LGR - Alien Rampage DOS Game Review
# Alien Rampage: A Forgotten DOS Gem
## Introduction to a Lost Classic
It’s easy to overlook titles that didn’t quite make it big, but every now and then, you stumble upon a game that feels like it was born to be a classic. *Alien Rampage*, released by Softdisk in 1996, is one such gem. Developed by Apogee Software, the same minds behind the iconic Duke Nukem series, *Alien Rampage* (originally known as *Ravager*) was born from the ashes of another canceled project. While it may have been overshadowed by its siblings in the Duke Nukem universe, it carved out its own niche in the world of DOS gaming.
## A Tale of Resilience and Rebranding
The story behind *Alien Rampage* is a fascinating one. Originally conceived as *Duke Nukem Forever*, this side-scrolling platformer was in development during the mid-’90s under the guidance of Apogee veteran Keith Schuler. The project, however, faced cancellation due to shifting priorities at Apogee. Yet, its legacy lived on—its engine would later be reused for another game called *Ravager*, which also met a similar fate and was eventually picked up by Inner Circle Creations and Softdisk Publishing.
What’s particularly intriguing is the relationship between Softdisk and Apogee. The two companies had a history dating back to their collaboration on *ScubaVenture*, a game developed by Apogee to fulfill contractual obligations with id Software, allowing them to publish *Wolfenstein 3D*. It seems that despite the rocky history, Softdisk managed to pick up the pieces of *Ravager* and release it under the name *Alien Rampage*.
## The Mail-Order Mystery
One of the most unique aspects of *Alien Rampage* is its presentation. Purchasers would receive a generic yellow sleeve containing the game, along with an intro video featuring an eerie alien figure that vaguely resembles something out of a low-budget FMV (full-motion video) game. The package feels almost like a relic from another era, and it’s no surprise that many players in the past may have discarded the packaging in favor of just keeping the CD.
## A Glimpse into the Game’s World
The intro video sets the tone for the game, though its cryptic visuals and voiceover leave much to be imagined. The protagonist is an alien crash-lander on a desolate world, equipped with an array of weapons and tasked with battling even uglier aliens while navigating treacherous environments. The game’s premise is simple yet compelling: shoot, collect coins, purchase upgrades, and progress through levels.
The gameplay experience is a mix of run-and-gun action and methodical platforming. While it’s easy to dash through areas and obliterate enemies with Duke Nukem-style weaponry (including the infamous Freeze Thrower), there are moments where precision and puzzle-solving are required. The game features an array of unique mechanics, such as becoming a bat to traverse high ledges or piloting a submarine to bypass underwater hazards. These elements add depth and variety to what could otherwise be a straightforward shooter.
## A Nostalgic Throwback
The game’s art style is a throwback to the mid-’90s, with pre-rendered sprites that feel both charming and dated. The environments are eerie and atmospheric, with parallax scrolling effects that add a layer of visual depth. While these effects can sometimes hinder gameplay, they contribute to the overall immersive experience.
One notable omission is the lack of background music, which initially left players wondering if there was something wrong with their setup. Upon closer inspection, it becomes clear that *Alien Rampage* simply doesn’t have a musical score—a detail that might have been a conscious design choice or an oversight. Regardless, the absence of music doesn’t detract from the game’s overall appeal, though it would have added to the atmosphere had it been included.
## A Legacy of Unique Gameplay
While *Alien Rampage* shares some similarities with other Apogee titles like *Halloween Harry* (which was renamed *Alien Carnage*), it manages to carve out its own identity. The inclusion of friendly aliens called Morgs, who assist the player by flipping switches or serving as makeshift platforms, adds a layer of strategy and cooperation that sets it apart from other platformers of the time.
The game’s difficulty is another testament to its design philosophy. It’s no cakewalk, with challenging puzzles, unforgiving level designs, and bosses that are as memorable as they are ruthless. Despite these obstacles, the game feels rewarding, offering a sense of accomplishment that comes from mastering its mechanics and navigating its intricate levels.
## A Forgotten Treasure Waiting to Be Rediscovered
It’s unfortunate that *Alien Rampage* has faded into obscurity over the years. Its unique blend of action, puzzle-solving, and unconventional gameplay mechanics makes it a standout title in the DOS era. While finding a legitimate copy today is no easy feat, platforms like Archive.org offer a chance to experience this forgotten gem once more.
For those who do manage to track it down, *Alien Rampage* offers a glimpse into a bygone era of gaming—a time when creativity and innovation were just as important as polished visuals or catchy soundtracks. It’s a reminder that even the most overlooked titles can have their own charm and deserve a place in gaming history.
## Conclusion
In the world of DOS gaming, *Alien Rampage* stands out as a testament to the ingenuity of its developers and the unique experiences that defined an entire era. While it may not be a household name today, its legacy lives on for those willing to look beyond the mainstream and dive into the archives of forgotten gems. So, if you ever come across *Alien Rampage*, don’t hesitate to give it a try—you might just discover a hidden treasure that’s been waiting for someone to appreciate it all these years.