The Elder Scrolls V - Skyrim Trailer Analysis - TES Break-down

**Elder Scrolls V: Skyrim - Analysis and Impressions**

The Elder Scrolls V: Skyrim has finally been released after a decade-long wait, and it's clear that Bethesda has gone back to its roots with this latest installment. The game's return to a fantasy-based setting is a welcome change from the more medieval-inspired Oblivion, and fans of the series will be thrilled to see the reintroduction of iconic creatures like giants and giant spiders.

One of the standout features of Skyrim is the attention to detail in its creation of a living world. The lumber mill, for example, is a working mill with a person operating it inside or outside, showing that the inhabitants of the town are not just waiting around for the hero to arrive. This level of realism and economy will impact the game's dynamics, as destruction of key facilities can affect the local economy and lead to the importation of goods from other towns.

The graphics in Skyrim are nothing short of stunning, with beautiful water effects, reflections on the water, and a massive waterfall that is simply awe-inspiring. The giant in question has been well-designed, with large hands to show off its stature, and the leather armor looks fantastic. Even the skulls are nicely done, fitting perfectly into the game's fantasy setting.

The town of Skyrim is also worth noting, with a wider range of buildings than in Oblivion. On the left side of the screen, we see a water mill that is similar to the lumber mill, showcasing the presence of industry and economy in the town. The NPCs have been given smarter AI, allowing them to walk around with set paths that they follow at day and night, making for more dynamic interactions.

Combat in Skyrim looks incredibly fluid, with the introduction of new combat maneuvers and mechanics. One notable example is the dual-wielding mechanic, where a character can use both a spell and a sword simultaneously. The game also features the ability to sneak up on enemies or perform acrobatic moves, similar to Oblivion's right-click combat.

As we progress through the game, it becomes clear that Skyrim is going to be a game about exploration and discovery. Whether it's sneaking around in the shadows, fighting off monsters, or exploring ancient ruins, there's no shortage of things to see and do. The combat has been improved, with new moves like finishing moves being introduced, which will likely have their own skill trees.

But what's most exciting is that these mechanics are going to be present throughout the game, allowing players to choose their own playstyle. The game is also heavily focused on the player's character becoming a hero, with the possibility of absorbing dragon power and becoming the legendary Dovahkiin. While we don't know all the details yet, it's clear that Skyrim is a game that will give players the freedom to explore and experiment.

Overall, the Elder Scrolls V: Skyrim has exceeded expectations in every way. The attention to detail, the beautiful graphics, and the improved combat mechanics make for an immersive gaming experience that fans of the series have been waiting for. If you're one of the many who have been eagerly anticipating this game, it's clear that your wait will be well worth it.

