Why Unvaulting the Drum Gun was a BAD idea... (Fortnite Battle Royale)

The Drum Gun: A Critical Analysis of its Placement and Design

To be honest, I haven't really commented on the drum gun much until now. However, with the recent Vault Ian event, I feel it's time to share my thoughts on this particular aspect of the game. While I think it was a cool event overall, I have some concerns about the number of competitive players in the game.

The competitive scene is indeed very small, and if you look at the amount of champion ranked players, there are only around 30,000-40,000 in NA and EU, with a significant portion of them playing arena. This means that only a tiny percentage of the total player base participates in competitive play. As such, I believe it's essential to recognize the impact that non-arena players have on the meta.

This brings me to my main point: separating competitive and casual gameplay would be an excellent idea. What if we made the drum gun available in the regular game but not in arena? This way, we could create a distinction between these two groups of players and allow for more tailored content and balance adjustments. By doing so, we could cater to both the competitive crowd and the casual player base without creating an uneven playing field.

However, it's essential to acknowledge that this approach would require some significant changes to the game's design and mechanics. For instance, we'd need to implement different loop pools and item sets for competitive and casual gameplay. We'd also need to ensure that the items and equipment available in each branch of the game are balanced and fair for both groups.

I personally believe that this approach would be a great starting point for creating a more inclusive and diverse gaming community. By allowing players to choose between competitive and casual gameplay, we can cater to different skill levels and playstyles without compromising the overall quality of the game.

One area where I think the drum gun falls short is in its design and balance. In my opinion, it's not an ideal gun for competitive play due to its inaccurate fire pattern after a few shots. This means that it relies heavily on having a spray weapon with the drum gun to compensate for its lack of accuracy. While this may be manageable for some players, I believe it creates an unfair advantage for those who can't use their spray weapons effectively.

On the other hand, I think the 8K has its moments and is not as bad as people make it out to be. However, I don't feel it's reliable enough to be a go-to gun for competitive players due to its inconsistent fire pattern. As such, I'd recommend that players focus on more reliable guns like the SMGs or shotguns.

In conclusion, my thoughts on the drum gun placement and design are mixed. While I appreciate its unique characteristics and playstyle, I believe it needs some significant changes to make it more competitive-friendly. By separating competitive and casual gameplay and implementing different loop pools and item sets, we can create a more inclusive and diverse gaming community that caters to all skill levels and playstyles.

Reading Chat: A Skill That Requires Practice

One thing that I've noticed about myself is that I have an exceptional ability to read chat and analyze player feedback. This skill has proven invaluable in my gameplay experience, allowing me to adjust my strategy mid-game and make informed decisions based on the feedback I receive from other players. It's a unique combination of social awareness, communication skills, and analytical thinking that enables me to decipher what other players are trying to communicate through their actions.

I recall one game where my opponent was struggling to take down the enemy team. They were getting killed left and right, but they refused to admit defeat. As I watched them continue to die, I realized that they needed some advice and guidance. So, I took a moment to read chat and see what other players had to say about the situation.

To my surprise, many players had offered their own strategies for taking down enemy teams, ranging from simple suggestions like "use your ultimate" to more complex ideas like "try to flank them." I quickly realized that my opponent needed some personalized guidance, so I shared my thoughts on how to take down the enemy team using a combination of strategy and skill.

The result was nothing short of spectacular. My opponent took down the entire enemy team, earning themselves an impressive victory and a lot of recognition from their fellow players. It was a testament to the power of reading chat and adapting one's gameplay based on feedback from others.

In conclusion, my ability to read chat is a skill that requires practice and patience. By regularly engaging with other players and analyzing their actions, I've developed a keen sense of what works and what doesn't in different situations. This skill has proven invaluable in my gaming experience, allowing me to make informed decisions and improve my gameplay.

The Drum Gun: A Tricky Situation

One area where the drum gun falls short is in its Anki situation. To be honest, I don't personally like it, but I can understand why some players might find it interesting. The idea behind Anki is that you need to quickly adapt to a new strategy or playstyle to succeed in competitive gameplay.

