stop" button.

**Rendering Manager**

In addition to using the Properties panel to render our project, we can also access the Render Manager by clicking on the "Render" option in the menu bar and selecting "Show Render Manager". This will give us more control over our rendering process and allow us to manage multiple projects simultaneously.

**Advanced Rendering Options**

As we become more comfortable with Blender, we can explore advanced rendering options using the Render Manager. For example, we can use this feature to render specific scenes or open previously saved projects.

**Closing the Session**

To close the session, we'll simply press the "Stop" button in the Render Manager. We can also save any changes made during our session by clicking the "Save" button.

**Saving Projects**

As we work on different projects, it's essential to save them regularly using the "Save" button. This will allow us to retrieve and modify our previous work at any time.

**Closing the Session and Previewing Our Work**

In this tutorial, we've covered the basic steps of creating a 3D animation in Blender. We'll continue to build upon these skills in future tutorials, exploring more advanced topics such as character rigging, lighting, and camera work.

To conclude our session, let's take a moment to review what we've accomplished. We've created a simple object using a basic material and set keyframes to animate its properties. We've also explored the Render Manager and saved our project for future reference. With these fundamental skills under our belt, we're ready to tackle more complex projects in our next tutorial.

**Additional Resources**

As we move forward with 3D animation, it's essential to stay up-to-date on the latest tutorials, tips, and best practices. We'll continue to explore Blender's advanced features and share our knowledge with you through future articles.

In the meantime, feel free to experiment with the techniques covered in this tutorial. Don't be afraid to try new things or ask questions – we're here to help!