"WEBVTTKind: captionsLanguage: enthis is steve from gamersnexus.net and we are going to be analyzing the elder scrolls 5 skyrim in-game trailer so let's skip ahead to where we start seeing new elements that are not cinematic the first stuff we really start seeing is this falling snow right here the snow is dynamic it does not dynamically accumulate but it there are weather patterns that are dynamic as has been stated by todd howard so that's pretty cool that makes the game feel a lot more realistic a lot more open and it's gonna it probably will limit visibility which is also pretty cool strategic elements i wonder uh that might affect sneak which which would be pretty nice if weather actually has a gameplay mechanic effect let's continue here our hero is is going to be fighting this dragon we're going to talk about this more in a little bit but the dragon fight nothing new here he's dual wielding weapons we've already heard the mechanics will include dual wielding specifically meaning that you cannot cast spells if you have a shield and a sword in your hand you probably and i think that's what we see here you probably can do dragon shouts because this guy in the trailer clearly is doing some kind of a magical effect or shout while wielding two weapons which means that he wouldn't be able to have a spell in one so we're gonna assume that's a dragon shout okay after the shout is yelled we see the first glimpse of towns which is really really nice we see a big tower here with a waterfall in the background and it's it's a stony villa in the mountains somewhere nothing too special about that next we see animals that are walking around in the forest which it might sound stupid but is actually kind of significant because that means that you won't only be seeing monsters in the forest there will actually be small animals to make it feel more realistic and again more dynamic in the background if you look really closely at one minute and 15 seconds you can see uh what looks like a a a ruined statue with just a giant head so that that kind of adds to the elements we will be exploring and it'll just make it feel a lot more alive here we are seeing another town it the bloom on the background is beautiful there are bloom effects crisp graphics fantastic shadows and what looks like this i'm gonna say guys i'm putting money on this i'm saying this is a smithy five bucks however it might just be a torch either way you see the smoke environmental effects and some really nice bloom at one minute and 21 seconds we see the first working wood mill we've heard a lot about these lumber mills and wood cutting and all these skills we've actually i think we've only heard five skills listed say in the comments below if you know more but the lumber mill is actually pretty nice it has a guy working the mill inside or outside of it right next to it and it looks like two guys mining or cutting wood over to the right um the point is whatever they're doing they are doing something they're not just walking around waiting for you the hero to talk to them their life no longer revolves around yours their the bethesda has made the npcs appear to actually have lives of their own and the economy of towns will be based on these skills that they're operating out of so the lumber mill if it is destroyed because you fail a quest or destroyed by you this will affect the town's economy they will now have to import lumber from other towns which might increase the cost of lumber based items not that you would be using a wooden shield against a fire breathing dragon but you get the point continuing on one second at one minute and 22 mainly you see the reflection on the water of the background sky bridge kind of thing so that that just shows the water's really improved a lot this is some kind of ruin really nice waterfall this is cool the giant is awesome the game has returned to a fantasy based setting yes oblivion was technically fantasy but it was more leaning toward medieval than fantasy and that's because they took out a lot of the really unique stuff that we saw in morrowind so the morrowind fans will probably be really happy to see things like giants return and giant spiders uh and drag this giant particular massive club you probably don't want to get hit with i'm guessing that'll be pretty cool in combat the graphics are beautiful he has large hands to show off his stature the leather is really well done the skulls look great it just it fits it fits the setting perfectly and i think it's a restore to fantasy that we have been waiting for it's been 10 years almost since morrowind and it's really remarkable that they're finally going back to it the town is pretty cool too on the left side we see the water mill which is again similar to the lumber mill it shows that a working economy is in place and that there is a different selection of buildings compared to oblivion it's not just houses and stores it now actually has industry and economy the guy in front of us they're just showing how the npcs walk around with a smarter ai which implies that they will not be standing around waiting for you to talk to them they have set paths that they follow at day end at night and that will really improve the dynamics of the town sneaking uh fighting the dragon this i think tell me below what you think i think at one minute and 31 seconds it looks like a werewolf let me know in the comments the dual wielding mechanic is in use here he has fire in his left hand uh which is a spell and then the sword in the right so that just shows how that works murder in the tavern fighting the dragon again blasting a spell with a wand this is really cool at one minute and 36 seconds we see some spinning around which would indicate new combat maneuvers or at least new combat graphics similar to oblivion if you used right-click and acrobatics then it would do stuff so i'm going to skip these next few seconds and watch that again we see him fighting the guy again and doing a finishing move right here at one minute and 44 seconds he's getting stabbed through the gut as a finishing move we have heard that these are going to be in the skill tree for each individual weapon there are skill trees now you've probably already heard some mace sword stuff like that no spears unfortunately and then he kills the dragon and fights the giant spider and nothing really that we don't expect here other than he does absorb the dragon's power i don't know if that's cinematic or if that is when he becomes dovahkiin or or embraces the power tell me what you think but i think uh i think this is really the elder scrolls game we've been waiting for for years for a decade and we're really looking forward to it follow us on gamersnexus.net or at gamersnexus on twitter if you are looking for updates on the game we will keep analyzing these as they come out i will also keep posting news and uh and eventually the review um so let me know what you guys think if any of you are at pax east come say hi we'll be there about six of us and we are going to talk to bethesda