Final Fantasy XVI review _ More action, less RPG

**A Shallow RPG Experience: The Disappointments of Final Fantasy 16**

As I delved into the world of Final Fantasy 16, I couldn't help but feel that something was amiss. Despite being an action-packed game with a rich open field area to explore, the overall experience felt shallow and uninspired. One of the main issues with the game is its potion system, which seems to be more of a chore than a fun aspect of the gameplay. You can only hold four potions at a time, and even high-quality potions are limited in number, making it feel like a necessary evil rather than an enjoyable part of the experience.

Furthermore, the game's crafting system, while interesting on paper, feels underutilized and unnecessary. With thousands of crafting materials accumulated throughout the game, there is little reason to craft new gear or upgrade existing equipment, as the best gear can be purchased or upgraded with ease. This results in a large amount of materials gathering that doesn't really provide any benefits, making it feel like busy work rather than an engaging aspect of the gameplay.

The exploration of open field areas also feels underwhelming due to their dated design and lack of purpose. The fields are filled with loose enemies, but these encounters can be easily obtained through other means, such as massive boss fights. There's little incentive to explore these areas, except for the occasional optional subquest or collectible. Even then, the rewards are often minimal, consisting mainly of gold and crafting materials that are not essential to progress.

Speaking of subquests, they feel like a necessary evil in the game. Most of them involve lengthy conversations with NPCs, followed by menial tasks such as gathering resources or fighting brief boss battles. These subquests seem to be more of a way to advance the story rather than providing any meaningful rewards or gameplay experiences. The format is often templated and feels AI-generated, making each encounter feel formulaic and unengaging.

The issue with subquests is that they can quickly become tedious and feel like a chore to complete. With too much repetition and not enough variety, these tasks start to lose their appeal. This is further exacerbated by the fact that there's little reward for completing them, other than perhaps some gold or crafting materials. These resources are not essential to progress, making it hard to see the point in spending time on subquests.

The game's focus on action and spectacle feels like a missed opportunity to deliver a more immersive RPG experience. The character of Clive Rosfield is an example of this, as he struggles with his past and tries to move forward. This theme is lost amidst the game's attempts to balance action and role-playing elements, resulting in a disjointed experience that fails to engage.

**A Transition Gone Wrong**

For Square Enix, Final Fantasy 16 feels like a transitional game, trying to get players accustomed to the idea of Final Fantasy being a pure action game. While this might be a good approach for some fans, it's not necessarily the best direction for the series as a whole. The game's attempt to blend action and RPG elements results in a shallow experience that fails to deliver on its promises.

In my opinion, Square Enix needs to take cues from one of the icons in Final Fantasy 16, such as the Phoenix, to create a new vision for the series. The Phoenix represents a clean slate, a chance to start anew and explore fresh ideas. By abandoning some of the traditional RPG elements that have made Final Fantasy great, the series can focus on what truly matters: delivering engaging gameplay experiences that leave players wanting more.

Ultimately, my experience with Final Fantasy 16 was one of disappointment and frustration. While it has its moments, the game's shallow design and lackluster features hold it back from being a truly memorable RPG experience. As I reflect on my time with the game, I'm left wondering what could have been if Square Enix had taken more risks and focused on delivering a more engaging, immersive experience.