Benchmark - ShadowPlay vs. AMD GVR vs. FRAPS

**Raptor's GVR and its Performance on AMD and Nvidia Devices**

Raptor's GVR is compatible with both Nvidia and AMD devices, and it will perform better on AMD because AMD is supporting Raptor in the creation of this software. However, we tested it on both to discuss performance differences between the two platforms. We saw that on an Nvidia card, the GVR dropped from 113 FPS and Grid to 82 FPS when recording gameplay with gvr, which is a substantial drop but not quite noticeable for most users. In Metro, the GVR dropped from 76 FPS to 68 FPS, again not very noticeable.

**Performance Comparison between AMD and Nvidia**

Moving on to AMD, we tested the performance of the GVR on an AMD device. We saw that in Grid, the GVR enabled dropped all the way to 61 FPS, which is almost a 50% drop in performance. This substantial drop highlights the need to modify game settings to accommodate video recording habits with GVR. On the other hand, we tested Shadow Play on both platforms and saw that it retained almost all of its frames produced while recording with gvr, similar to Nvidia's performance.

**Shadow Play vs. No Capture**

We also compared the performance of Shadow Play with no capture. With Shadow Play, we were at around 103 FPS for Grid and 81 FPS for Metro with gvr enabled, which is a 90% retention rate of frames. This means that almost all of the frames produced by the GPU were retained while recording with GVR. In contrast, when using no capture, performance degraded significantly.

**Fraps Performance**

We also tested Fraps on both platforms and saw that it performed poorly compared to Shadow Play and gvr. With an Nvidia Solution, Fraps dropped from 100% performance to 98.21% of all frames delivered, which is a significant drop in performance. Similarly, with AMD, Fraps dropped from 100% performance to 47% on the Nvidia card and 40% on the AMD card. This indicates that Fraps has become somewhat invalidated for most use cases.

**Storage Requirements**

One of the benefits of Shadow Play and gvr is their relatively low storage requirements. Fraps, on the other hand, requires a significant amount of storage space, with 995 GB required for a 2-minute video, which is split into three files. In contrast, Shadow Play and gvr require just under 700 MB for the same 2-minute video.

**Conclusion**

In conclusion, Raptor's GVR and Shadow Play are both impressive solutions for recording gameplay while minimizing performance degradation. However, they have their limitations and may not be suitable for all use cases. Fraps is still useful in certain scenarios but has become somewhat invalidated due to its poor performance compared to other solutions.

**Gaming and DIY PC Market Implications**

The gaming and DIY PC market should take note of these software solutions and consider them when selecting a GPU based on their capabilities. Additionally, readers are encouraged to read more articles from this website for further information on the complex world of software and hardware compatibility in the gaming industry.

**Final Thoughts**

That's all for this video. We hope you've learned something new about Raptor's GVR and Shadow Play. If you have any questions or comments, please leave them below. Don't forget to like and subscribe for more content on gaming and tech-related topics.