so stay tunedthis is steve from gamersnexus.net and we are going to be analyzing the elder scrolls 5 skyrim in-game trailer so let's skip ahead to where we start seeing new elements that are not cinematic the first stuff we really start seeing is this falling snow right here the snow is dynamic it does not dynamically accumulate but it there are weather patterns that are dynamic as has been stated by todd howard so that's pretty cool that makes the game feel a lot more realistic a lot more open and it's gonna it probably will limit visibility which is also pretty cool strategic elements i wonder uh that might affect sneak which which would be pretty nice if weather actually has a gameplay mechanic effect let's continue here our hero is is going to be fighting this dragon we're going to talk about this more in a little bit but the dragon fight nothing new here he's dual wielding weapons we've already heard the mechanics will include dual wielding specifically meaning that you cannot cast spells if you have a shield and a sword in your hand you probably and i think that's what we see here you probably can do dragon shouts because this guy in the trailer clearly is doing some kind of a magical effect or shout while wielding two weapons which means that he wouldn't be able to have a spell in one so we're gonna assume that's a dragon shout okay after the shout is yelled we see the first glimpse of towns which is really really nice we see a big tower here with a waterfall in the background and it's it's a stony villa in the mountains somewhere nothing too special about that next we see animals that are walking around in the forest which it might sound stupid but is actually kind of significant because that means that you won't only be seeing monsters in the forest there will actually be small animals to make it feel more realistic and again more dynamic in the background if you look really closely at one minute and 15 seconds you can see uh what looks like a a a ruined statue with just a giant head so that that kind of adds to the elements we will be exploring and it'll just make it feel a lot more alive here we are seeing another town it the bloom on the background is beautiful there are bloom effects crisp graphics fantastic shadows and what looks like this i'm gonna say guys i'm putting money on this i'm saying this is a smithy five bucks however it might just be a torch either way you see the smoke environmental effects and some really nice bloom at one minute and 21 seconds we see the first working wood mill we've heard a lot about these lumber mills and wood cutting and all these skills we've actually i think we've only heard five skills listed say in the comments below if you know more but the lumber mill is actually pretty nice it has a guy working the mill inside or outside of it right next to it and it looks like two guys mining or cutting wood over to the right um the point is whatever they're doing they are doing something they're not just walking around waiting for you the hero to talk to them their life no longer revolves around yours their the bethesda has made the npcs appear to actually have lives of their own and the economy of towns will be based on these skills that they're operating out of so the lumber mill if it is destroyed because you fail a quest or destroyed by you this will affect the town's economy they will now have to import lumber from other towns which might increase the cost of lumber based items not that you would be using a wooden shield against a fire breathing dragon but you get the point continuing on one second at one minute and 22 mainly you see the reflection on the water of the background sky bridge kind of thing so that that just shows the water's really improved a lot this is some kind of ruin really nice waterfall this is cool the giant is awesome the game has returned to a fantasy based setting yes oblivion was technically fantasy but it was more leaning toward medieval than fantasy and that's because they took out a lot of the really unique stuff that we saw in morrowind so the morrowind fans will probably be really happy to see things like giants return and giant spiders uh and drag this giant particular massive club you probably don't want to get hit with i'm guessing that'll be pretty cool in combat the graphics are beautiful he has large hands to show off his stature the leather is really well done the skulls look great it just it fits it fits the setting perfectly and i think it's a restore to fantasy that we have been waiting for it's been 10 years almost since morrowind and it's really remarkable that they're finally going back to it the town is pretty cool too on the left side we see the water mill which is again similar to the lumber mill it shows that a working economy is in place and that there is a different selection of buildings compared to oblivion it's not just houses and stores it now actually has industry and economy the guy in front of us they're just showing how the npcs walk around with a smarter ai which implies that they will not be standing around waiting for you to talk to them they have set paths that they follow at day end at night and that will really improve the dynamics of the town sneaking uh fighting the dragon this i think tell me below what you think i think at one minute and 31 seconds it looks like a werewolf let me know in the comments the dual wielding mechanic is in use here he has fire in his left hand uh which is a spell and then the sword in the right so that just shows how that works murder in the tavern fighting the dragon again blasting a spell with a wand this is really cool at one minute and 36 seconds we see some spinning around which would indicate new combat maneuvers or at least new combat graphics similar to oblivion if you used right-click and acrobatics then it would do stuff so i'm going to skip these next few seconds and watch that again we see him fighting the guy again and doing a finishing move right here at one minute and 44 seconds he's getting stabbed through the gut as a finishing move we have heard that these are going to be in the skill tree for each individual weapon there are skill trees now you've probably already heard some mace sword stuff like that no spears unfortunately and then he kills the dragon and fights the giant spider and nothing really that we don't expect here other than he does absorb the dragon's power i don't know if that's cinematic or if that is when he becomes dovahkiin or or embraces the power tell me what you think but i think uh i think this is really the elder scrolls game we've been waiting for for years for a decade and we're really looking forward to it follow us on gamersnexus.net or at gamersnexus on twitter if you are looking for updates on the game we will keep analyzing these as they come out i will also keep posting news and uh and eventually the review um so let me know what you guys think if any of you are at pax east come say hi we'll be there about six of us and we are going to talk to bethesda so stay tuned\n"