However, when I've encountered this mechanic in my own gameplay experience, I found it to be frustrating and unfair. Whenever I'd pick up the drum gun, I felt like I was at a disadvantage compared to players who were more comfortable with it. This is because Anki relies heavily on the player's ability to quickly adapt to new situations, which can be daunting for those who aren't experienced enough.

Furthermore, I believe that Anki creates an uneven playing field between players who are familiar with the drum gun and those who aren't. Players who have spent countless hours practicing and mastering the drum gun will likely find it easier to deal with this mechanic, while those who haven't had as much experience will struggle to keep up.

In conclusion, my thoughts on Anki are mixed. While I understand why some players might find it interesting, I believe that it creates an uneven playing field between players who are familiar with the drum gun and those who aren't. As such, I think it's essential to consider this mechanic when designing gameplay mechanics and ensuring that they're fair and balanced for all players.

The Conclusion: A Call to Action

In conclusion, my thoughts on the drum gun placement and design have been a mixed bag. While I appreciate its unique characteristics and playstyle, I believe it needs some significant changes to make it more competitive-friendly.

By separating competitive and casual gameplay and implementing different loop pools and item sets, we can create a more inclusive and diverse gaming community that caters to all skill levels and playstyles. Additionally, by developing skills like reading chat and adapting to new situations, players can improve their gameplay experience and become better competitors.

I'd like to conclude this piece by calling on the game developers to take note of these suggestions and implement changes that address the concerns I've raised. By doing so, we can create a more engaging and inclusive gaming community that caters to all players.

Thank you for reading my thoughts on the drum gun placement and design.