"WEBVTTKind: captionsLanguage: enhey everyone this is Steve from Gamers nexus.net and today we are talking about three utilities that are for capturing your gameplay moments those tools are fraps which you have likely heard of gvr which is somewhat new and nvidia's Shadow play Let's talk about what these three tools are then we'll look at Benchmark results in terms of which one performs better for your video card and talk about storage requirements fraps is the oldest it's been around for about 10 years gvr is somewhat new it is built and supported by Raptor but is heavily reped by AMD nvidia's Shadow play is one year old as of May and is uh as far as I know the first utility on the PC side to introduce retroactive recording gvr is also able to do this so the three tools what are the pros and cons well faps records almost entirely on the CPU side meaning that your system will be bound by the CPU it does a little on the GPU but not much and it's going to slam your FPS throughput in any game you're playing sometimes up to 50% % or more which means that you're going to need to drop settings if you'd like to record gameplay with fraps and not have huge FPS spikes that is because it is more CPU bound than the others amd's gvr and nvidia's Shadow play or I should say Raptor's gvr are both utilities that use the GPU to record the GPU is a parallel processor unlike the cpu's serial processing and it also is specialized for video capture and video output so it's going to have an inherent Advantage when you couple a GPU with software that's built to use it Nvidia and AMD both have gpus post 7900 series and post fery meaning Kepler Maxwell which would be 600 onward for NVIDIA their gpus in these series and onward use what is called an encoder an h.264 video encoder AMD calls it vce it's a video codak compliance and Nvidia just calls it an h264 encoder because that's what it is and this is a special subset of the die the GPU die that its only purpose in life is to encode capture deal with scale whatever you're doing h264 video playback which is exactly what the capture is for games and it's supposed to do that in an isolated fashion from the rest of the GPU meaning that your games will not actually have a huge FPS impact in theory because all of this recording is being handled by a special little processor in its own corner of the GPU that should have no impact on gaming of course nothing is a perfect system right there's always some loss and we'll look at that in a moment fraps does it all in the CPU and suffers as a result and also does not do any live encoding it only records losslessly in a raw format which means that you end up with videos I'm not kidding that have about a 638 megabits per second bit rate versus the 50 megabits per second uh adjustable of the AMD and Nvidia Solutions and I talk about this in the article link to the description below if you are curious how this is calculated and what it means in short this video is about 20 18 to 20 megabits per second play it in 1090p for a second look at the game play on the screen look at Grid or Metro whatever I'm showing right now it's pretty high quality so why would you need 638 megabits per second uh well really you don't and that's the end of that let's look at the benchmarks first uh looking strictly at an Nvidia device we can see that with no capture software present grid is producing a100 13 FPS on the 780ti and Metro is producing a 76 FPS on the 780ti using Shadow play we lose a couple frames on each of these one Metro two and grid but it's with almost within margin of error it's 1 to 2% of frame loss meaning that there's really not much reason not to record your gameplay because it's performing effectively the same as when you're not recording the only reason not to record it is if you suck which is still arguable because it produces funny content as I have done or if uh you don't have the storage requirement for more video which I'll talk about in a moment Raptor's gvr is compatible with both Nvidia and AMD devices it will perform better on AMD because AMD is supporting Raptor in the creation of this software but I tested it on both just for sake of discussion you can see on the Nvidia card here we are not looking at AMD yet we drop from 113 FPS and grid to 82 FPS when recording gameplay with gvr that is substantial but still not quite noticeable for most users in Metro we drop from 76 fps to 68 again not very noticeable in fact less than 10 frames per second and it's high enough uh 60 is our Baseline for playability so high enough that is still playable for apps we drop all the way to 61 FPS in Grid which is almost a 50% drop in performance that is substantial at this point you are modifying your game settings in order to accommodate your video recording habits so that becomes an issue moving to AMD I could not test Shadow play on this because it is incompatible but but we look at no capture and we're at around 103 FPS for grid 81 for Metro with gvr enabled we're keeping 94 FPS this very simple math because look at the numbers that is about a 90% retention rate of your frames meaning you're retaining almost all of your frames that are produced while recording with gvr just as Nvidia does with Shadow play pretty impressive especially for a new Solution by Raptor and this remains true with Metro looking at fraps once again we have a 40ish per drop in total performance that is pretty that's a a pretty big drop and it's going to be uh it's going to be painful so you need to drop your settings to accommodate this and finally before moving to the storage we're looking at performance degradation from Baseline