Top 5 Things to Expect with VR!

**The Excitement and Challenges of Virtual Reality Gaming**

As we dive into the world of virtual reality gaming, it's essential to acknowledge the incredible potential that VR technology holds. The experience is truly immersive, allowing players to step into a new dimension and explore vast virtual landscapes with unparalleled freedom. My friends and I have had some of the most unforgettable moments while playing VR games, such as roaming around our rooms like caged animals or exploring fantastical worlds with an uncanny sense of presence.

One of the key factors that makes VR gaming so compelling is its ability to offer both seated and standing experiences. However, it's crucial to note that not all VR titles are created equal, and some may lack the depth and complexity that we've come to expect from big-budget games. While many early adopters might be disappointed by the initial offerings, it's essential to remember that developers are still testing the waters with VR technology, exploring its possibilities, and learning how to harness its potential.

As you embark on your VR journey, it's vital to consider a few essential factors to ensure an optimal experience. Firstly, having ample space is crucial for free movement, as this will allow you to fully immerse yourself in the virtual world without restrictions. Secondly, many of the early VR titles may lack the kind of "bread" that we'd expect from big-budget games, such as lengthy campaigns with intricate plots and well-developed characters. However, it's essential to remember that these games are often more focused on innovative storytelling and experiential gameplay rather than following traditional AAA game structures.

**The Nitty-Gritty of VR Gaming**

When scaling your room in VR, you can expect some entanglements with the headset cables. Even though they're grouped together to form a single Mega cable, having them dangle by your feet while you fly blindly in real life is a recipe for occasional snags or tangles. To mitigate this issue, it's essential to be mindful of your surroundings and keep an eye out for any loose ends. While this might require some extra attention, it's a minor inconvenience compared to the sheer excitement and immersion that VR gaming offers.

Another challenge that you may encounter is motion sickness, which can affect even the most seasoned VR veterans. However, with high refresh rates that have become more prevalent in recent years, this issue has decreased significantly. Nevertheless, eye fatigue can still be a problem after prolonged periods of gameplay, as our eyes are accustomed to focusing on a fixed point while trying to converge or diverge towards objects that appear closer or further away. This visual mismatch can cause strain, making it essential to take breaks and adjust your playing habits accordingly.

**The Practicalities of VR Gaming**

Finally, it's essential to acknowledge the practical aspects of VR gaming, including its impact on our physical well-being. Like any immersive technology, VR can lead to a sense of fatigue, particularly when engaging in prolonged gameplay sessions or activities that require excessive movement, such as crouching, crawling, or lunging. To mitigate this issue, it's crucial to take regular breaks and prioritize your comfort.

Additionally, the headset itself may not hold up as well as you'd like, especially if you're prone to sweating during extended gaming sessions. However, many manufacturers are now offering waterproof leather foam covers that can be easily wiped down between sessions. These innovative solutions have made VR gaming more accessible and user-friendly than ever before.

**Conclusion**

In conclusion, while VR gaming presents some challenges, the experience is undeniably exhilarating. With its unparalleled freedom, immersive storytelling, and groundbreaking technology, VR has revolutionized the gaming industry. As we move forward with this exciting new frontier, it's essential to acknowledge both the triumphs and tribulations of VR gaming, from the thrill of free movement to the practicalities of headset maintenance. By understanding these aspects, you'll be better equipped to navigate the world of virtual reality gaming and fully appreciate its potential for entertainment, innovation, and adventure.