"WEBVTTKind: captionsLanguage: enhello this is hron 101010 from YouTube and part of computer clan on Computing clan.com I have a 3D animation tutorial for you today and people want to learn 3D animation because 3D animation is cool and a lot of people are picking up on computer stuff because it's been you know going along a lot lately so I'm going to teach 3D animation in a Mac OS 10 application named cheetah 3D cheetah 3D is a program for 3D animation that is free the free version lets you use every single feature of the program except savings so if you want to do saving you got to purchase the full version but just to test run it or do whatever because you can still export videos you just can't save projects you can go to download and then click on the cheetah 3D 4.7 dis image it's for Mac OS 10.4 to 10.6 so it's tiger leopard and Snow Leopard so once you have that done in your applications directory it'll appear in a cheat of 3D folder it will appear somewhere in here and then you would open it from there but I dragged it into my applications directory itself and not in this folder so I'm just going to launch it directly from here okay this is laid out in a very elegant manner just have the toolbar up here so you have your controls for adding objects and switching modes and stuff now this isn't What It Is by default to customize it you can right click in at customize toolbar and then you'll get more options hit done when you're done then here you have properties to change settings for things such as the camera here I have resolution color Shadows stuff like that in here you have the camera viewer you can rotate and pan and you can zoom using the zoom functions on your trackpad or Mouse and over here you have the camera view for like front back Left Right top bottom your perspective and camera and you have your styles for like anti-aliasing and turning the Grid on and off then down here you have the object browser which are the objects you have in your 3D animation which could be edited up here by clicking on them then you have takes to set different camera angles and stuff like that and poses is a more advanced thing and we can get into that later I don't know much about that yet but like I said it's more advanced thing down here you have your materials which is where you store your textures and stuff which we'll get into that as well then here you have your timeline where you set your key frames so I'm going to go through some pretty basic stuff we're going to make a very simple animation and model something very simple so what we're going to do is go to the polygon option in the toolbar select polygon and let's see we will select how about relief okay you can do some cool stuff with that now it gives you like this mountainy hilly type texture and that's what that looks like so if we go up here to our modes here I'm going to select scale zoom out a little bit this is the Z axis which lets you drag upwards so when you drag that upwards you make it go up like this and if you don't want to do the drag and dropping like you know dragging the cube dropping it somewhere else to adjust the size if you're more of like a technical person and you like to do it over here in the properties inspector you can do that too CU if you change it in here let's make this longer and make that wider as you can see over here it changes in real time so we're going to keep it like that rotate the camera a little bit just by using the Rotator up here make it kind of flat so now we're going to give it a kind of a a rockish like texture like a can like texture and I know it sounds a little weird but you want to use the wood material for that so in the material inspector properties thingy here click on ADD material little arrow here scroll down to Wood you have quite a few options in here and they're highly customizable you can also import your own pictures and mix colors and whatnot so we'll select wood so then you can see it shows up in here and then over in the properties inspector you have the colors here and and your basic settings and advanced settings so we're just going to use the default settings you can tweak it yourself just in the properties there so then you just take the material by dragging and dropping on the object you want and then you see the little plus sign so now as you see it turns that color and it shows up in the object browser now you're like what the heck that doesn't look like wood that looks nothing like it that's because it's not rendered yet so if you actually expand this upwards which is what we're doing then you click this little button it's the picture of the logo right here it says render render scene you want to click that to get a full preview of your animation as you can see this is what it looks like now let's tweak the colors a little bit so just click this and you get the basic color wheel brightness choose white here you get the actual render preview for the material here you don't not until you render it so we render it again and then it shows up like this you can zoom in more by scrolling or by using the focusing tools here or the magnifying glass and rotate a little bit and then click the render button again and then you get a different rendered view of your project to see previous renderings you can click this button here it says open object open Java job manager sorry did not mean to say object you render objects in the job manager so then these are ones that I've done previously for a project I was doing the Macos 10 snow leopard intro video here are some previous renderings that I've kept kept because you can save them again like if you did this a while ago this one took 5.95 seconds to render you can go up to the little hard drive icon click that and you can still save it e even works for motion video and here are some other renderings I've been doing so to close that you just close it with by pressing the button and to stop rendering a project you hit stop so if you're rendering something but you want to cancel it don't just close it hit stop because otherwise the project will be locked and it will not let you get access to there until you go back into there and another way to get to the render manager is click on the render option in the menu bar and hit show render manager and you will get the same result by getting the render manager and you can open and close the job window thingy what exactly does it call it manager Okie do all right all fantastic wrapped in plastic so now making a basic animation I'm just doing a lot of the basics here for 3D animation tutorials and then we'll go into more things in an advanced manner separately so we click on the relief thing in the object browser here and here we have the settings and now we can modify it in the timeline so click the little record button and you see you get a blue marker here and drag the play head to the end of the animation we'll say about two seconds and then click the record button after you set your key frames and your object changes whatever you want to do so right now I've set nothing so would be kind of pointless so what should we do we should make this grow so I'm going to EXP expand it going to go into here type in 10 whoa excuse me type in 10 see that was really the Y AIS to make it go up and down that's weird because usually Z is the 3D thing but anyway forgetting that mistake it's not really that important you can just change it in proper thingy so after you set the height press the record button again now you have the animation it gradually gets bigger and by taking the scroll bar here you can drag the number of frames and adjust it to what you want so you can set the timeline here and then you can have it Loop by pressing the play button so there you go now to render this video click on the little animation button here and now it'll render it frame by frame now this takes a while because it has to image each frame and put it into a sequence and you can see down here how fast it's kind of going actually because it's kind of a low resolution so once this playhead gets all the way to here the render is completed but for now let's just stop it by pressing the stop button and you can preview what we have have so far kind of got messed up but as you can see you get the idea I just didn't want to have to do the whole rendering but the thing is it works so to save a project you just click the little save button and then you give it the name or whatever and that is it for this tutorial but that is not it for all the tutorials they're going to be more coming soon because 3D animation is a really cool concept to learn and I will