at this point between AMD and Nvidia on the different solutions what you see at nun is a 100% performance meaning all your frames delivered this is our Baseline I had to normalize and do Deltas because you can't linearly compare video cards like this without doing that so no matter what you're going to lose performance when you start recording no matter what solution you're using so we go from 100% performance we drop down to 98.21% of all frames delivered when using Shadow play with an Nvidia card that's crazy 98.21% is almost a perfect system it's almost perfectly efficient which means that you really have no reason not to record and you might as well just capture it and then delete it if it sucks amd's gvr is still very good especially considering it is basically brand new it's something that Raptor and AMD have worked on together recently it retains 99.86% of its performance and same as Nvidia that's high enough that you're seeing almost no noticeable frame dips depending on the game you're playing with an Nvidia Solution on gvr it's actually a very big hit it's it's uh more than 30% FPS lost when using gvr record that is still far better than fraps but you really might as well use Shadow play unless gvr offers something that shadow play does not that you need I can't think of it though fraps is all the way down to 47% on AMD and 40% of total performance on Nvidia pretty big hit uh at this point fraps has become somewhat invalidated other than specific use case scenarios on CPU driven systems on incompatible gpus uh benchmarking things like that storage requirements fraps requires 995 5 70 megab that's 9.5 GB of storage for a 2-minute video which is actually split into three files that's cuz it records at 638 megab per second Shadow play and gvr require just uh under over 700 megabytes for the same 2-minute video which is very uh easy to move around you don't even need to edit it you can upload that straight to Youtube if you wanted to kind of big but not bad that's at 50 megabits per second you can manually decrease this to about 20 if you're a more reasonable human so the conclusion here gvr is very impressive Shadow play is extremely impressive and fraps is sort of going away unless they can update to take advantage of Hardware acceleration fraps is still useful in certain use case scenarios that I describe in the article Shadow play and gvr certainly have their limitations but they're growing rapidly they're backed by the two biggest and really only video card vendors or GPU vendors I should say in the DIY PC and gaming market so look at both of these uh if you're picking a GPU based on this capability you should you should probably read some of our other articles cuz it is a bit more complex than just this software stuff and that's all for this video I will see you all next time peacehey everyone this is Steve from Gamers nexus.net and today we are talking about three utilities that are for capturing your gameplay moments those tools are fraps which you have likely heard of gvr which is somewhat new and nvidia's Shadow play Let's talk about what these three tools are then we'll look at Benchmark results in terms of which one performs better for your video card and talk about storage requirements fraps is the oldest it's been around for about 10 years gvr is somewhat new it is built and supported by Raptor but is heavily reped by AMD nvidia's Shadow play is one year old as of May and is uh as far as I know the first utility on the PC side to introduce retroactive recording gvr is also able to do this so the three tools what are the pros and cons well faps records almost entirely on the CPU side meaning that your system will be bound by the CPU it does a little on the GPU but not much and it's going to slam your FPS throughput in any game you're playing sometimes up to 50% % or more which means that you're going to need to drop settings if you'd like to record gameplay with fraps and not have huge FPS spikes that is because it is more CPU bound than the others amd's gvr and nvidia's Shadow play or I should say Raptor's gvr are both utilities that use the GPU to record the GPU is a parallel processor unlike the cpu's serial processing and it also is specialized for video capture and video output so it's going to have an inherent Advantage when you couple a GPU with software that's built to use it Nvidia and AMD both have gpus post 7900 series and post fery meaning Kepler Maxwell which would be 600 onward for NVIDIA their gpus in these series and onward use what is called an encoder an h.264 video encoder AMD calls it vce it's a video codak compliance and Nvidia just calls it an h264 encoder because that's what it is and this is a special subset of the die the GPU die that its only purpose in life is to encode capture deal with scale whatever you're doing h264 video playback which is exactly what the capture is for games and it's supposed to do that in an isolated fashion from the rest of the GPU meaning that your games will not actually have a huge FPS impact in theory because all of this recording is being handled by a special little processor in its own corner of the GPU that should have no impact on gaming of course nothing is a perfect system right there's always some loss and we'll look at that in a moment fraps does it all in the CPU and suffers as a result and also does not do any live encoding it only records losslessly in a raw format which means that you end up with videos I'm not kidding that have about a 638 megabits per second bit rate versus the 50 megabits per second uh adjustable of the AMD and Nvidia Solutions and I talk about this