"WEBVTTKind: captionsLanguage: enwhat's up guys so with VR just now hitting the mainstream many of you are probably on the fence about early adopting the new technology and while being one of the first to experience Next Level gaming as a tantalizing Prospect since receiving my HTC Vibe about 2 weeks ago I've learned that that experience also comes with a handful of other factors that aren't quite as obvious as specs on a box so today I'm discussing the top five things you can expect when buying a VR headset at least in these early stages of its infancy so in no particular order number one on our list is designating a large space in your home for room scaling this seems like a pretty obvious point to put on this list but I found that the HTC Vibes minimum recommended room scale requirement of 5x 6 1/2 ft is way too big a compromise unless you're playing the solitary confinement simulator my current setup for example is 6X 9 ft and that barely keeps me from feeling limited so you'll want to carve out a similar space or bigger for the best possible experience if you already have a large empty room in your house to lay to rest any doubts your friends may have about your excess wealth then you're in good shape but if not just make sure that whatever's usually occupying the space can be quickly and easily cleared out when it's time to game also worth noting is that there are plenty of lunch titles that allow for a seated or standing experience however some of the best VR moments my friends and I have had so far is when roaming about my room like a caged animal likewise if you hope to make the most of your investment you're going to want the option for free movement and that means having ample space to do it in the second thing you can expect is that many of the VR titles at launch lack the kind of bread you'd expect to see in big budget games if you are expecting 10-hour long campaigns with layers of plot and character development you have to keep in mind that devs are still testing the waters with the new platform and exploring the possibilities of what VR can do not how to make the next big AAA shooter and that's not to say the first wave of VR games aren't incredibly fun and mesmerizing they're just veering more towards the indie game side of the spectrum with a splash of futuristic mind-blowing technology of course however with the amount of support that Rift and Vive devs are getting from the likes of Facebook and valve I imagine it won't be long until we're riding chocobos 20 hours deep into a virtual Final Fantasy Universe when scaling your room in VR you should also anticipate some entanglements with the headset cables even though they're grouped together to form one Mega cable having them dangle by your shuffling feet while you fly blindly in real life is a recipe for the occasional snag or two nine times out of 10 you can just chew the wires out of the way with your feet and keep on trucking but every once in a while you'll be spinning around the room like legless and with one swift motion yank the cord from the featherweight Link Box for bringing your virtual streak of Destruction to an abrupt halt until hmds go fully Wireless one day perhaps hanging the cable from a ceiling hook of some sort would be a good alternative fortunately VR motion sickness is less common today thanks to high refresh rates that have surfaced since the older devkits but that doesn't prevent eye fatigue after being jacked into your headset for prolonged periods while this is a highly subjective topic I can speak from my own experiences that after about 2 hours in the Vive my eyes start to feel a bit strained it's especially noticeable after taking the heads set off and seeing the real world again which often prompts me to cool down my eyes for a while before strapping back in there's a chance that higher resolution lenses in the future can help minimize this effect but a large cause of eye strain in VR is actually due to our eyes being focused on a fixed Point while trying to converge or diverge towards objects that appear closer or further away this visual mismatch is sure to affect some more than others but don't expect a 12-hour VR Marathon to go as easy on your eyes as with a standard monitor the last thing on this list that you can expect with VR is that much like my last colonoscopy sweat and soreness is inevitable of course this mainly applies to games that thrive off of room scaling allowing you to duck Dodge and dive your way to survival while you may clean house in a game like hover junkers or make it to wave 20 in space pirate trainer you'll look like a wet t-shirt contest gone wrong by the end of it the foam padding on the headset doesn't hold up too well either with all the VR demos at CES this year it seems the men hitting on Booth babes are no longer the greasiest things at Tech conventions since sharing your perspiration With Friends isn't the most polite or sanitary companies like VR cover offer waterproof leather foam covers that can easily be wiped down between sessions it should also be mentioned as a disclaimer that crouching crawling and lunging in VR will make your arms and legs ache the next morning like a night out drinking with Chris Brown now we can rightly assume that the list I've conjured up today isn't something HTC or Oculus would willingly display on their websites but if all this information was provided to me up front I would still purchase the Vive in a heartbeat the is so far the most compelling technology I've ever had the privilege of testing on the channel and it'll take more than a few caveat to change my mind about how awesome it truly is but let me know what you guys think about this stuff in the comments below and don't forget to toss me a like on this video If you enjoyed it before you guys go check the description below for my new bios flasher and feel free to bookmark my Amazon affiliate link and use when you buy stuff it helps me a lot as always I'm K with awesome sa Network thank you guys for watching subscribe to the channel for more Tech videos coming at you really soon and I will see you all in