"WEBVTTKind: captionsLanguage: enthe drum gun baby the drum gun I haven't really commented about the drum gun to be honestly I really given my opinion about the whole on vault Ian I think it was a cool event but what's going on with the fact that how many players are actually competitive players it's probably a very small minority right the competitive scene is very small there's no doubt about it if you just look at the amount of champion ranked players there's like I don't know 30,000 in na 40,000 50,000 and EU like there's not a lot of champion ranked players right it's a very very small percentage and also just in general people who really just play arena a lot he's a very very very small percentage of the total player base so why should you know the majority of players who don't play arena have a direct effect on the meta of arena like that I think this would have been a perfect time to start to start the separation of competitive and casual in the sense that what they could have done is they could have made it to where the drum gun is in the regular game but it's not in arena and then they could they could start vaulting things from arena and unbolting things in the regular game and and then you have like I know they don't want things to be too different but dude they say they don't want things to be to your friend but the things are already very different we have syphon and max 500 materials and a bunch of different things that apply only to competitive right we have all those things that apply only to those two competitive so it doesn't it's kind of weird to be like oh well we don't want you know we don't want this in that to be like we don't want our competitive game to be different in the casual game we want the casual players to be also play competitive and it's kind of say but it's not it's already not the same so might as well go one step further and start having like a different loop pool and different things for competitive versus casual doesn't have to be crazy over-the-top it just be very simple the sacrificiai read chat all the time brother all the time reading chat is something that i've got really good at chat reading skills 600 hitting with a shots why is it Oh the drum gun down buddy put it down don't know how to use this thing you don't know how to use this thing whoa I'll take the blue one right it goes all my mattes all my shields everything because this has a minigun and plays like a coward stupid trees oh my god you got up there already everyone has their own way of playing of course and I can critique just about anyone's way of playing even my own of course of course I'm not I'm not like I'm not I'm not that guy was obviously good I'm not saying it wasn't good I'm just saying one he was annoying the fight and two he played extremely in my opinion extremely defensively like almost to a fault but that's just my opinion give me that's the AEK my thoughts on the a K similar to my thoughts other people's thoughts in the a KB please while the 8k has its moments it's not a gun that is I'm going to use that it's not a gun that I would depend on first few shots are accurate enough and then after that it becomes too inaccurate it can't be used without an SMG I mean you can but it's a very unreliable gun to use without an SMG therefore it relies on you having a spray weapon with the drum gun and play the aka isn't a bad like company for the drum gun but it's not quite like where it needs to be in my opinion so it's it's tricky the Anki situation is tricky I don't I personally don't like it not in favor of it okay dude this is what happens whenever I get to build fights with people they just they go crazy and they fall to their death just like as soon as I pick high ground they immediately fail to comprehend how to make a next move and then they just jump to their death he was fine up until I took the higher I'm once I took the high ground he's just like I've lost this fight and just ended it nice nineties brother enemy spotted rather calm down comment you're going too high up someone's gonna get hurt why don't he sound like he was on my level when he wasn't dude he sounded like he was on top of me not just on my level but on top of me that's crazy I love house first we ask this to turn around and shoot like I died a stormthe drum gun baby the drum gun I haven't really commented about the drum gun to be honestly I really given my opinion about the whole on vault Ian I think it was a cool event but what's going on with the fact that how many players are actually competitive players it's probably a very small minority right the competitive scene is very small there's no doubt about it if you just look at the amount of champion ranked players there's like I don't know 30,000 in na 40,000 50,000 and EU like there's not a lot of champion ranked players right it's a very very small percentage and also just in general people who really just play arena a lot he's a very very very small percentage of the total player base so why should you know the majority of players who don't play arena have a direct effect on the meta of arena like that I think this would have been a perfect time to start to start the separation of competitive and casual in the sense that what they could have done is they could have made it to where the drum gun is in the regular game but it's not in arena and then they could they could start vaulting things from arena and unbolting things in the regular game and and then you have like I know they don't want things to be too different but dude they say they don't want things to be to your friend but the things are already very different we have syphon and max 500 materials and a bunch of different things that apply only to competitive right we have all those things that apply only to those two competitive so it doesn't it's kind of weird to be like oh well we don't want you know we don't want this in that to be like we don't want our competitive game to be different in the casual game we want the casual players to be also play competitive and it's kind of say but it's not it's already not the same so might as well go one step further and start having like a different loop pool and different things for competitive versus casual doesn't have to be crazy over-the-top it just be very simple the sacrificiai read chat all the time brother all the time reading chat is something that i've got really good at chat reading skills 600 hitting with a shots why is it Oh the drum gun down buddy put it down don't know how to use this thing you don't know how to use this thing whoa I'll take the blue one right it goes all my mattes all my shields everything because this has a minigun and plays like a coward stupid trees oh my god you got up there already everyone has their own way of playing of course and I can critique just about anyone's way of playing even my own of course of course I'm not I'm not like I'm not I'm not that guy was obviously good I'm not saying it wasn't good I'm just saying one he was annoying the fight and two he played extremely in my opinion extremely defensively like almost to a fault but that's just my opinion give me that's the AEK my thoughts on the a K similar to my thoughts other people's thoughts in the a KB please while the 8k has its moments it's not a gun that is I'm going to use that it's not a gun that I would depend on first few shots are accurate enough and then after that it becomes too inaccurate it can't be used without an SMG I mean you can but it's a very unreliable gun to use without an SMG therefore it relies on you having a spray weapon with the drum gun and play the aka isn't a bad like company for the drum gun but it's not quite like where it needs to be in my opinion so it's it's tricky the Anki situation is tricky I don't I personally don't like it not in favor of it okay dude this is what happens whenever I get to build fights with people they just they go crazy and they fall to their death just like as soon as I pick high ground they immediately fail to comprehend how to make a next move and then they just jump to their death he was fine up until I took the higher I'm once I took the high ground he's just like I've lost this fight and just ended it nice nineties brother enemy spotted rather calm down comment you're going too high up someone's gonna get hurt why don't he sound like he was on my level when he wasn't dude he sounded like he was on top of me not just on my level but on top of me that's crazy I love house first we ask this to turn around and shoot like I died a storm\n"