see you laterhello this is hron 101010 from YouTube and part of computer clan on Computing clan.com I have a 3D animation tutorial for you today and people want to learn 3D animation because 3D animation is cool and a lot of people are picking up on computer stuff because it's been you know going along a lot lately so I'm going to teach 3D animation in a Mac OS 10 application named cheetah 3D cheetah 3D is a program for 3D animation that is free the free version lets you use every single feature of the program except savings so if you want to do saving you got to purchase the full version but just to test run it or do whatever because you can still export videos you just can't save projects you can go to download and then click on the cheetah 3D 4.7 dis image it's for Mac OS 10.4 to 10.6 so it's tiger leopard and Snow Leopard so once you have that done in your applications directory it'll appear in a cheat of 3D folder it will appear somewhere in here and then you would open it from there but I dragged it into my applications directory itself and not in this folder so I'm just going to launch it directly from here okay this is laid out in a very elegant manner just have the toolbar up here so you have your controls for adding objects and switching modes and stuff now this isn't What It Is by default to customize it you can right click in at customize toolbar and then you'll get more options hit done when you're done then here you have properties to change settings for things such as the camera here I have resolution color Shadows stuff like that in here you have the camera viewer you can rotate and pan and you can zoom using the zoom functions on your trackpad or Mouse and over here you have the camera view for like front back Left Right top bottom your perspective and camera and you have your styles for like anti-aliasing and turning the Grid on and off then down here you have the object browser which are the objects you have in your 3D animation which could be edited up here by clicking on them then you have takes to set different camera angles and stuff like that and poses is a more advanced thing and we can get into that later I don't know much about that yet but like I said it's more advanced thing down here you have your materials which is where you store your textures and stuff which we'll get into that as well then here you have your timeline where you set your key frames so I'm going to go through some pretty basic stuff we're going to make a very simple animation and model something very simple so what we're going to do is go to the polygon option in the toolbar select polygon and let's see we will select how about relief okay you can do some cool stuff with that now it gives you like this mountainy hilly type texture and that's what that looks like so if we go up here to our modes here I'm going to select scale zoom out a little bit this is the Z axis which lets you drag upwards so when you drag that upwards you make it go up like this and if you don't want to do the drag and dropping like you know dragging the cube dropping it somewhere else to adjust the size if you're more of like a technical person and you like to do it over here in the properties inspector you can do that too CU if you change it in here let's make this longer and make that wider as you can see over here it changes in real time so we're going to keep it like that rotate the camera a little bit just by using the Rotator up here make it kind of flat so now we're going to give it a kind of a a rockish like texture like a can like texture and I know it sounds a little weird but you want to use the wood material for that so in the material inspector properties thingy here click on ADD material little arrow here scroll down to Wood you have quite a few options in here and they're highly customizable you can also import your own pictures and mix colors and whatnot so we'll select wood so then you can see it shows up in here and then over in the properties inspector you have the colors here and and your basic settings and advanced settings so we're just going to use the default settings you can tweak it yourself just in the properties there so then you just take the material by dragging and dropping on the object you want and then you see the little plus sign so now as you see it turns that color and it shows up in the object browser now you're like what the heck that doesn't look like wood that looks nothing like it that's because it's not rendered yet so if you actually expand this upwards which is what we're doing then you click this little button it's the picture of the logo right here it says render render scene you want to click that to get a full preview of your animation as you can see this is what it looks like now let's tweak the colors a little bit so just click this and you get the basic color wheel brightness choose white here you get the actual render preview for the material here you don't not until you render it so we render it again and then it shows up like this you can zoom in more by scrolling or by using the focusing tools here or the magnifying glass and rotate a little bit and then click the render button again and then you get a different rendered view of your project to see previous renderings you can click this button here it says open object open Java job manager sorry did not mean to say object you render objects in the job manager so then these are ones that I've done previously for a project I was doing the Macos 10 snow leopard intro video here are some previous renderings that I've kept kept because you can save them again like if you did this a while ago this one took 5.95 seconds to render you can go up to the little hard drive icon click that and you can still save it e even works for motion video and here are some other renderings I've been doing so to close that you just close it with by pressing the button and to stop rendering a project you hit stop so if you're rendering something but you want to cancel it don't just close it hit stop because otherwise the project will be locked and it will not let you get access to there until you go back into there and another way to get to the render manager is click on the render option in the menu bar and hit show render manager and you will get the same result by getting the render manager and you can open and close the job window thingy what exactly does it call it manager Okie do all right all fantastic wrapped in plastic so now making a basic animation I'm just doing a lot of the basics here for 3D animation tutorials and then we'll go into more things in an advanced manner separately so we click on the relief thing in the object browser here and here we have the settings and now we can modify it in the timeline so click the little record button and you see you get a blue marker here and drag the play head to the end of the animation we'll say about two seconds and then click the record button after you set your key frames and your object changes whatever you want to do so right now I've set nothing so would be kind of pointless so what should we do we should make this grow so I'm going to EXP expand it going to go into here type in 10 whoa excuse me type in 10 see that was really the Y AIS to make it go up and down that's weird because usually Z is the 3D thing but anyway forgetting that mistake it's not really that important you can just change it in proper thingy so after you set the height press the record button again now you have the animation it gradually gets bigger and by taking the scroll bar here you can drag the number of frames and adjust it to what you want so you can set the timeline here and then you can have it Loop by pressing the play button so there you go now to render this video click on the little animation button here and now it'll render it frame by frame now this takes a while because it has to image each frame and put it into a sequence and you can see down here how fast it's kind of going actually because it's kind of a low resolution so once this playhead gets all the way to here the render is completed but for now let's just stop it by pressing the stop button and you can preview what we have have so far kind of got messed up but as you can see you get the idea I just didn't want to have to do the whole rendering but the thing is it works so to save a project you just click the little save button and then you give it the name or whatever and that is it for this tutorial but that is not it for all the tutorials they're going to be more coming soon because 3D animation is a really cool concept to learn and I will see you later\n"