the next videowhat's up guys so with VR just now hitting the mainstream many of you are probably on the fence about early adopting the new technology and while being one of the first to experience Next Level gaming as a tantalizing Prospect since receiving my HTC Vibe about 2 weeks ago I've learned that that experience also comes with a handful of other factors that aren't quite as obvious as specs on a box so today I'm discussing the top five things you can expect when buying a VR headset at least in these early stages of its infancy so in no particular order number one on our list is designating a large space in your home for room scaling this seems like a pretty obvious point to put on this list but I found that the HTC Vibes minimum recommended room scale requirement of 5x 6 1/2 ft is way too big a compromise unless you're playing the solitary confinement simulator my current setup for example is 6X 9 ft and that barely keeps me from feeling limited so you'll want to carve out a similar space or bigger for the best possible experience if you already have a large empty room in your house to lay to rest any doubts your friends may have about your excess wealth then you're in good shape but if not just make sure that whatever's usually occupying the space can be quickly and easily cleared out when it's time to game also worth noting is that there are plenty of lunch titles that allow for a seated or standing experience however some of the best VR moments my friends and I have had so far is when roaming about my room like a caged animal likewise if you hope to make the most of your investment you're going to want the option for free movement and that means having ample space to do it in the second thing you can expect is that many of the VR titles at launch lack the kind of bread you'd expect to see in big budget games if you are expecting 10-hour long campaigns with layers of plot and character development you have to keep in mind that devs are still testing the waters with the new platform and exploring the possibilities of what VR can do not how to make the next big AAA shooter and that's not to say the first wave of VR games aren't incredibly fun and mesmerizing they're just veering more towards the indie game side of the spectrum with a splash of futuristic mind-blowing technology of course however with the amount of support that Rift and Vive devs are getting from the likes of Facebook and valve I imagine it won't be long until we're riding chocobos 20 hours deep into a virtual Final Fantasy Universe when scaling your room in VR you should also anticipate some entanglements with the headset cables even though they're grouped together to form one Mega cable having them dangle by your shuffling feet while you fly blindly in real life is a recipe for the occasional snag or two nine times out of 10 you can just chew the wires out of the way with your feet and keep on trucking but every once in a while you'll be spinning around the room like legless and with one swift motion yank the cord from the featherweight Link Box for bringing your virtual streak of Destruction to an abrupt halt until hmds go fully Wireless one day perhaps hanging the cable from a ceiling hook of some sort would be a good alternative fortunately VR motion sickness is less common today thanks to high refresh rates that have surfaced since the older devkits but that doesn't prevent eye fatigue after being jacked into your headset for prolonged periods while this is a highly subjective topic I can speak from my own experiences that after about 2 hours in the Vive my eyes start to feel a bit strained it's especially noticeable after taking the heads set off and seeing the real world again which often prompts me to cool down my eyes for a while before strapping back in there's a chance that higher resolution lenses in the future can help minimize this effect but a large cause of eye strain in VR is actually due to our eyes being focused on a fixed Point while trying to converge or diverge towards objects that appear closer or further away this visual mismatch is sure to affect some more than others but don't expect a 12-hour VR Marathon to go as easy on your eyes as with a standard monitor the last thing on this list that you can expect with VR is that much like my last colonoscopy sweat and soreness is inevitable of course this mainly applies to games that thrive off of room scaling allowing you to duck Dodge and dive your way to survival while you may clean house in a game like hover junkers or make it to wave 20 in space pirate trainer you'll look like a wet t-shirt contest gone wrong by the end of it the foam padding on the headset doesn't hold up too well either with all the VR demos at CES this year it seems the men hitting on Booth babes are no longer the greasiest things at Tech conventions since sharing your perspiration With Friends isn't the most polite or sanitary companies like VR cover offer waterproof leather foam covers that can easily be wiped down between sessions it should also be mentioned as a disclaimer that crouching crawling and lunging in VR will make your arms and legs ache the next morning like a night out drinking with Chris Brown now we can rightly assume that the list I've conjured up today isn't something HTC or Oculus would willingly display on their websites but if all this information was provided to me up front I would still purchase the Vive in a heartbeat the is so far the most compelling technology I've ever had the privilege of testing on the channel and it'll take more than a few caveat to change my mind about how awesome it truly is but let me know what you guys think about this stuff in the comments below and don't forget to toss me a like on this video If you enjoyed it before you guys go check the description below for my new bios flasher and feel free to bookmark my Amazon affiliate link and use when you buy stuff it helps me a lot as always I'm K with awesome sa Network thank you guys for watching subscribe to the channel for more Tech videos coming at you really soon and I will see you all in the next video\n"