in the article link to the description below if you are curious how this is calculated and what it means in short this video is about 20 18 to 20 megabits per second play it in 1090p for a second look at the game play on the screen look at Grid or Metro whatever I'm showing right now it's pretty high quality so why would you need 638 megabits per second uh well really you don't and that's the end of that let's look at the benchmarks first uh looking strictly at an Nvidia device we can see that with no capture software present grid is producing a100 13 FPS on the 780ti and Metro is producing a 76 FPS on the 780ti using Shadow play we lose a couple frames on each of these one Metro two and grid but it's with almost within margin of error it's 1 to 2% of frame loss meaning that there's really not much reason not to record your gameplay because it's performing effectively the same as when you're not recording the only reason not to record it is if you suck which is still arguable because it produces funny content as I have done or if uh you don't have the storage requirement for more video which I'll talk about in a moment Raptor's gvr is compatible with both Nvidia and AMD devices it will perform better on AMD because AMD is supporting Raptor in the creation of this software but I tested it on both just for sake of discussion you can see on the Nvidia card here we are not looking at AMD yet we drop from 113 FPS and grid to 82 FPS when recording gameplay with gvr that is substantial but still not quite noticeable for most users in Metro we drop from 76 fps to 68 again not very noticeable in fact less than 10 frames per second and it's high enough uh 60 is our Baseline for playability so high enough that is still playable for apps we drop all the way to 61 FPS in Grid which is almost a 50% drop in performance that is substantial at this point you are modifying your game settings in order to accommodate your video recording habits so that becomes an issue moving to AMD I could not test Shadow play on this because it is incompatible but but we look at no capture and we're at around 103 FPS for grid 81 for Metro with gvr enabled we're keeping 94 FPS this very simple math because look at the numbers that is about a 90% retention rate of your frames meaning you're retaining almost all of your frames that are produced while recording with gvr just as Nvidia does with Shadow play pretty impressive especially for a new Solution by Raptor and this remains true with Metro looking at fraps once again we have a 40ish per drop in total performance that is pretty that's a a pretty big drop and it's going to be uh it's going to be painful so you need to drop your settings to accommodate this and finally before moving to the storage we're looking at performance degradation from Baseline at this point between AMD and Nvidia on the different solutions what you see at nun is a 100% performance meaning all your frames delivered this is our Baseline I had to normalize and do Deltas because you can't linearly compare video cards like this without doing that so no matter what you're going to lose performance when you start recording no matter what solution you're using so we go from 100% performance we drop down to 98.21% of all frames delivered when using Shadow play with an Nvidia card that's crazy 98.21% is almost a perfect system it's almost perfectly efficient which means that you really have no reason not to record and you might as well just capture it and then delete it if it sucks amd's gvr is still very good especially considering it is basically brand new it's something that Raptor and AMD have worked on together recently it retains 99.86% of its performance and same as Nvidia that's high enough that you're seeing almost no noticeable frame dips depending on the game you're playing with an Nvidia Solution on gvr it's actually a very big hit it's it's uh more than 30% FPS lost when using gvr record that is still far better than fraps but you really might as well use Shadow play unless gvr offers something that shadow play does not that you need I can't think of it though fraps is all the way down to 47% on AMD and 40% of total performance on Nvidia pretty big hit uh at this point fraps has become somewhat invalidated other than specific use case scenarios on CPU driven systems on incompatible gpus uh benchmarking things like that storage requirements fraps requires 995 5 70 megab that's 9.5 GB of storage for a 2-minute video which is actually split into three files that's cuz it records at 638 megab per second Shadow play and gvr require just uh under over 700 megabytes for the same 2-minute video which is very uh easy to move around you don't even need to edit it you can upload that straight to Youtube if you wanted to kind of big but not bad that's at 50 megabits per second you can manually decrease this to about 20 if you're a more reasonable human so the conclusion here gvr is very impressive Shadow play is extremely impressive and fraps is sort of going away unless they can update to take advantage of Hardware acceleration fraps is still useful in certain use case scenarios that I describe in the article Shadow play and gvr certainly have their limitations but they're growing rapidly they're backed by the two biggest and really only video card vendors or GPU vendors I should say in the DIY PC and gaming market so look at both of these uh if you're picking a GPU based on this capability you should you should probably read some of our other articles cuz it is a bit more complex than just this software stuff and that's all for this video I will see you all next time peace\n"